- Implement camera controls
- Option to resolve object properties when fetching from object store (names, descriptions etc). Can be more efficient - TODO: use FamilyProperties for child prims. - Refactored objectstore to reduce code duplication
This commit is contained in:
@@ -15,21 +15,23 @@ import {PCode} from '../enums/PCode';
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import {ClientEvents} from './ClientEvents';
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import {KillObjectMessage} from './messages/KillObject';
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import {IObjectStore} from './interfaces/IObjectStore';
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import {GameObjectLite} from './GameObjectLite';
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import {NameValue} from './NameValue';
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import {BotOptionFlags, CompressedFlags} from '..';
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import {IGameObject} from './interfaces/IGameObject';
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import {GameObjectFull} from './GameObjectFull';
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import {GameObject} from './GameObject';
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import {RBush3D} from 'rbush-3d/dist';
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import {ITreeBoundingBox} from './interfaces/ITreeBoundingBox';
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export class ObjectStoreLite implements IObjectStore
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{
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private circuit: Circuit;
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private agent: Agent;
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private objects: { [key: number]: GameObjectLite } = {};
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private objectsByUUID: { [key: string]: number } = {};
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private objectsByParent: { [key: number]: number[] } = {};
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private clientEvents: ClientEvents;
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private options: BotOptionFlags;
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protected circuit: Circuit;
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protected agent: Agent;
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protected objects: { [key: number]: GameObject } = {};
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protected objectsByUUID: { [key: string]: number } = {};
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protected objectsByParent: { [key: number]: number[] } = {};
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protected clientEvents: ClientEvents;
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protected options: BotOptionFlags;
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rtree?: RBush3D;
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constructor(circuit: Circuit, agent: Agent, clientEvents: ClientEvents, options: BotOptionFlags)
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{
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@@ -51,295 +53,319 @@ export class ObjectStoreLite implements IObjectStore
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{
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case Message.ObjectUpdate:
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const objectUpdate = packet.message as ObjectUpdateMessage;
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objectUpdate.ObjectData.forEach((objData) =>
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{
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const localID = objData.ID;
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const parentID = objData.ParentID;
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let addToParentList = true;
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if (this.objects[localID])
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{
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if (this.objects[localID].ParentID !== parentID && this.objectsByParent[parentID])
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{
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const ind = this.objectsByParent[parentID].indexOf(localID);
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if (ind !== -1)
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{
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this.objectsByParent[parentID].splice(ind, 1);
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}
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}
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else
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{
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addToParentList = false;
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}
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}
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else
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{
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this.objects[localID] = new GameObjectLite();
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}
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const obj = this.objects[localID];
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obj.ID = objData.ID;
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obj.FullID = objData.FullID;
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obj.ParentID = objData.ParentID;
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obj.OwnerID = objData.OwnerID;
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obj.PCode = objData.PCode;
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this.objects[localID].NameValue = this.parseNameValues(Utils.BufferToStringSimple(objData.NameValue));
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if (objData.PCode === PCode.Avatar && this.objects[localID].FullID.toString() === this.agent.agentID.toString())
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{
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this.agent.localID = localID;
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if (this.options & BotOptionFlags.StoreMyAttachmentsOnly)
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{
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Object.keys(this.objectsByParent).forEach((objParentID: string) =>
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{
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const parent = parseInt(objParentID, 10);
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if (parent !== this.agent.localID)
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{
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let foundAvatars = false;
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this.objectsByParent[parent].forEach((objID) =>
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{
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if (this.objects[objID])
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{
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const o = this.objects[objID];
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if (o.PCode === PCode.Avatar)
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{
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foundAvatars = true;
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}
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}
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});
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if (this.objects[parent])
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{
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const o = this.objects[parent];
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if (o.PCode === PCode.Avatar)
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{
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foundAvatars = true;
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}
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}
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if (!foundAvatars)
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{
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this.deleteObject(parent);
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}
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}
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});
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}
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}
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this.objectsByUUID[objData.FullID.toString()] = localID;
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if (!this.objectsByParent[parentID])
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{
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this.objectsByParent[parentID] = [];
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}
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if (addToParentList)
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{
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this.objectsByParent[parentID].push(localID);
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}
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if (objData.PCode !== PCode.Avatar && this.options & BotOptionFlags.StoreMyAttachmentsOnly)
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{
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if (this.agent.localID !== 0 && obj.ParentID !== this.agent.localID)
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{
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// Drop object
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this.deleteObject(localID);
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return;
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}
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}
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});
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this.objectUpdate(objectUpdate);
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break;
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case Message.ObjectUpdateCached:
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const objectUpdateCached = packet.message as ObjectUpdateCachedMessage;
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const rmo = new RequestMultipleObjectsMessage();
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rmo.AgentData = {
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AgentID: this.agent.agentID,
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SessionID: this.circuit.sessionID
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};
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rmo.ObjectData = [];
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objectUpdateCached.ObjectData.forEach((obj) =>
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{
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rmo.ObjectData.push({
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CacheMissType: 0,
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ID: obj.ID
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});
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});
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circuit.sendMessage(rmo, 0);
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this.objectUpdateCached(objectUpdateCached);
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break;
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case Message.ObjectUpdateCompressed:
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{
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const objectUpdateCompressed = packet.message as ObjectUpdateCompressedMessage;
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for (const obj of objectUpdateCompressed.ObjectData)
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{
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const flags = obj.UpdateFlags;
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const buf = obj.Data;
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let pos = 0;
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const fullID = new UUID(buf, pos);
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pos += 16;
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const localID = buf.readUInt32LE(pos);
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pos += 4;
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const pcode = buf.readUInt8(pos++);
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let newObj = false;
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if (!this.objects[localID])
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{
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newObj = true;
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this.objects[localID] = new GameObjectLite();
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}
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const o = this.objects[localID];
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o.ID = localID;
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o.PCode = pcode;
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this.objectsByUUID[fullID.toString()] = localID;
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o.FullID = fullID;
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pos++;
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pos = pos + 4;
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pos++;
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pos++;
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pos = pos + 12;
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pos = pos + 12;
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pos = pos + 12;
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const compressedflags: CompressedFlags = buf.readUInt32LE(pos);
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pos = pos + 4;
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o.OwnerID = new UUID(buf, pos);
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pos += 16;
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if (compressedflags & CompressedFlags.HasAngularVelocity)
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{
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pos = pos + 12;
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}
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if (compressedflags & CompressedFlags.HasParent)
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{
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const newParentID = buf.readUInt32LE(pos);
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pos += 4;
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let add = true;
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if (!newObj)
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{
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if (newParentID !== o.ParentID)
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{
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const index = this.objectsByParent[o.ParentID].indexOf(localID);
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if (index !== -1)
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{
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this.objectsByParent[o.ParentID].splice(index, 1);
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}
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}
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else
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{
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add = false;
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}
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}
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if (add)
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{
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if (!this.objectsByParent[newParentID])
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{
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this.objectsByParent[newParentID] = [];
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}
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this.objectsByParent[newParentID].push(localID);
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}
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o.ParentID = newParentID;
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}
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if (pcode !== PCode.Avatar && newObj && this.options & BotOptionFlags.StoreMyAttachmentsOnly)
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{
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if (this.agent.localID !== 0 && o.ParentID !== this.agent.localID)
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{
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// Drop object
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this.deleteObject(localID);
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return;
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}
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}
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if (compressedflags & CompressedFlags.Tree)
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{
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pos++;
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}
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else if (compressedflags & CompressedFlags.ScratchPad)
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{
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const scratchPadSize = buf.readUInt8(pos++);
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// Ignore this data
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pos = pos + scratchPadSize;
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}
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if (compressedflags & CompressedFlags.HasText)
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{
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// Read null terminated string
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const result = Utils.BufferToString(buf, pos);
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pos += result.readLength;
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pos = pos + 4;
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}
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if (compressedflags & CompressedFlags.MediaURL)
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{
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const result = Utils.BufferToString(buf, pos);
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pos += result.readLength;
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}
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if (compressedflags & CompressedFlags.HasParticles)
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{
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// TODO: Particle system block
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pos += 86;
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}
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// Extra params
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pos = this.readExtraParams(buf, pos, o);
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if (compressedflags & CompressedFlags.HasSound)
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{
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pos = pos + 16;
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pos += 4;
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pos++;
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pos = pos + 4;
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}
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if (compressedflags & CompressedFlags.HasNameValues)
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{
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const result = Utils.BufferToString(buf, pos);
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o.NameValue = this.parseNameValues(result.result);
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pos += result.readLength;
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}
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pos++;
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pos = pos + 2;
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pos = pos + 2;
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pos = pos + 12;
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pos = pos + 2;
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pos = pos + 2;
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pos = pos + 2;
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const textureEntryLength = buf.readUInt32LE(pos);
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pos = pos + 4;
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// TODO: Properly parse textureentry;
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pos = pos + textureEntryLength;
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if (compressedflags & CompressedFlags.TextureAnimation)
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{
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// TODO: Properly parse textureAnim
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pos = pos + 4;
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}
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o.IsAttachment = (compressedflags & CompressedFlags.HasNameValues) !== 0 && o.ParentID !== 0;
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};
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this.objectUpdateCompressed(objectUpdateCompressed);
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break;
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}
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case Message.ImprovedTerseObjectUpdate:
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const objectUpdateTerse = packet.message as ImprovedTerseObjectUpdateMessage;
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// TODO: ImprovedTerseObjectUPdate
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this.objectUpdateTerse(objectUpdateTerse);
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break;
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case Message.MultipleObjectUpdate:
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const multipleObjectUpdate = packet.message as MultipleObjectUpdateMessage;
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// TODO: multipleObjectUpdate
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console.error('TODO: MultipleObjectUpdate');
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this.objectUpdateMultiple(multipleObjectUpdate);
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break;
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case Message.KillObject:
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const killObj = packet.message as KillObjectMessage;
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killObj.ObjectData.forEach((obj) =>
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{
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const objectID = obj.ID;
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this.deleteObject(objectID);
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});
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this.killObject(killObj);
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break;
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}
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});
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}
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protected objectUpdate(objectUpdate: ObjectUpdateMessage)
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{
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objectUpdate.ObjectData.forEach((objData) =>
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{
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const localID = objData.ID;
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const parentID = objData.ParentID;
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let addToParentList = true;
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if (this.objects[localID])
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{
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if (this.objects[localID].ParentID !== parentID && this.objectsByParent[parentID])
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{
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const ind = this.objectsByParent[parentID].indexOf(localID);
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if (ind !== -1)
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{
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this.objectsByParent[parentID].splice(ind, 1);
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}
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}
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else
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{
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addToParentList = false;
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}
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}
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else
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{
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this.objects[localID] = new GameObject();
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}
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const obj = this.objects[localID];
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obj.ID = objData.ID;
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obj.FullID = objData.FullID;
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obj.ParentID = objData.ParentID;
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obj.OwnerID = objData.OwnerID;
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obj.PCode = objData.PCode;
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this.objects[localID].NameValue = this.parseNameValues(Utils.BufferToStringSimple(objData.NameValue));
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if (objData.PCode === PCode.Avatar && this.objects[localID].FullID.toString() === this.agent.agentID.toString())
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{
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this.agent.localID = localID;
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if (this.options & BotOptionFlags.StoreMyAttachmentsOnly)
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{
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Object.keys(this.objectsByParent).forEach((objParentID: string) =>
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{
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const parent = parseInt(objParentID, 10);
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if (parent !== this.agent.localID)
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{
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let foundAvatars = false;
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this.objectsByParent[parent].forEach((objID) =>
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{
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if (this.objects[objID])
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{
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const o = this.objects[objID];
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if (o.PCode === PCode.Avatar)
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{
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foundAvatars = true;
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}
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}
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});
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if (this.objects[parent])
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{
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const o = this.objects[parent];
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if (o.PCode === PCode.Avatar)
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{
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foundAvatars = true;
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}
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}
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if (!foundAvatars)
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{
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this.deleteObject(parent);
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}
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}
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});
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}
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}
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this.objectsByUUID[objData.FullID.toString()] = localID;
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if (!this.objectsByParent[parentID])
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{
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this.objectsByParent[parentID] = [];
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}
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if (addToParentList)
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{
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this.objectsByParent[parentID].push(localID);
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}
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if (objData.PCode !== PCode.Avatar && this.options & BotOptionFlags.StoreMyAttachmentsOnly)
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{
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if (this.agent.localID !== 0 && obj.ParentID !== this.agent.localID)
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{
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// Drop object
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this.deleteObject(localID);
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return;
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}
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}
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});
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}
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protected objectUpdateCached(objectUpdateCached: ObjectUpdateCachedMessage)
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{
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const rmo = new RequestMultipleObjectsMessage();
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rmo.AgentData = {
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AgentID: this.agent.agentID,
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SessionID: this.circuit.sessionID
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};
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rmo.ObjectData = [];
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objectUpdateCached.ObjectData.forEach((obj) =>
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{
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rmo.ObjectData.push({
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CacheMissType: 0,
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ID: obj.ID
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});
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});
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this.circuit.sendMessage(rmo, 0);
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}
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protected objectUpdateCompressed(objectUpdateCompressed: ObjectUpdateCompressedMessage)
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{
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for (const obj of objectUpdateCompressed.ObjectData)
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{
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const flags = obj.UpdateFlags;
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const buf = obj.Data;
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let pos = 0;
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const fullID = new UUID(buf, pos);
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pos += 16;
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const localID = buf.readUInt32LE(pos);
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pos += 4;
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const pcode = buf.readUInt8(pos++);
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let newObj = false;
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if (!this.objects[localID])
|
||||
{
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newObj = true;
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this.objects[localID] = new GameObject();
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||||
}
|
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const o = this.objects[localID];
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o.ID = localID;
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o.PCode = pcode;
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this.objectsByUUID[fullID.toString()] = localID;
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o.FullID = fullID;
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||||
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||||
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||||
pos++;
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||||
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||||
pos = pos + 4;
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pos++;
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||||
pos++;
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||||
|
||||
pos = pos + 12;
|
||||
|
||||
pos = pos + 12;
|
||||
|
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pos = pos + 12;
|
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const compressedflags: CompressedFlags = buf.readUInt32LE(pos);
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pos = pos + 4;
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o.OwnerID = new UUID(buf, pos);
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pos += 16;
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if (compressedflags & CompressedFlags.HasAngularVelocity)
|
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{
|
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pos = pos + 12;
|
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}
|
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if (compressedflags & CompressedFlags.HasParent)
|
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{
|
||||
const newParentID = buf.readUInt32LE(pos);
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pos += 4;
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||||
let add = true;
|
||||
if (!newObj)
|
||||
{
|
||||
if (newParentID !== o.ParentID)
|
||||
{
|
||||
const index = this.objectsByParent[o.ParentID].indexOf(localID);
|
||||
if (index !== -1)
|
||||
{
|
||||
this.objectsByParent[o.ParentID].splice(index, 1);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
add = false;
|
||||
}
|
||||
}
|
||||
if (add)
|
||||
{
|
||||
if (!this.objectsByParent[newParentID])
|
||||
{
|
||||
this.objectsByParent[newParentID] = [];
|
||||
}
|
||||
this.objectsByParent[newParentID].push(localID);
|
||||
}
|
||||
o.ParentID = newParentID;
|
||||
}
|
||||
if (pcode !== PCode.Avatar && newObj && this.options & BotOptionFlags.StoreMyAttachmentsOnly)
|
||||
{
|
||||
if (this.agent.localID !== 0 && o.ParentID !== this.agent.localID)
|
||||
{
|
||||
// Drop object
|
||||
this.deleteObject(localID);
|
||||
return;
|
||||
}
|
||||
}
|
||||
if (compressedflags & CompressedFlags.Tree)
|
||||
{
|
||||
pos++;
|
||||
}
|
||||
else if (compressedflags & CompressedFlags.ScratchPad)
|
||||
{
|
||||
const scratchPadSize = buf.readUInt8(pos++);
|
||||
// Ignore this data
|
||||
pos = pos + scratchPadSize;
|
||||
}
|
||||
if (compressedflags & CompressedFlags.HasText)
|
||||
{
|
||||
// Read null terminated string
|
||||
const result = Utils.BufferToString(buf, pos);
|
||||
|
||||
pos += result.readLength;
|
||||
pos = pos + 4;
|
||||
}
|
||||
if (compressedflags & CompressedFlags.MediaURL)
|
||||
{
|
||||
const result = Utils.BufferToString(buf, pos);
|
||||
|
||||
pos += result.readLength;
|
||||
}
|
||||
if (compressedflags & CompressedFlags.HasParticles)
|
||||
{
|
||||
// TODO: Particle system block
|
||||
pos += 86;
|
||||
}
|
||||
|
||||
// Extra params
|
||||
pos = this.readExtraParams(buf, pos, o);
|
||||
|
||||
if (compressedflags & CompressedFlags.HasSound)
|
||||
{
|
||||
pos = pos + 16;
|
||||
pos += 4;
|
||||
pos++;
|
||||
pos = pos + 4;
|
||||
}
|
||||
if (compressedflags & CompressedFlags.HasNameValues)
|
||||
{
|
||||
const result = Utils.BufferToString(buf, pos);
|
||||
o.NameValue = this.parseNameValues(result.result);
|
||||
pos += result.readLength;
|
||||
}
|
||||
pos++;
|
||||
pos = pos + 2;
|
||||
pos = pos + 2;
|
||||
pos = pos + 12;
|
||||
pos = pos + 2;
|
||||
pos = pos + 2;
|
||||
pos = pos + 2;
|
||||
const textureEntryLength = buf.readUInt32LE(pos);
|
||||
pos = pos + 4;
|
||||
// TODO: Properly parse textureentry;
|
||||
pos = pos + textureEntryLength;
|
||||
|
||||
if (compressedflags & CompressedFlags.TextureAnimation)
|
||||
{
|
||||
// TODO: Properly parse textureAnim
|
||||
pos = pos + 4;
|
||||
}
|
||||
|
||||
o.IsAttachment = (compressedflags & CompressedFlags.HasNameValues) !== 0 && o.ParentID !== 0;
|
||||
}
|
||||
}
|
||||
|
||||
protected objectUpdateTerse(objectUpdateTerse: ImprovedTerseObjectUpdateMessage)
|
||||
{ }
|
||||
|
||||
protected objectUpdateMultiple(objectUpdateMultiple: MultipleObjectUpdateMessage)
|
||||
{ }
|
||||
|
||||
protected killObject(killObj: KillObjectMessage)
|
||||
{
|
||||
killObj.ObjectData.forEach((obj) =>
|
||||
{
|
||||
const objectID = obj.ID;
|
||||
this.deleteObject(objectID);
|
||||
});
|
||||
}
|
||||
|
||||
deleteObject(objectID: number)
|
||||
{
|
||||
if (this.objects[objectID])
|
||||
@@ -371,11 +397,15 @@ export class ObjectStoreLite implements IObjectStore
|
||||
this.objectsByParent[parentID].splice(ind, 1);
|
||||
}
|
||||
}
|
||||
if (this.rtree && this.objects[objectID].rtreeEntry !== undefined)
|
||||
{
|
||||
this.rtree.remove(this.objects[objectID].rtreeEntry);
|
||||
}
|
||||
delete this.objects[objectID];
|
||||
}
|
||||
}
|
||||
|
||||
readExtraParams(buf: Buffer, pos: number, o: GameObjectLite): number
|
||||
readExtraParams(buf: Buffer, pos: number, o: GameObject): number
|
||||
{
|
||||
if (pos >= buf.length)
|
||||
{
|
||||
@@ -395,14 +425,14 @@ export class ObjectStoreLite implements IObjectStore
|
||||
return pos;
|
||||
}
|
||||
|
||||
getObjectsByParent(parentID: number): GameObjectLite[]
|
||||
getObjectsByParent(parentID: number): GameObject[]
|
||||
{
|
||||
const list = this.objectsByParent[parentID];
|
||||
if (list === undefined)
|
||||
{
|
||||
return [];
|
||||
}
|
||||
const result: GameObjectLite[] = [];
|
||||
const result: GameObject[] = [];
|
||||
list.forEach((localID) =>
|
||||
{
|
||||
result.push(this.objects[localID]);
|
||||
@@ -449,16 +479,102 @@ export class ObjectStoreLite implements IObjectStore
|
||||
shutdown()
|
||||
{
|
||||
this.objects = {};
|
||||
if (this.rtree)
|
||||
{
|
||||
this.rtree.clear();
|
||||
}
|
||||
this.objectsByUUID = {};
|
||||
this.objectsByParent = {};
|
||||
}
|
||||
|
||||
getObjectsInArea(minX: number, maxX: number, minY: number, maxY: number, minZ: number, maxZ: number): GameObjectFull[]
|
||||
protected findParent(go: GameObject): GameObject
|
||||
{
|
||||
throw new Error('GetObjectsInArea not available with the Lite object store.');
|
||||
if (go.ParentID !== 0 && this.objects[go.ParentID])
|
||||
{
|
||||
return this.findParent(this.objects[go.ParentID]);
|
||||
}
|
||||
else
|
||||
{
|
||||
return go;
|
||||
}
|
||||
}
|
||||
|
||||
getObjectByUUID(fullID: UUID | string): IGameObject
|
||||
private populateChildren(obj: GameObject)
|
||||
{
|
||||
obj.children = [];
|
||||
obj.totalChildren = 0;
|
||||
for (const child of this.getObjectsByParent(obj.ID))
|
||||
{
|
||||
obj.totalChildren++;
|
||||
this.populateChildren(child);
|
||||
if (child.totalChildren !== undefined)
|
||||
{
|
||||
obj.totalChildren += child.totalChildren;
|
||||
}
|
||||
obj.children.push(child);
|
||||
}
|
||||
}
|
||||
|
||||
getNumberOfObjects()
|
||||
{
|
||||
return Object.keys(this.objects).length;
|
||||
}
|
||||
|
||||
getObjectsInArea(minX: number, maxX: number, minY: number, maxY: number, minZ: number, maxZ: number): GameObject[]
|
||||
{
|
||||
if (!this.rtree)
|
||||
{
|
||||
throw new Error('GetObjectsInArea not available with the Lite object store');
|
||||
}
|
||||
const result = this.rtree.search({
|
||||
minX: minX,
|
||||
maxX: maxX,
|
||||
minY: minY,
|
||||
maxY: maxY,
|
||||
minZ: minZ,
|
||||
maxZ: maxZ
|
||||
});
|
||||
const found: {[key: string]: GameObject} = {};
|
||||
const objs: GameObject[] = [];
|
||||
for (const obj of result)
|
||||
{
|
||||
const o = obj as ITreeBoundingBox;
|
||||
const go = o.gameObject as GameObject;
|
||||
if (go.PCode !== PCode.Avatar && (go.IsAttachment === undefined || go.IsAttachment === false))
|
||||
{
|
||||
try
|
||||
{
|
||||
const parent = this.findParent(go);
|
||||
if (parent.PCode !== PCode.Avatar && (parent.IsAttachment === undefined || parent.IsAttachment === false))
|
||||
{
|
||||
const uuid = parent.FullID.toString();
|
||||
|
||||
if (found[uuid] === undefined)
|
||||
{
|
||||
found[uuid] = parent;
|
||||
objs.push(parent);
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (error)
|
||||
{
|
||||
console.log('Failed to find parent for ' + go.FullID.toString());
|
||||
console.error(error);
|
||||
// Unable to find parent, full object probably not fully loaded yet
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Now populate children of each found object
|
||||
for (const obj of objs)
|
||||
{
|
||||
this.populateChildren(obj);
|
||||
}
|
||||
|
||||
return objs;
|
||||
}
|
||||
|
||||
getObjectByUUID(fullID: UUID | string): GameObject
|
||||
{
|
||||
if (fullID instanceof UUID)
|
||||
{
|
||||
@@ -472,7 +588,7 @@ export class ObjectStoreLite implements IObjectStore
|
||||
return this.objects[localID];
|
||||
}
|
||||
|
||||
getObjectByLocalID(localID: number): IGameObject
|
||||
getObjectByLocalID(localID: number): GameObject
|
||||
{
|
||||
if (!this.objects[localID])
|
||||
{
|
||||
@@ -480,4 +596,33 @@ export class ObjectStoreLite implements IObjectStore
|
||||
}
|
||||
return this.objects[localID];
|
||||
}
|
||||
|
||||
insertIntoRtree(obj: GameObject)
|
||||
{
|
||||
if (!this.rtree)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (obj.rtreeEntry !== undefined)
|
||||
{
|
||||
this.rtree.remove(obj.rtreeEntry);
|
||||
}
|
||||
if (!obj.Scale || !obj.Position || !obj.Rotation)
|
||||
{
|
||||
return;
|
||||
}
|
||||
const normalizedScale = obj.Scale.multiplyByQuat(obj.Rotation);
|
||||
const bounds: ITreeBoundingBox = {
|
||||
minX: obj.Position.x - (normalizedScale.x / 2),
|
||||
maxX: obj.Position.x + (normalizedScale.x / 2),
|
||||
minY: obj.Position.y - (normalizedScale.y / 2),
|
||||
maxY: obj.Position.y + (normalizedScale.y / 2),
|
||||
minZ: obj.Position.z - (normalizedScale.z / 2),
|
||||
maxZ: obj.Position.z + (normalizedScale.z / 2),
|
||||
gameObject: obj
|
||||
};
|
||||
|
||||
obj.rtreeEntry = bounds;
|
||||
this.rtree.insert(bounds);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user