Latest packet handling, parsing, enums, generators, etc..
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@@ -29,4 +29,68 @@ export class SimulatorReadyPacket implements Packet
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return (this.SimulatorBlock['SimName'].length + 1) + 42;
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}
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writeToBuffer(buf: Buffer, pos: number): number
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{
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const startPos = pos;
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buf.write(this.SimulatorBlock['SimName'], pos);
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pos += this.SimulatorBlock['SimName'].length;
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buf.writeUInt8(this.SimulatorBlock['SimAccess'], pos++);
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buf.writeUInt32LE(this.SimulatorBlock['RegionFlags'], pos);
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pos += 4;
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this.SimulatorBlock['RegionID'].writeToBuffer(buf, pos);
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pos += 16;
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buf.writeUInt32LE(this.SimulatorBlock['EstateID'], pos);
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pos += 4;
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buf.writeUInt32LE(this.SimulatorBlock['ParentEstateID'], pos);
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pos += 4;
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buf.writeUInt8((this.TelehubBlock['HasTelehub']) ? 1 : 0, pos++);
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this.TelehubBlock['TelehubPos'].writeToBuffer(buf, pos, false);
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pos += 12;
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return pos - startPos;
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}
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readFromBuffer(buf: Buffer, pos: number): number
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{
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const startPos = pos;
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const newObjSimulatorBlock: {
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SimName: string,
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SimAccess: number,
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RegionFlags: number,
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RegionID: UUID,
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EstateID: number,
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ParentEstateID: number
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} = {
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SimName: '',
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SimAccess: 0,
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RegionFlags: 0,
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RegionID: UUID.zero(),
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EstateID: 0,
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ParentEstateID: 0
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};
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newObjSimulatorBlock['SimName'] = buf.toString('utf8', pos, length);
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pos += length;
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newObjSimulatorBlock['SimAccess'] = buf.readUInt8(pos++);
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newObjSimulatorBlock['RegionFlags'] = buf.readUInt32LE(pos);
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pos += 4;
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newObjSimulatorBlock['RegionID'] = new UUID(buf, pos);
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pos += 16;
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newObjSimulatorBlock['EstateID'] = buf.readUInt32LE(pos);
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pos += 4;
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newObjSimulatorBlock['ParentEstateID'] = buf.readUInt32LE(pos);
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pos += 4;
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this.SimulatorBlock = newObjSimulatorBlock;
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const newObjTelehubBlock: {
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HasTelehub: boolean,
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TelehubPos: Vector3
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} = {
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HasTelehub: false,
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TelehubPos: Vector3.getZero()
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};
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newObjTelehubBlock['HasTelehub'] = (buf.readUInt8(pos++) === 1);
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newObjTelehubBlock['TelehubPos'] = new Vector3(buf, pos, false);
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pos += 12;
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this.TelehubBlock = newObjTelehubBlock;
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return pos - startPos;
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}
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}
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