- Implement camera controls
- Option to resolve object properties when fetching from object store (names, descriptions etc). Can be more efficient - TODO: use FamilyProperties for child prims. - Refactored objectstore to reduce code duplication
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dist/classes/GameObjectBase.d.ts
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20
dist/classes/GameObjectBase.d.ts
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import { UUID } from './UUID';
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import { NameValue } from './NameValue';
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import { PCode } from '../enums/PCode';
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import { ITreeBoundingBox } from './interfaces/ITreeBoundingBox';
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export declare class GameObjectBase {
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name?: string;
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description?: string;
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rtreeEntry?: ITreeBoundingBox;
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ID: number;
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FullID: UUID;
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ParentID: number;
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OwnerID: UUID;
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IsAttachment: boolean;
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NameValue: {
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[key: string]: NameValue;
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};
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PCode: PCode;
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hasNameValueEntry(key: string): boolean;
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getNameValueEntry(key: string): string;
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}
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