- Implement camera controls

- Option to resolve object properties when fetching from object store (names, descriptions etc). Can be more efficient - TODO: use FamilyProperties for child prims.
- Refactored objectstore to reduce code duplication
This commit is contained in:
Casper Warden
2018-10-19 16:30:09 +01:00
parent ff0a5fa58b
commit 2852c76cb0
42 changed files with 2651 additions and 2121 deletions

36
dist/classes/GameObject.js vendored Normal file
View File

@@ -0,0 +1,36 @@
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
const Vector3_1 = require("./Vector3");
const UUID_1 = require("./UUID");
const Quaternion_1 = require("./Quaternion");
const PCode_1 = require("../enums/PCode");
class GameObject {
constructor() {
this.ID = 0;
this.FullID = UUID_1.UUID.random();
this.ParentID = 0;
this.OwnerID = UUID_1.UUID.zero();
this.IsAttachment = false;
this.NameValue = {};
this.PCode = PCode_1.PCode.None;
this.Position = Vector3_1.Vector3.getZero();
this.Rotation = Quaternion_1.Quaternion.getIdentity();
this.AngularVelocity = Vector3_1.Vector3.getZero();
this.TreeSpecies = 0;
this.SoundFlags = 0;
this.SoundRadius = 1.0;
this.SoundGain = 1.0;
this.ParentID = 0;
}
hasNameValueEntry(key) {
return this.NameValue[key] !== undefined;
}
getNameValueEntry(key) {
if (this.NameValue[key]) {
return this.NameValue[key].value;
}
return '';
}
}
exports.GameObject = GameObject;
//# sourceMappingURL=GameObject.js.map