Latest packet handling, parsing, enums, generators, etc..
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@@ -21,4 +21,48 @@ export class PreloadSoundPacket implements Packet
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return ((48) * this.DataBlock.length) + 1;
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}
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writeToBuffer(buf: Buffer, pos: number): number
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{
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const startPos = pos;
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const count = this.DataBlock.length;
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buf.writeUInt8(this.DataBlock.length, pos++);
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for (let i = 0; i < count; i++)
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{
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this.DataBlock[i]['ObjectID'].writeToBuffer(buf, pos);
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pos += 16;
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this.DataBlock[i]['OwnerID'].writeToBuffer(buf, pos);
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pos += 16;
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this.DataBlock[i]['SoundID'].writeToBuffer(buf, pos);
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pos += 16;
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}
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return pos - startPos;
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}
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readFromBuffer(buf: Buffer, pos: number): number
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{
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const startPos = pos;
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const count = buf.readUInt8(pos++);
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this.DataBlock = [];
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for (let i = 0; i < count; i++)
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{
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const newObjDataBlock: {
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ObjectID: UUID,
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OwnerID: UUID,
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SoundID: UUID
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} = {
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ObjectID: UUID.zero(),
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OwnerID: UUID.zero(),
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SoundID: UUID.zero()
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};
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newObjDataBlock['ObjectID'] = new UUID(buf, pos);
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pos += 16;
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newObjDataBlock['OwnerID'] = new UUID(buf, pos);
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pos += 16;
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newObjDataBlock['SoundID'] = new UUID(buf, pos);
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pos += 16;
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this.DataBlock.push(newObjDataBlock);
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}
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return pos - startPos;
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}
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}
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