Latest packet handling, parsing, enums, generators, etc..
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@@ -24,4 +24,46 @@ export class DataHomeLocationReplyPacket implements Packet
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return 48;
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}
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writeToBuffer(buf: Buffer, pos: number): number
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{
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const startPos = pos;
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this.Info['AgentID'].writeToBuffer(buf, pos);
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pos += 16;
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buf.writeInt32LE(this.Info['RegionHandle'].low, pos);
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pos += 4;
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buf.writeInt32LE(this.Info['RegionHandle'].high, pos);
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pos += 4;
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this.Info['Position'].writeToBuffer(buf, pos, false);
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pos += 12;
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this.Info['LookAt'].writeToBuffer(buf, pos, false);
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pos += 12;
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return pos - startPos;
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}
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readFromBuffer(buf: Buffer, pos: number): number
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{
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const startPos = pos;
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const newObjInfo: {
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AgentID: UUID,
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RegionHandle: Long,
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Position: Vector3,
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LookAt: Vector3
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} = {
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AgentID: UUID.zero(),
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RegionHandle: Long.ZERO,
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Position: Vector3.getZero(),
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LookAt: Vector3.getZero()
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};
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newObjInfo['AgentID'] = new UUID(buf, pos);
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pos += 16;
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newObjInfo['RegionHandle'] = new Long(buf.readInt32LE(pos), buf.readInt32LE(pos+4));
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pos += 8;
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newObjInfo['Position'] = new Vector3(buf, pos, false);
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pos += 12;
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newObjInfo['LookAt'] = new Vector3(buf, pos, false);
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pos += 12;
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this.Info = newObjInfo;
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return pos - startPos;
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}
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}
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