Latest packet handling, parsing, enums, generators, etc..

This commit is contained in:
Casper Warden
2017-11-24 17:45:34 +00:00
parent ec300e33ac
commit 261f28698a
496 changed files with 30448 additions and 57 deletions

View File

@@ -38,4 +38,80 @@ export class AvatarTextureUpdatePacket implements Packet
return size;
}
writeToBuffer(buf: Buffer, pos: number): number
{
const startPos = pos;
this.AgentData['AgentID'].writeToBuffer(buf, pos);
pos += 16;
buf.writeUInt8((this.AgentData['TexturesChanged']) ? 1 : 0, pos++);
let count = this.WearableData.length;
buf.writeUInt8(this.WearableData.length, pos++);
for (let i = 0; i < count; i++)
{
this.WearableData[i]['CacheID'].writeToBuffer(buf, pos);
pos += 16;
buf.writeUInt8(this.WearableData[i]['TextureIndex'], pos++);
buf.write(this.WearableData[i]['HostName'], pos);
pos += this.WearableData[i]['HostName'].length;
}
count = this.TextureData.length;
buf.writeUInt8(this.TextureData.length, pos++);
for (let i = 0; i < count; i++)
{
this.TextureData[i]['TextureID'].writeToBuffer(buf, pos);
pos += 16;
}
return pos - startPos;
}
readFromBuffer(buf: Buffer, pos: number): number
{
const startPos = pos;
const newObjAgentData: {
AgentID: UUID,
TexturesChanged: boolean
} = {
AgentID: UUID.zero(),
TexturesChanged: false
};
newObjAgentData['AgentID'] = new UUID(buf, pos);
pos += 16;
newObjAgentData['TexturesChanged'] = (buf.readUInt8(pos++) === 1);
this.AgentData = newObjAgentData;
let count = buf.readUInt8(pos++);
this.WearableData = [];
for (let i = 0; i < count; i++)
{
const newObjWearableData: {
CacheID: UUID,
TextureIndex: number,
HostName: string
} = {
CacheID: UUID.zero(),
TextureIndex: 0,
HostName: ''
};
newObjWearableData['CacheID'] = new UUID(buf, pos);
pos += 16;
newObjWearableData['TextureIndex'] = buf.readUInt8(pos++);
newObjWearableData['HostName'] = buf.toString('utf8', pos, length);
pos += length;
this.WearableData.push(newObjWearableData);
}
count = buf.readUInt8(pos++);
this.TextureData = [];
for (let i = 0; i < count; i++)
{
const newObjTextureData: {
TextureID: UUID
} = {
TextureID: UUID.zero()
};
newObjTextureData['TextureID'] = new UUID(buf, pos);
pos += 16;
this.TextureData.push(newObjTextureData);
}
return pos - startPos;
}
}