Extensive work on building, wearables, assets, inventory, attachments, serialization, etc.
Resolves #36
This commit is contained in:
66
lib/classes/CoalescedGameObject.ts
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66
lib/classes/CoalescedGameObject.ts
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@@ -0,0 +1,66 @@
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import { Vector3 } from './Vector3';
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import { GameObject } from './public/GameObject';
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import { UUID } from './UUID';
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import * as builder from 'xmlbuilder';
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import { XMLElement, XMLNode } from 'xmlbuilder';
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import { Utils } from './Utils';
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export class CoalescedGameObject
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{
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itemID: UUID;
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size: Vector3;
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objects: {
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offset: Vector3,
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object: GameObject
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}[];
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static async fromXML(xml: string)
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{
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const obj = new CoalescedGameObject();
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const parsed = await Utils.parseXML(xml);
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if (!parsed['CoalescedObject'])
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{
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throw new Error('CoalescedObject not found');
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}
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const result = parsed['CoalescedObject'];
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obj.size = new Vector3([parseFloat(result.$.x), parseFloat(result.$.y), parseFloat(result.$.z)]);
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const sog = result['SceneObjectGroup'];
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obj.objects = [];
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for (const object of sog)
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{
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const toProcess = object['SceneObjectGroup'][0];
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const go = await GameObject.fromXML(toProcess);
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obj.objects.push({
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offset: new Vector3([parseFloat(object.$.offsetx), parseFloat(object.$.offsety), parseFloat(object.$.offsetz)]),
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object: go
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});
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}
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return obj;
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}
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async exportXMLElement(rootNode?: string): Promise<XMLElement>
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{
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const document = builder.create('CoalescedObject');
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document.att('x', this.size.x);
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document.att('y', this.size.y);
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document.att('z', this.size.z);
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for (const obj of this.objects)
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{
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const ele = document.ele('SceneObjectGroup');
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ele.att('offsetx', obj.offset.x);
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ele.att('offsety', obj.offset.y);
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ele.att('offsetz', obj.offset.z);
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const child = await obj.object.exportXMLElement(rootNode);
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ele.children.push(child);
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}
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return document;
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}
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async exportXML(rootNode?: string): Promise<string>
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{
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return (await this.exportXMLElement(rootNode)).end({pretty: true, allowEmpty: true});
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}
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}
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