Latest packet handling, parsing, enums, generators, etc..

This commit is contained in:
Casper Warden
2017-11-24 17:45:34 +00:00
parent ec300e33ac
commit 261f28698a
496 changed files with 30448 additions and 57 deletions

View File

@@ -32,4 +32,96 @@ export class ObjectFlagUpdatePacket implements Packet
return ((17) * this.ExtraPhysics.length) + 41;
}
writeToBuffer(buf: Buffer, pos: number): number
{
const startPos = pos;
this.AgentData['AgentID'].writeToBuffer(buf, pos);
pos += 16;
this.AgentData['SessionID'].writeToBuffer(buf, pos);
pos += 16;
buf.writeUInt32LE(this.AgentData['ObjectLocalID'], pos);
pos += 4;
buf.writeUInt8((this.AgentData['UsePhysics']) ? 1 : 0, pos++);
buf.writeUInt8((this.AgentData['IsTemporary']) ? 1 : 0, pos++);
buf.writeUInt8((this.AgentData['IsPhantom']) ? 1 : 0, pos++);
buf.writeUInt8((this.AgentData['CastsShadows']) ? 1 : 0, pos++);
const count = this.ExtraPhysics.length;
buf.writeUInt8(this.ExtraPhysics.length, pos++);
for (let i = 0; i < count; i++)
{
buf.writeUInt8(this.ExtraPhysics[i]['PhysicsShapeType'], pos++);
buf.writeFloatLE(this.ExtraPhysics[i]['Density'], pos);
pos += 4;
buf.writeFloatLE(this.ExtraPhysics[i]['Friction'], pos);
pos += 4;
buf.writeFloatLE(this.ExtraPhysics[i]['Restitution'], pos);
pos += 4;
buf.writeFloatLE(this.ExtraPhysics[i]['GravityMultiplier'], pos);
pos += 4;
}
return pos - startPos;
}
readFromBuffer(buf: Buffer, pos: number): number
{
const startPos = pos;
const newObjAgentData: {
AgentID: UUID,
SessionID: UUID,
ObjectLocalID: number,
UsePhysics: boolean,
IsTemporary: boolean,
IsPhantom: boolean,
CastsShadows: boolean
} = {
AgentID: UUID.zero(),
SessionID: UUID.zero(),
ObjectLocalID: 0,
UsePhysics: false,
IsTemporary: false,
IsPhantom: false,
CastsShadows: false
};
newObjAgentData['AgentID'] = new UUID(buf, pos);
pos += 16;
newObjAgentData['SessionID'] = new UUID(buf, pos);
pos += 16;
newObjAgentData['ObjectLocalID'] = buf.readUInt32LE(pos);
pos += 4;
newObjAgentData['UsePhysics'] = (buf.readUInt8(pos++) === 1);
newObjAgentData['IsTemporary'] = (buf.readUInt8(pos++) === 1);
newObjAgentData['IsPhantom'] = (buf.readUInt8(pos++) === 1);
newObjAgentData['CastsShadows'] = (buf.readUInt8(pos++) === 1);
this.AgentData = newObjAgentData;
const count = buf.readUInt8(pos++);
this.ExtraPhysics = [];
for (let i = 0; i < count; i++)
{
const newObjExtraPhysics: {
PhysicsShapeType: number,
Density: number,
Friction: number,
Restitution: number,
GravityMultiplier: number
} = {
PhysicsShapeType: 0,
Density: 0,
Friction: 0,
Restitution: 0,
GravityMultiplier: 0
};
newObjExtraPhysics['PhysicsShapeType'] = buf.readUInt8(pos++);
newObjExtraPhysics['Density'] = buf.readFloatLE(pos);
pos += 4;
newObjExtraPhysics['Friction'] = buf.readFloatLE(pos);
pos += 4;
newObjExtraPhysics['Restitution'] = buf.readFloatLE(pos);
pos += 4;
newObjExtraPhysics['GravityMultiplier'] = buf.readFloatLE(pos);
pos += 4;
this.ExtraPhysics.push(newObjExtraPhysics);
}
return pos - startPos;
}
}