Latest packet handling, parsing, enums, generators, etc..
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@@ -57,4 +57,234 @@ export class RegionHandshakePacket implements Packet
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return (this.RegionInfo['SimName'].length + 1) + (this.RegionInfo3['ColoName'].length + 1 + this.RegionInfo3['ProductSKU'].length + 1 + this.RegionInfo3['ProductName'].length + 1) + ((16) * this.RegionInfo4.length) + 231;
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}
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writeToBuffer(buf: Buffer, pos: number): number
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{
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const startPos = pos;
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buf.writeUInt32LE(this.RegionInfo['RegionFlags'], pos);
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pos += 4;
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buf.writeUInt8(this.RegionInfo['SimAccess'], pos++);
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buf.write(this.RegionInfo['SimName'], pos);
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pos += this.RegionInfo['SimName'].length;
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this.RegionInfo['SimOwner'].writeToBuffer(buf, pos);
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pos += 16;
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buf.writeUInt8((this.RegionInfo['IsEstateManager']) ? 1 : 0, pos++);
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buf.writeFloatLE(this.RegionInfo['WaterHeight'], pos);
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pos += 4;
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buf.writeFloatLE(this.RegionInfo['BillableFactor'], pos);
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pos += 4;
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this.RegionInfo['CacheID'].writeToBuffer(buf, pos);
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pos += 16;
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this.RegionInfo['TerrainBase0'].writeToBuffer(buf, pos);
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pos += 16;
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this.RegionInfo['TerrainBase1'].writeToBuffer(buf, pos);
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pos += 16;
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this.RegionInfo['TerrainBase2'].writeToBuffer(buf, pos);
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pos += 16;
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this.RegionInfo['TerrainBase3'].writeToBuffer(buf, pos);
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pos += 16;
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this.RegionInfo['TerrainDetail0'].writeToBuffer(buf, pos);
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pos += 16;
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this.RegionInfo['TerrainDetail1'].writeToBuffer(buf, pos);
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pos += 16;
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this.RegionInfo['TerrainDetail2'].writeToBuffer(buf, pos);
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pos += 16;
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this.RegionInfo['TerrainDetail3'].writeToBuffer(buf, pos);
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pos += 16;
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buf.writeFloatLE(this.RegionInfo['TerrainStartHeight00'], pos);
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pos += 4;
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buf.writeFloatLE(this.RegionInfo['TerrainStartHeight01'], pos);
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pos += 4;
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buf.writeFloatLE(this.RegionInfo['TerrainStartHeight10'], pos);
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pos += 4;
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buf.writeFloatLE(this.RegionInfo['TerrainStartHeight11'], pos);
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pos += 4;
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buf.writeFloatLE(this.RegionInfo['TerrainHeightRange00'], pos);
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pos += 4;
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buf.writeFloatLE(this.RegionInfo['TerrainHeightRange01'], pos);
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pos += 4;
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buf.writeFloatLE(this.RegionInfo['TerrainHeightRange10'], pos);
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pos += 4;
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buf.writeFloatLE(this.RegionInfo['TerrainHeightRange11'], pos);
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pos += 4;
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this.RegionInfo2['RegionID'].writeToBuffer(buf, pos);
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pos += 16;
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buf.writeInt32LE(this.RegionInfo3['CPUClassID'], pos);
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pos += 4;
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buf.writeInt32LE(this.RegionInfo3['CPURatio'], pos);
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pos += 4;
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buf.write(this.RegionInfo3['ColoName'], pos);
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pos += this.RegionInfo3['ColoName'].length;
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buf.write(this.RegionInfo3['ProductSKU'], pos);
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pos += this.RegionInfo3['ProductSKU'].length;
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buf.write(this.RegionInfo3['ProductName'], pos);
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pos += this.RegionInfo3['ProductName'].length;
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const count = this.RegionInfo4.length;
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buf.writeUInt8(this.RegionInfo4.length, pos++);
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for (let i = 0; i < count; i++)
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{
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buf.writeInt32LE(this.RegionInfo4[i]['RegionFlagsExtended'].low, pos);
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pos += 4;
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buf.writeInt32LE(this.RegionInfo4[i]['RegionFlagsExtended'].high, pos);
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pos += 4;
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buf.writeInt32LE(this.RegionInfo4[i]['RegionProtocols'].low, pos);
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pos += 4;
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buf.writeInt32LE(this.RegionInfo4[i]['RegionProtocols'].high, pos);
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pos += 4;
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}
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return pos - startPos;
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}
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readFromBuffer(buf: Buffer, pos: number): number
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{
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const startPos = pos;
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const newObjRegionInfo: {
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RegionFlags: number,
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SimAccess: number,
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SimName: string,
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SimOwner: UUID,
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IsEstateManager: boolean,
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WaterHeight: number,
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BillableFactor: number,
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CacheID: UUID,
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TerrainBase0: UUID,
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TerrainBase1: UUID,
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TerrainBase2: UUID,
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TerrainBase3: UUID,
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TerrainDetail0: UUID,
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TerrainDetail1: UUID,
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TerrainDetail2: UUID,
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TerrainDetail3: UUID,
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TerrainStartHeight00: number,
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TerrainStartHeight01: number,
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TerrainStartHeight10: number,
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TerrainStartHeight11: number,
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TerrainHeightRange00: number,
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TerrainHeightRange01: number,
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TerrainHeightRange10: number,
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TerrainHeightRange11: number
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} = {
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RegionFlags: 0,
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SimAccess: 0,
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SimName: '',
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SimOwner: UUID.zero(),
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IsEstateManager: false,
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WaterHeight: 0,
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BillableFactor: 0,
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CacheID: UUID.zero(),
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TerrainBase0: UUID.zero(),
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TerrainBase1: UUID.zero(),
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TerrainBase2: UUID.zero(),
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TerrainBase3: UUID.zero(),
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TerrainDetail0: UUID.zero(),
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TerrainDetail1: UUID.zero(),
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TerrainDetail2: UUID.zero(),
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TerrainDetail3: UUID.zero(),
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TerrainStartHeight00: 0,
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TerrainStartHeight01: 0,
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TerrainStartHeight10: 0,
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TerrainStartHeight11: 0,
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TerrainHeightRange00: 0,
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TerrainHeightRange01: 0,
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TerrainHeightRange10: 0,
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TerrainHeightRange11: 0
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};
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newObjRegionInfo['RegionFlags'] = buf.readUInt32LE(pos);
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pos += 4;
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newObjRegionInfo['SimAccess'] = buf.readUInt8(pos++);
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newObjRegionInfo['SimName'] = buf.toString('utf8', pos, length);
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pos += length;
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newObjRegionInfo['SimOwner'] = new UUID(buf, pos);
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pos += 16;
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newObjRegionInfo['IsEstateManager'] = (buf.readUInt8(pos++) === 1);
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newObjRegionInfo['WaterHeight'] = buf.readFloatLE(pos);
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pos += 4;
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newObjRegionInfo['BillableFactor'] = buf.readFloatLE(pos);
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pos += 4;
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newObjRegionInfo['CacheID'] = new UUID(buf, pos);
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pos += 16;
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newObjRegionInfo['TerrainBase0'] = new UUID(buf, pos);
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pos += 16;
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newObjRegionInfo['TerrainBase1'] = new UUID(buf, pos);
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pos += 16;
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newObjRegionInfo['TerrainBase2'] = new UUID(buf, pos);
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pos += 16;
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newObjRegionInfo['TerrainBase3'] = new UUID(buf, pos);
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pos += 16;
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newObjRegionInfo['TerrainDetail0'] = new UUID(buf, pos);
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pos += 16;
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newObjRegionInfo['TerrainDetail1'] = new UUID(buf, pos);
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pos += 16;
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newObjRegionInfo['TerrainDetail2'] = new UUID(buf, pos);
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pos += 16;
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newObjRegionInfo['TerrainDetail3'] = new UUID(buf, pos);
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pos += 16;
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newObjRegionInfo['TerrainStartHeight00'] = buf.readFloatLE(pos);
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pos += 4;
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newObjRegionInfo['TerrainStartHeight01'] = buf.readFloatLE(pos);
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pos += 4;
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newObjRegionInfo['TerrainStartHeight10'] = buf.readFloatLE(pos);
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pos += 4;
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newObjRegionInfo['TerrainStartHeight11'] = buf.readFloatLE(pos);
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pos += 4;
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newObjRegionInfo['TerrainHeightRange00'] = buf.readFloatLE(pos);
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pos += 4;
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newObjRegionInfo['TerrainHeightRange01'] = buf.readFloatLE(pos);
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pos += 4;
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newObjRegionInfo['TerrainHeightRange10'] = buf.readFloatLE(pos);
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pos += 4;
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newObjRegionInfo['TerrainHeightRange11'] = buf.readFloatLE(pos);
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pos += 4;
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this.RegionInfo = newObjRegionInfo;
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const newObjRegionInfo2: {
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RegionID: UUID
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} = {
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RegionID: UUID.zero()
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};
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newObjRegionInfo2['RegionID'] = new UUID(buf, pos);
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pos += 16;
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this.RegionInfo2 = newObjRegionInfo2;
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const newObjRegionInfo3: {
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CPUClassID: number,
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CPURatio: number,
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ColoName: string,
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ProductSKU: string,
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ProductName: string
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} = {
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CPUClassID: 0,
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CPURatio: 0,
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ColoName: '',
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ProductSKU: '',
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ProductName: ''
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};
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newObjRegionInfo3['CPUClassID'] = buf.readInt32LE(pos);
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pos += 4;
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newObjRegionInfo3['CPURatio'] = buf.readInt32LE(pos);
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pos += 4;
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newObjRegionInfo3['ColoName'] = buf.toString('utf8', pos, length);
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pos += length;
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newObjRegionInfo3['ProductSKU'] = buf.toString('utf8', pos, length);
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pos += length;
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newObjRegionInfo3['ProductName'] = buf.toString('utf8', pos, length);
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pos += length;
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this.RegionInfo3 = newObjRegionInfo3;
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const count = buf.readUInt8(pos++);
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this.RegionInfo4 = [];
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for (let i = 0; i < count; i++)
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{
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const newObjRegionInfo4: {
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RegionFlagsExtended: Long,
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RegionProtocols: Long
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} = {
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RegionFlagsExtended: Long.ZERO,
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RegionProtocols: Long.ZERO
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};
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newObjRegionInfo4['RegionFlagsExtended'] = new Long(buf.readInt32LE(pos), buf.readInt32LE(pos+4));
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pos += 8;
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newObjRegionInfo4['RegionProtocols'] = new Long(buf.readInt32LE(pos), buf.readInt32LE(pos+4));
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pos += 8;
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this.RegionInfo4.push(newObjRegionInfo4);
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}
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return pos - startPos;
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}
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}
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