Latest packet handling, parsing, enums, generators, etc..
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@@ -28,4 +28,66 @@ export class MapItemRequestPacket implements Packet
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return 53;
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}
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writeToBuffer(buf: Buffer, pos: number): number
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{
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const startPos = pos;
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this.AgentData['AgentID'].writeToBuffer(buf, pos);
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pos += 16;
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this.AgentData['SessionID'].writeToBuffer(buf, pos);
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pos += 16;
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buf.writeUInt32LE(this.AgentData['Flags'], pos);
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pos += 4;
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buf.writeUInt32LE(this.AgentData['EstateID'], pos);
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pos += 4;
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buf.writeUInt8((this.AgentData['Godlike']) ? 1 : 0, pos++);
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buf.writeUInt32LE(this.RequestData['ItemType'], pos);
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pos += 4;
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buf.writeInt32LE(this.RequestData['RegionHandle'].low, pos);
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pos += 4;
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buf.writeInt32LE(this.RequestData['RegionHandle'].high, pos);
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pos += 4;
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return pos - startPos;
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}
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readFromBuffer(buf: Buffer, pos: number): number
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{
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const startPos = pos;
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const newObjAgentData: {
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AgentID: UUID,
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SessionID: UUID,
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Flags: number,
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EstateID: number,
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Godlike: boolean
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} = {
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AgentID: UUID.zero(),
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SessionID: UUID.zero(),
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Flags: 0,
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EstateID: 0,
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Godlike: false
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};
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newObjAgentData['AgentID'] = new UUID(buf, pos);
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pos += 16;
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newObjAgentData['SessionID'] = new UUID(buf, pos);
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pos += 16;
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newObjAgentData['Flags'] = buf.readUInt32LE(pos);
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pos += 4;
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newObjAgentData['EstateID'] = buf.readUInt32LE(pos);
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pos += 4;
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newObjAgentData['Godlike'] = (buf.readUInt8(pos++) === 1);
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this.AgentData = newObjAgentData;
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const newObjRequestData: {
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ItemType: number,
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RegionHandle: Long
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} = {
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ItemType: 0,
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RegionHandle: Long.ZERO
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};
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newObjRequestData['ItemType'] = buf.readUInt32LE(pos);
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pos += 4;
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newObjRequestData['RegionHandle'] = new Long(buf.readInt32LE(pos), buf.readInt32LE(pos+4));
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pos += 8;
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this.RequestData = newObjRequestData;
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return pos - startPos;
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}
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}
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