Refine the object culling a little so we don't lose avatar information
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@@ -1,6 +1,7 @@
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import {UUID} from './UUID';
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import {IGameObject} from './interfaces/IGameObject';
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import {NameValue} from './NameValue';
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import {PCode} from '../enums/PCode';
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export class GameObjectLite implements IGameObject
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{
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@@ -10,6 +11,7 @@ export class GameObjectLite implements IGameObject
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OwnerID: UUID;
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IsAttachment: boolean;
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NameValue: {[key: string]: NameValue};
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PCode: PCode;
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constructor()
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{
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this.IsAttachment = false;
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