- Implement camera controls
- Option to resolve object properties when fetching from object store (names, descriptions etc). Can be more efficient - TODO: use FamilyProperties for child prims. - Refactored objectstore to reduce code duplication
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@@ -1,14 +1,14 @@
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import {IGameObject} from './IGameObject';
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import {RBush3D} from 'rbush-3d/dist';
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import {GameObjectFull} from '../GameObjectFull';
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import {UUID} from '../UUID';
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import {GameObject} from '../GameObject';
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export interface IObjectStore
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{
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rtree?: RBush3D;
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getObjectsByParent(parentID: number): IGameObject[];
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getObjectsByParent(parentID: number): GameObject[];
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shutdown(): void;
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getObjectsInArea(minX: number, maxX: number, minY: number, maxY: number, minZ: number, maxZ: number): GameObjectFull[];
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getObjectByUUID(fullID: UUID): IGameObject;
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getObjectByLocalID(ID: number): IGameObject;
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getObjectsInArea(minX: number, maxX: number, minY: number, maxY: number, minZ: number, maxZ: number): GameObject[];
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getObjectByUUID(fullID: UUID): GameObject;
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getObjectByLocalID(ID: number): GameObject;
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getNumberOfObjects(): number;
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}
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