Latest packet handling, parsing, enums, generators, etc..

This commit is contained in:
Casper Warden
2017-11-24 17:45:34 +00:00
parent ec300e33ac
commit 261f28698a
496 changed files with 30448 additions and 57 deletions

View File

@@ -32,4 +32,88 @@ export class AgentUpdatePacket implements Packet
return 114;
}
writeToBuffer(buf: Buffer, pos: number): number
{
const startPos = pos;
this.AgentData['AgentID'].writeToBuffer(buf, pos);
pos += 16;
this.AgentData['SessionID'].writeToBuffer(buf, pos);
pos += 16;
this.AgentData['BodyRotation'].writeToBuffer(buf, pos);
pos += 12;
this.AgentData['HeadRotation'].writeToBuffer(buf, pos);
pos += 12;
buf.writeUInt8(this.AgentData['State'], pos++);
this.AgentData['CameraCenter'].writeToBuffer(buf, pos, false);
pos += 12;
this.AgentData['CameraAtAxis'].writeToBuffer(buf, pos, false);
pos += 12;
this.AgentData['CameraLeftAxis'].writeToBuffer(buf, pos, false);
pos += 12;
this.AgentData['CameraUpAxis'].writeToBuffer(buf, pos, false);
pos += 12;
buf.writeFloatLE(this.AgentData['Far'], pos);
pos += 4;
buf.writeUInt32LE(this.AgentData['ControlFlags'], pos);
pos += 4;
buf.writeUInt8(this.AgentData['Flags'], pos++);
return pos - startPos;
}
readFromBuffer(buf: Buffer, pos: number): number
{
const startPos = pos;
const newObjAgentData: {
AgentID: UUID,
SessionID: UUID,
BodyRotation: Quaternion,
HeadRotation: Quaternion,
State: number,
CameraCenter: Vector3,
CameraAtAxis: Vector3,
CameraLeftAxis: Vector3,
CameraUpAxis: Vector3,
Far: number,
ControlFlags: number,
Flags: number
} = {
AgentID: UUID.zero(),
SessionID: UUID.zero(),
BodyRotation: Quaternion.getIdentity(),
HeadRotation: Quaternion.getIdentity(),
State: 0,
CameraCenter: Vector3.getZero(),
CameraAtAxis: Vector3.getZero(),
CameraLeftAxis: Vector3.getZero(),
CameraUpAxis: Vector3.getZero(),
Far: 0,
ControlFlags: 0,
Flags: 0
};
newObjAgentData['AgentID'] = new UUID(buf, pos);
pos += 16;
newObjAgentData['SessionID'] = new UUID(buf, pos);
pos += 16;
newObjAgentData['BodyRotation'] = new Quaternion(buf, pos);
pos += 12;
newObjAgentData['HeadRotation'] = new Quaternion(buf, pos);
pos += 12;
newObjAgentData['State'] = buf.readUInt8(pos++);
newObjAgentData['CameraCenter'] = new Vector3(buf, pos, false);
pos += 12;
newObjAgentData['CameraAtAxis'] = new Vector3(buf, pos, false);
pos += 12;
newObjAgentData['CameraLeftAxis'] = new Vector3(buf, pos, false);
pos += 12;
newObjAgentData['CameraUpAxis'] = new Vector3(buf, pos, false);
pos += 12;
newObjAgentData['Far'] = buf.readFloatLE(pos);
pos += 4;
newObjAgentData['ControlFlags'] = buf.readUInt32LE(pos);
pos += 4;
newObjAgentData['Flags'] = buf.readUInt8(pos++);
this.AgentData = newObjAgentData;
return pos - startPos;
}
}