Add getAllObjects() query for the object store
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dist/classes/commands/RegionCommands.d.ts
vendored
1
dist/classes/commands/RegionCommands.d.ts
vendored
@@ -10,6 +10,7 @@ export declare class RegionCommands extends CommandsBase {
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countObjects(): number;
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selectObjects(objects: GameObject[]): Promise<ObjectPropertiesMessage | undefined>;
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private resolveObjects;
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getAllObjects(resolve?: boolean): Promise<GameObject[]>;
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getObjectsInArea(minX: number, maxX: number, minY: number, maxY: number, minZ: number, maxZ: number, resolve?: boolean): Promise<GameObject[]>;
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grabObject(localID: number | UUID, grabOffset?: Vector3, uvCoordinate?: Vector3, stCoordinate?: Vector3, faceIndex?: number, position?: Vector3, normal?: Vector3, binormal?: Vector3): Promise<void>;
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deGrabObject(localID: number | UUID, grabOffset?: Vector3, uvCoordinate?: Vector3, stCoordinate?: Vector3, faceIndex?: number, position?: Vector3, normal?: Vector3, binormal?: Vector3): Promise<void>;
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