- Implement camera controls
- Option to resolve object properties when fetching from object store (names, descriptions etc). Can be more efficient - TODO: use FamilyProperties for child prims. - Refactored objectstore to reduce code duplication
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@@ -19,9 +19,9 @@ import {RezSingleAttachmentFromInvMessage} from './messages/RezSingleAttachmentF
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import {AttachmentPoint} from '../enums/AttachmentPoint';
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import {Utils} from './Utils';
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import {ClientEvents} from './ClientEvents';
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import {IGameObject} from './interfaces/IGameObject';
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import Timer = NodeJS.Timer;
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import {ControlFlags, GroupChatSessionAgentListEvent, AgentFlags, PacketFlags, AssetType} from '..';
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import {GameObject} from './GameObject';
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export class Agent
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{
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@@ -53,7 +53,11 @@ export class Agent
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uiFlags: {
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'allowFirstLife'?: boolean
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} = {};
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lookAt: Vector3;
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cameraLookAt: Vector3 = new Vector3([0.979546, 0.105575, -0.171303]);
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cameraCenter: Vector3 = new Vector3([199.58, 203.95, 24.304]);
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cameraLeftAxis: Vector3 = new Vector3([-1.0, 0.0, 0]);
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cameraUpAxis: Vector3 = new Vector3([0.0, 0.0, 1.0]);
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cameraFar = 1;
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maxGroups: number;
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agentFlags: number;
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startLocation: string;
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@@ -164,11 +168,11 @@ export class Agent
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HeadRotation: Quaternion.getIdentity(),
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BodyRotation: Quaternion.getIdentity(),
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State: AgentState.None,
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CameraCenter: new Vector3([199.58, 203.95, 24.304]),
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CameraAtAxis: new Vector3([0.979546, 0.105575, -0.171303]),
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CameraLeftAxis: new Vector3([-0.107158, 0.994242, 0]),
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CameraUpAxis: new Vector3([0.170316, 0.018357, 0.985218]),
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Far: 128,
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CameraCenter: this.cameraCenter,
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CameraAtAxis: this.cameraLookAt,
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CameraLeftAxis: this.cameraLeftAxis,
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CameraUpAxis: this.cameraUpAxis,
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Far: this.cameraFar,
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ControlFlags: this.controlFlags,
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Flags: AgentFlags.None
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};
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@@ -266,7 +270,7 @@ export class Agent
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if (item.type === 6)
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{
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let found = false;
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wornObjects.forEach((obj: IGameObject) =>
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wornObjects.forEach((obj: GameObject) =>
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{
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if (obj.hasNameValueEntry('AttachItemID'))
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{
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