- Implement camera controls
- Option to resolve object properties when fetching from object store (names, descriptions etc). Can be more efficient - TODO: use FamilyProperties for child prims. - Refactored objectstore to reduce code duplication
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36
dist/classes/GameObject.js
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36
dist/classes/GameObject.js
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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const Vector3_1 = require("./Vector3");
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const UUID_1 = require("./UUID");
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const Quaternion_1 = require("./Quaternion");
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const PCode_1 = require("../enums/PCode");
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class GameObject {
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constructor() {
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this.ID = 0;
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this.FullID = UUID_1.UUID.random();
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this.ParentID = 0;
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this.OwnerID = UUID_1.UUID.zero();
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this.IsAttachment = false;
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this.NameValue = {};
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this.PCode = PCode_1.PCode.None;
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this.Position = Vector3_1.Vector3.getZero();
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this.Rotation = Quaternion_1.Quaternion.getIdentity();
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this.AngularVelocity = Vector3_1.Vector3.getZero();
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this.TreeSpecies = 0;
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this.SoundFlags = 0;
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this.SoundRadius = 1.0;
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this.SoundGain = 1.0;
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this.ParentID = 0;
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}
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hasNameValueEntry(key) {
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return this.NameValue[key] !== undefined;
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}
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getNameValueEntry(key) {
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if (this.NameValue[key]) {
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return this.NameValue[key].value;
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}
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return '';
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}
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}
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exports.GameObject = GameObject;
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//# sourceMappingURL=GameObject.js.map
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