Latest packet handling, parsing, enums, generators, etc..
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@@ -23,4 +23,48 @@ export class AttachedSoundPacket implements Packet
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return 53;
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}
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writeToBuffer(buf: Buffer, pos: number): number
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{
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const startPos = pos;
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this.DataBlock['SoundID'].writeToBuffer(buf, pos);
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pos += 16;
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this.DataBlock['ObjectID'].writeToBuffer(buf, pos);
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pos += 16;
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this.DataBlock['OwnerID'].writeToBuffer(buf, pos);
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pos += 16;
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buf.writeFloatLE(this.DataBlock['Gain'], pos);
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pos += 4;
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buf.writeUInt8(this.DataBlock['Flags'], pos++);
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return pos - startPos;
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}
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readFromBuffer(buf: Buffer, pos: number): number
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{
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const startPos = pos;
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const newObjDataBlock: {
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SoundID: UUID,
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ObjectID: UUID,
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OwnerID: UUID,
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Gain: number,
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Flags: number
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} = {
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SoundID: UUID.zero(),
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ObjectID: UUID.zero(),
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OwnerID: UUID.zero(),
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Gain: 0,
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Flags: 0
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};
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newObjDataBlock['SoundID'] = new UUID(buf, pos);
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pos += 16;
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newObjDataBlock['ObjectID'] = new UUID(buf, pos);
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pos += 16;
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newObjDataBlock['OwnerID'] = new UUID(buf, pos);
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pos += 16;
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newObjDataBlock['Gain'] = buf.readFloatLE(pos);
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pos += 4;
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newObjDataBlock['Flags'] = buf.readUInt8(pos++);
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this.DataBlock = newObjDataBlock;
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return pos - startPos;
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}
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}
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