Add getAllObjects() query for the object store
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dist/classes/ObjectStoreLite.d.ts
vendored
1
dist/classes/ObjectStoreLite.d.ts
vendored
@@ -45,6 +45,7 @@ export declare class ObjectStoreLite implements IObjectStore {
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shutdown(): void;
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protected findParent(go: GameObject): GameObject;
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private populateChildren;
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getAllObjects(): GameObject[];
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getNumberOfObjects(): number;
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getObjectsInArea(minX: number, maxX: number, minY: number, maxY: number, minZ: number, maxZ: number): GameObject[];
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getObjectByUUID(fullID: UUID | string): GameObject;
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