Latest packet handling, parsing, enums, generators, etc..
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@@ -29,4 +29,74 @@ export class ChatPassPacket implements Packet
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return (this.ChatData['Name'].length + 1 + this.ChatData['Message'].length + 2) + 55;
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}
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writeToBuffer(buf: Buffer, pos: number): number
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{
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const startPos = pos;
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buf.writeInt32LE(this.ChatData['Channel'], pos);
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pos += 4;
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this.ChatData['Position'].writeToBuffer(buf, pos, false);
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pos += 12;
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this.ChatData['ID'].writeToBuffer(buf, pos);
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pos += 16;
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this.ChatData['OwnerID'].writeToBuffer(buf, pos);
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pos += 16;
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buf.write(this.ChatData['Name'], pos);
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pos += this.ChatData['Name'].length;
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buf.writeUInt8(this.ChatData['SourceType'], pos++);
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buf.writeUInt8(this.ChatData['Type'], pos++);
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buf.writeFloatLE(this.ChatData['Radius'], pos);
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pos += 4;
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buf.writeUInt8(this.ChatData['SimAccess'], pos++);
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buf.write(this.ChatData['Message'], pos);
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pos += this.ChatData['Message'].length;
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return pos - startPos;
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}
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readFromBuffer(buf: Buffer, pos: number): number
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{
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const startPos = pos;
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const newObjChatData: {
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Channel: number,
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Position: Vector3,
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ID: UUID,
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OwnerID: UUID,
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Name: string,
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SourceType: number,
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Type: number,
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Radius: number,
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SimAccess: number,
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Message: string
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} = {
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Channel: 0,
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Position: Vector3.getZero(),
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ID: UUID.zero(),
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OwnerID: UUID.zero(),
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Name: '',
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SourceType: 0,
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Type: 0,
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Radius: 0,
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SimAccess: 0,
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Message: ''
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};
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newObjChatData['Channel'] = buf.readInt32LE(pos);
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pos += 4;
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newObjChatData['Position'] = new Vector3(buf, pos, false);
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pos += 12;
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newObjChatData['ID'] = new UUID(buf, pos);
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pos += 16;
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newObjChatData['OwnerID'] = new UUID(buf, pos);
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pos += 16;
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newObjChatData['Name'] = buf.toString('utf8', pos, length);
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pos += length;
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newObjChatData['SourceType'] = buf.readUInt8(pos++);
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newObjChatData['Type'] = buf.readUInt8(pos++);
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newObjChatData['Radius'] = buf.readFloatLE(pos);
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pos += 4;
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newObjChatData['SimAccess'] = buf.readUInt8(pos++);
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newObjChatData['Message'] = buf.toString('utf8', pos, length);
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pos += length;
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this.ChatData = newObjChatData;
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return pos - startPos;
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}
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}
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