Extensive work on building, wearables, assets, inventory, attachments, serialization, etc.
Resolves #36
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@@ -24,7 +24,9 @@ import { FriendRemovedEvent } from '../events/FriendRemovedEvent';
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import { ObjectPhysicsDataEvent } from '../events/ObjectPhysicsDataEvent';
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import { ParcelPropertiesEvent } from '../events/ParcelPropertiesEvent';
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import { ObjectResolvedEvent } from '../events/ObjectResolvedEvent';
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import { GameObject } from './public/GameObject';
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import { Avatar } from './public/Avatar';
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import { BulkUpdateInventoryEvent } from '../events/BulkUpdateInventoryEvent';
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export class ClientEvents
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{
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@@ -51,7 +53,12 @@ export class ClientEvents
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onParcelPropertiesEvent: Subject<ParcelPropertiesEvent> = new Subject<ParcelPropertiesEvent>();
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onNewObjectEvent: Subject<NewObjectEvent> = new Subject<NewObjectEvent>();
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onObjectUpdatedEvent: Subject<ObjectUpdatedEvent> = new Subject<ObjectUpdatedEvent>();
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onObjectUpdatedTerseEvent: Subject<ObjectUpdatedEvent> = new Subject<ObjectUpdatedEvent>();
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onObjectKilledEvent: Subject<ObjectKilledEvent> = new Subject<ObjectKilledEvent>();
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onSelectedObjectEvent: Subject<SelectedObjectEvent> = new Subject<SelectedObjectEvent>();
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onObjectResolvedEvent: Subject<ObjectResolvedEvent> = new Subject<ObjectResolvedEvent>();
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onAvatarEnteredRegion: Subject<Avatar> = new Subject<Avatar>();
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onAvatarLeftRegion: Subject<Avatar> = new Subject<Avatar>();
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onRegionTimeDilation: Subject<number> = new Subject<number>();
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onBulkUpdateInventoryEvent: Subject<BulkUpdateInventoryEvent> = new Subject<BulkUpdateInventoryEvent>();
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}
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