- Implement camera controls

- Option to resolve object properties when fetching from object store (names, descriptions etc). Can be more efficient - TODO: use FamilyProperties for child prims.
- Refactored objectstore to reduce code duplication
This commit is contained in:
Casper Warden
2018-10-19 16:30:09 +01:00
parent ff0a5fa58b
commit 2852c76cb0
42 changed files with 2651 additions and 2121 deletions

20
dist/classes/GameObjectBase.d.ts vendored Normal file
View File

@@ -0,0 +1,20 @@
import { UUID } from './UUID';
import { NameValue } from './NameValue';
import { PCode } from '../enums/PCode';
import { ITreeBoundingBox } from './interfaces/ITreeBoundingBox';
export declare class GameObjectBase {
name?: string;
description?: string;
rtreeEntry?: ITreeBoundingBox;
ID: number;
FullID: UUID;
ParentID: number;
OwnerID: UUID;
IsAttachment: boolean;
NameValue: {
[key: string]: NameValue;
};
PCode: PCode;
hasNameValueEntry(key: string): boolean;
getNameValueEntry(key: string): string;
}