Latest packet handling, parsing, enums, generators, etc..
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@@ -32,4 +32,92 @@ export class ChildAgentPositionUpdatePacket implements Packet
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return 129;
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}
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writeToBuffer(buf: Buffer, pos: number): number
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{
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const startPos = pos;
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buf.writeInt32LE(this.AgentData['RegionHandle'].low, pos);
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pos += 4;
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buf.writeInt32LE(this.AgentData['RegionHandle'].high, pos);
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pos += 4;
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buf.writeUInt32LE(this.AgentData['ViewerCircuitCode'], pos);
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pos += 4;
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this.AgentData['AgentID'].writeToBuffer(buf, pos);
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pos += 16;
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this.AgentData['SessionID'].writeToBuffer(buf, pos);
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pos += 16;
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this.AgentData['AgentPos'].writeToBuffer(buf, pos, false);
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pos += 12;
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this.AgentData['AgentVel'].writeToBuffer(buf, pos, false);
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pos += 12;
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this.AgentData['Center'].writeToBuffer(buf, pos, false);
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pos += 12;
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this.AgentData['Size'].writeToBuffer(buf, pos, false);
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pos += 12;
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this.AgentData['AtAxis'].writeToBuffer(buf, pos, false);
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pos += 12;
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this.AgentData['LeftAxis'].writeToBuffer(buf, pos, false);
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pos += 12;
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this.AgentData['UpAxis'].writeToBuffer(buf, pos, false);
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pos += 12;
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buf.writeUInt8((this.AgentData['ChangedGrid']) ? 1 : 0, pos++);
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return pos - startPos;
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}
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readFromBuffer(buf: Buffer, pos: number): number
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{
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const startPos = pos;
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const newObjAgentData: {
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RegionHandle: Long,
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ViewerCircuitCode: number,
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AgentID: UUID,
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SessionID: UUID,
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AgentPos: Vector3,
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AgentVel: Vector3,
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Center: Vector3,
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Size: Vector3,
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AtAxis: Vector3,
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LeftAxis: Vector3,
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UpAxis: Vector3,
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ChangedGrid: boolean
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} = {
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RegionHandle: Long.ZERO,
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ViewerCircuitCode: 0,
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AgentID: UUID.zero(),
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SessionID: UUID.zero(),
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AgentPos: Vector3.getZero(),
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AgentVel: Vector3.getZero(),
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Center: Vector3.getZero(),
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Size: Vector3.getZero(),
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AtAxis: Vector3.getZero(),
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LeftAxis: Vector3.getZero(),
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UpAxis: Vector3.getZero(),
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ChangedGrid: false
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};
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newObjAgentData['RegionHandle'] = new Long(buf.readInt32LE(pos), buf.readInt32LE(pos+4));
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pos += 8;
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newObjAgentData['ViewerCircuitCode'] = buf.readUInt32LE(pos);
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pos += 4;
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newObjAgentData['AgentID'] = new UUID(buf, pos);
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pos += 16;
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newObjAgentData['SessionID'] = new UUID(buf, pos);
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pos += 16;
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newObjAgentData['AgentPos'] = new Vector3(buf, pos, false);
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pos += 12;
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newObjAgentData['AgentVel'] = new Vector3(buf, pos, false);
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pos += 12;
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newObjAgentData['Center'] = new Vector3(buf, pos, false);
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pos += 12;
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newObjAgentData['Size'] = new Vector3(buf, pos, false);
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pos += 12;
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newObjAgentData['AtAxis'] = new Vector3(buf, pos, false);
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pos += 12;
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newObjAgentData['LeftAxis'] = new Vector3(buf, pos, false);
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pos += 12;
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newObjAgentData['UpAxis'] = new Vector3(buf, pos, false);
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pos += 12;
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newObjAgentData['ChangedGrid'] = (buf.readUInt8(pos++) === 1);
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this.AgentData = newObjAgentData;
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return pos - startPos;
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}
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}
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