Add getAllObjects() query for the object store

This commit is contained in:
Casper Warden
2018-10-19 16:39:24 +01:00
parent 2852c76cb0
commit 2efd01dca5
10 changed files with 95 additions and 5 deletions

View File

@@ -10,6 +10,7 @@ export declare class RegionCommands extends CommandsBase {
countObjects(): number;
selectObjects(objects: GameObject[]): Promise<ObjectPropertiesMessage | undefined>;
private resolveObjects;
getAllObjects(resolve?: boolean): Promise<GameObject[]>;
getObjectsInArea(minX: number, maxX: number, minY: number, maxY: number, minZ: number, maxZ: number, resolve?: boolean): Promise<GameObject[]>;
grabObject(localID: number | UUID, grabOffset?: Vector3, uvCoordinate?: Vector3, stCoordinate?: Vector3, faceIndex?: number, position?: Vector3, normal?: Vector3, binormal?: Vector3): Promise<void>;
deGrabObject(localID: number | UUID, grabOffset?: Vector3, uvCoordinate?: Vector3, stCoordinate?: Vector3, faceIndex?: number, position?: Vector3, normal?: Vector3, binormal?: Vector3): Promise<void>;