Latest packet handling, parsing, enums, generators, etc..
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@@ -40,4 +40,130 @@ export class SimulatorPresentAtLocationPacket implements Packet
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return (this.SimulatorBlock['SimName'].length + 1) + ((13) * this.TelehubBlock.length) + 68;
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}
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writeToBuffer(buf: Buffer, pos: number): number
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{
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const startPos = pos;
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buf.writeUInt16LE(this.SimulatorPublicHostBlock['Port'], pos);
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pos += 2;
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this.SimulatorPublicHostBlock['SimulatorIP'].writeToBuffer(buf, pos);
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pos += 4;
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buf.writeUInt32LE(this.SimulatorPublicHostBlock['GridX'], pos);
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pos += 4;
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buf.writeUInt32LE(this.SimulatorPublicHostBlock['GridY'], pos);
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pos += 4;
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let count = 4;
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for (let i = 0; i < count; i++)
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{
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this.NeighborBlock[i]['IP'].writeToBuffer(buf, pos);
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pos += 4;
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buf.writeUInt16LE(this.NeighborBlock[i]['Port'], pos);
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pos += 2;
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}
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buf.write(this.SimulatorBlock['SimName'], pos);
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pos += this.SimulatorBlock['SimName'].length;
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buf.writeUInt8(this.SimulatorBlock['SimAccess'], pos++);
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buf.writeUInt32LE(this.SimulatorBlock['RegionFlags'], pos);
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pos += 4;
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this.SimulatorBlock['RegionID'].writeToBuffer(buf, pos);
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pos += 16;
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buf.writeUInt32LE(this.SimulatorBlock['EstateID'], pos);
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pos += 4;
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buf.writeUInt32LE(this.SimulatorBlock['ParentEstateID'], pos);
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pos += 4;
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count = this.TelehubBlock.length;
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buf.writeUInt8(this.TelehubBlock.length, pos++);
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for (let i = 0; i < count; i++)
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{
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buf.writeUInt8((this.TelehubBlock[i]['HasTelehub']) ? 1 : 0, pos++);
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this.TelehubBlock[i]['TelehubPos'].writeToBuffer(buf, pos, false);
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pos += 12;
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}
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return pos - startPos;
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}
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readFromBuffer(buf: Buffer, pos: number): number
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{
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const startPos = pos;
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const newObjSimulatorPublicHostBlock: {
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Port: number,
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SimulatorIP: IPAddress,
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GridX: number,
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GridY: number
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} = {
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Port: 0,
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SimulatorIP: IPAddress.zero(),
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GridX: 0,
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GridY: 0
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};
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newObjSimulatorPublicHostBlock['Port'] = buf.readUInt16LE(pos);
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pos += 2;
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newObjSimulatorPublicHostBlock['SimulatorIP'] = new IPAddress(buf, pos);
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pos += 4;
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newObjSimulatorPublicHostBlock['GridX'] = buf.readUInt32LE(pos);
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pos += 4;
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newObjSimulatorPublicHostBlock['GridY'] = buf.readUInt32LE(pos);
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pos += 4;
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this.SimulatorPublicHostBlock = newObjSimulatorPublicHostBlock;
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let count = 4;
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this.NeighborBlock = []; for (let i = 0; i < count; i++)
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{
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const newObjNeighborBlock: {
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IP: IPAddress,
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Port: number
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} = {
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IP: IPAddress.zero(),
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Port: 0
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};
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newObjNeighborBlock['IP'] = new IPAddress(buf, pos);
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pos += 4;
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newObjNeighborBlock['Port'] = buf.readUInt16LE(pos);
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pos += 2;
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this.NeighborBlock.push(newObjNeighborBlock);
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}
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const newObjSimulatorBlock: {
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SimName: string,
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SimAccess: number,
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RegionFlags: number,
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RegionID: UUID,
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EstateID: number,
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ParentEstateID: number
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} = {
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SimName: '',
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SimAccess: 0,
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RegionFlags: 0,
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RegionID: UUID.zero(),
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EstateID: 0,
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ParentEstateID: 0
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};
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newObjSimulatorBlock['SimName'] = buf.toString('utf8', pos, length);
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pos += length;
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newObjSimulatorBlock['SimAccess'] = buf.readUInt8(pos++);
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newObjSimulatorBlock['RegionFlags'] = buf.readUInt32LE(pos);
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pos += 4;
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newObjSimulatorBlock['RegionID'] = new UUID(buf, pos);
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pos += 16;
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newObjSimulatorBlock['EstateID'] = buf.readUInt32LE(pos);
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pos += 4;
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newObjSimulatorBlock['ParentEstateID'] = buf.readUInt32LE(pos);
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pos += 4;
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this.SimulatorBlock = newObjSimulatorBlock;
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count = buf.readUInt8(pos++);
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this.TelehubBlock = [];
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for (let i = 0; i < count; i++)
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{
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const newObjTelehubBlock: {
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HasTelehub: boolean,
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TelehubPos: Vector3
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} = {
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HasTelehub: false,
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TelehubPos: Vector3.getZero()
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};
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newObjTelehubBlock['HasTelehub'] = (buf.readUInt8(pos++) === 1);
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newObjTelehubBlock['TelehubPos'] = new Vector3(buf, pos, false);
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pos += 12;
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this.TelehubBlock.push(newObjTelehubBlock);
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}
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return pos - startPos;
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}
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}
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