Extensive work on building, wearables, assets, inventory, attachments, serialization, etc.
Resolves #36
This commit is contained in:
@@ -3,6 +3,31 @@ import { InventoryType } from '../enums/InventoryType';
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import { PermissionMask } from '../enums/PermissionMask';
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import { InventoryItemFlags } from '../enums/InventoryItemFlags';
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import { AssetType } from '../enums/AssetType';
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import * as builder from 'xmlbuilder';
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import * as xml2js from 'xml2js';
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import { Utils } from './Utils';
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import { AttachmentPoint } from '../enums/AttachmentPoint';
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import { RezSingleAttachmentFromInvMessage } from './messages/RezSingleAttachmentFromInv';
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import { GameObject } from '..';
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import { Agent } from './Agent';
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import { Subscription } from 'rxjs';
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import { DetachAttachmentIntoInvMessage } from './messages/DetachAttachmentIntoInv';
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import { Vector3 } from './Vector3';
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import { RezObjectMessage } from './messages/RezObject';
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import { NewObjectEvent } from '../events/NewObjectEvent';
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import { InventoryFolder } from './InventoryFolder';
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import { MoveInventoryItemMessage } from './messages/MoveInventoryItem';
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import { RemoveInventoryItemMessage } from './messages/RemoveInventoryItem';
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import { SaleTypeLL } from '../enums/SaleTypeLL';
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import { AssetTypeLL } from '../enums/AssetTypeLL';
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import { UpdateTaskInventoryMessage } from './messages/UpdateTaskInventory';
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import { PacketFlags } from '../enums/PacketFlags';
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import Timeout = NodeJS.Timeout;
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import * as LLSD from '@caspertech/llsd';
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import { MoveTaskInventoryMessage } from './messages/MoveTaskInventory';
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import { UpdateCreateInventoryItemMessage } from './messages/UpdateCreateInventoryItem';
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import { Message } from '../enums/Message';
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import { FilterResponse } from '../enums/FilterResponse';
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export class InventoryItem
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{
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@@ -20,6 +45,7 @@ export class InventoryItem
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permsGranter?: UUID;
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description: string;
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type: AssetType;
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callbackID: number;
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permissions: {
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baseMask: PermissionMask;
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groupMask: PermissionMask;
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@@ -44,6 +70,414 @@ export class InventoryItem
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groupOwned: false
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};
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static fromAsset(lineObj: {lines: string[], lineNum: number}, container?: GameObject | InventoryFolder, agent?: Agent): InventoryItem
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{
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const item: InventoryItem = new InventoryItem(container, agent);
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while (lineObj.lineNum < lineObj.lines.length)
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{
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const line = lineObj.lines[lineObj.lineNum++];
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let result = Utils.parseLine(line);
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if (result.key !== null)
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{
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if (result.key === '{')
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{
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// do nothing
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}
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else if (result.key === '}')
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{
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break;
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}
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else if (result.key === 'item_id')
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{
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item.itemID = new UUID(result.value);
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}
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else if (result.key === 'parent_id')
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{
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item.parentID = new UUID(result.value);
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}
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else if (result.key === 'permissions')
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{
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while (lineObj.lineNum < lineObj.lines.length)
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{
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result = Utils.parseLine(lineObj.lines[lineObj.lineNum++]);
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if (result.key !== null)
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{
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if (result.key === '{')
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{
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// do nothing
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}
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else if (result.key === '}')
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{
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break;
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}
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else if (result.key === 'creator_mask')
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{
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item.permissions.baseMask = parseInt(result.value, 16);
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}
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else if (result.key === 'base_mask')
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{
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item.permissions.baseMask = parseInt(result.value, 16);
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}
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else if (result.key === 'owner_mask')
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{
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item.permissions.ownerMask = parseInt(result.value, 16);
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}
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else if (result.key === 'group_mask')
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{
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item.permissions.groupMask = parseInt(result.value, 16);
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}
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else if (result.key === 'everyone_mask')
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{
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item.permissions.everyoneMask = parseInt(result.value, 16);
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}
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else if (result.key === 'next_owner_mask')
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{
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item.permissions.nextOwnerMask = parseInt(result.value, 16);
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}
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else if (result.key === 'creator_id')
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{
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item.permissions.creator = new UUID(result.value);
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}
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else if (result.key === 'owner_id')
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{
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item.permissions.owner = new UUID(result.value);
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}
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else if (result.key === 'last_owner_id')
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{
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item.permissions.lastOwner = new UUID(result.value);
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}
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else if (result.key === 'group_id')
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{
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item.permissions.group = new UUID(result.value);
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}
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else if (result.key === 'group_owned')
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{
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const val = parseInt(result.value, 10);
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item.permissions.groupOwned = (val !== 0);
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}
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else
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{
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console.log('Unrecognised key (4): ' + result.key);
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}
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}
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}
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}
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else if (result.key === 'sale_info')
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{
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while (lineObj.lineNum < lineObj.lines.length)
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{
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result = Utils.parseLine(lineObj.lines[lineObj.lineNum++]);
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if (result.key !== null)
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{
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if (result.key === '{')
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{
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// do nothing
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}
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else if (result.key === '}')
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{
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break;
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}
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else if (result.key === 'sale_type')
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{
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const typeString = result.value as any;
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item.saleType = parseInt(SaleTypeLL[typeString], 10);
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}
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else if (result.key === 'sale_price')
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{
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item.salePrice = parseInt(result.value, 10);
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}
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else
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{
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console.log('Unrecognised key (3): ' + result.key);
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}
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}
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}
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}
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else if (result.key === 'shadow_id')
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{
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item.assetID = new UUID(result.value).bitwiseOr(new UUID('3c115e51-04f4-523c-9fa6-98aff1034730'));
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}
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else if (result.key === 'asset_id')
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{
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item.assetID = new UUID(result.value);
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}
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else if (result.key === 'type')
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{
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const typeString = result.value as any;
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item.type = parseInt(AssetTypeLL[typeString], 10);
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}
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else if (result.key === 'inv_type')
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{
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const typeString = String(result.value);
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switch (typeString)
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{
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case 'texture':
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item.inventoryType = InventoryType.Texture;
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break;
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case 'sound':
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item.inventoryType = InventoryType.Sound;
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break;
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case 'callcard':
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item.inventoryType = InventoryType.CallingCard;
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break;
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case 'landmark':
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item.inventoryType = InventoryType.Landmark;
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break;
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case 'object':
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item.inventoryType = InventoryType.Object;
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break;
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case 'notecard':
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item.inventoryType = InventoryType.Notecard;
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break;
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case 'category':
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item.inventoryType = InventoryType.Category;
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break;
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case 'root':
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item.inventoryType = InventoryType.RootCategory;
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break;
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case 'script':
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item.inventoryType = InventoryType.Script;
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break;
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case 'snapshot':
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item.inventoryType = InventoryType.Snapshot;
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break;
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case 'attach':
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item.inventoryType = InventoryType.Attachment;
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break;
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case 'wearable':
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item.inventoryType = InventoryType.Wearable;
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break;
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case 'animation':
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item.inventoryType = InventoryType.Animation;
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break;
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case 'gesture':
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item.inventoryType = InventoryType.Gesture;
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break;
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case 'mesh':
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item.inventoryType = InventoryType.Mesh;
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break;
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default:
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console.error('Unknown inventory type: ' + typeString);
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}
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}
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else if (result.key === 'flags')
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{
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item.flags = parseInt(result.value, 16);
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}
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else if (result.key === 'name')
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{
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item.name = result.value.substr(0, result.value.indexOf('|'));
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}
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else if (result.key === 'desc')
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{
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item.description = result.value.substr(0, result.value.indexOf('|'));
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}
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else if (result.key === 'creation_date')
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{
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item.created = new Date(parseInt(result.value, 10) * 1000);
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}
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else
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{
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console.log('Unrecognised key (2): ' + result.key);
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}
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}
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}
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return item;
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}
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static async fromXML(xml: string): Promise<InventoryItem>
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{
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const parsed = await Utils.parseXML(xml);
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if (!parsed['InventoryItem'])
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{
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throw new Error('InventoryItem not found');
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}
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const inventoryItem = new InventoryItem();
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const result = parsed['InventoryItem'];
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let prop: any;
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if ((prop = Utils.getFromXMLJS(result, 'Name')) !== undefined)
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{
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inventoryItem.name = prop.toString();
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}
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if ((prop = Utils.getFromXMLJS(result, 'ID')) !== undefined)
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{
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try
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{
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inventoryItem.itemID = new UUID(prop.toString());
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}
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catch (error)
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{
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console.error(error);
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}
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}
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if ((prop = Utils.getFromXMLJS(result, 'InvType')) !== undefined)
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{
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inventoryItem.inventoryType = parseInt(prop, 10);
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}
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if ((prop = Utils.getFromXMLJS(result, 'CreatorUUID')) !== undefined)
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{
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try
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{
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inventoryItem.permissions.creator = new UUID(prop.toString());
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}
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catch (err)
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{
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console.error(err);
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}
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}
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if ((prop = Utils.getFromXMLJS(result, 'CreationDate')) !== undefined)
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{
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try
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{
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inventoryItem.created = new Date(parseInt(prop, 10) * 1000);
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}
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catch (err)
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{
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console.error(err);
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}
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}
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if ((prop = Utils.getFromXMLJS(result, 'Owner')) !== undefined)
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{
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try
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{
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inventoryItem.permissions.owner = new UUID(prop.toString());
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}
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catch (err)
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{
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console.error(err);
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}
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}
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if ((prop = Utils.getFromXMLJS(result, 'Description')) !== undefined)
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{
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inventoryItem.description = prop.toString();
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}
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if ((prop = Utils.getFromXMLJS(result, 'AssetType')) !== undefined)
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{
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inventoryItem.type = parseInt(prop, 10);
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}
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if ((prop = Utils.getFromXMLJS(result, 'AssetID')) !== undefined)
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{
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try
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{
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inventoryItem.assetID = new UUID(prop.toString());
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}
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catch (err)
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{
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console.error(err);
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}
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}
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if ((prop = Utils.getFromXMLJS(result, 'SaleType')) !== undefined)
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{
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inventoryItem.saleType = parseInt(prop, 10);
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}
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if ((prop = Utils.getFromXMLJS(result, 'SalePrice')) !== undefined)
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{
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inventoryItem.salePrice = parseInt(prop, 10);
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}
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if ((prop = Utils.getFromXMLJS(result, 'BasePermissions')) !== undefined)
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{
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inventoryItem.permissions.baseMask = parseInt(prop, 10);
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}
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if ((prop = Utils.getFromXMLJS(result, 'CurrentPermissions')) !== undefined)
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{
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inventoryItem.permissions.ownerMask = parseInt(prop, 10);
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}
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if ((prop = Utils.getFromXMLJS(result, 'EveryonePermissions')) !== undefined)
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{
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inventoryItem.permissions.everyoneMask = parseInt(prop, 10);
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}
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if ((prop = Utils.getFromXMLJS(result, 'NextPermissions')) !== undefined)
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{
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inventoryItem.permissions.nextOwnerMask = parseInt(prop, 10);
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}
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if ((prop = Utils.getFromXMLJS(result, 'Flags')) !== undefined)
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{
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inventoryItem.flags = parseInt(prop, 10);
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}
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if ((prop = Utils.getFromXMLJS(result, 'GroupID')) !== undefined)
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{
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try
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{
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inventoryItem.permissions.group = new UUID(prop.toString());
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}
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catch (err)
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{
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console.error(err);
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}
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}
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if ((prop = Utils.getFromXMLJS(result, 'LastOwner')) !== undefined)
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{
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try
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{
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inventoryItem.permissions.lastOwner = new UUID(prop.toString());
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}
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catch (err)
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{
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console.error(err);
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}
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}
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if ((prop = Utils.getFromXMLJS(result, 'GroupOwned')) !== undefined)
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{
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inventoryItem.permissions.groupOwned = parseInt(prop, 10) > 0
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}
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return inventoryItem;
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}
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constructor(private container?: GameObject | InventoryFolder, private agent?: Agent)
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{
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}
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toAsset(indent: string = '')
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{
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const lines: string[] = [];
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lines.push('{');
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lines.push('\titem_id\t' + this.itemID.toString());
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lines.push('\tparent_id\t' + this.parentID.toString());
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lines.push('permissions 0');
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lines.push('{');
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lines.push('\tbase_mask\t' + Utils.numberToFixedHex(this.permissions.baseMask));
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lines.push('\towner_mask\t' + Utils.numberToFixedHex(this.permissions.ownerMask));
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lines.push('\tgroup_mask\t' + Utils.numberToFixedHex(this.permissions.groupMask));
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lines.push('\teveryone_mask\t' + Utils.numberToFixedHex(this.permissions.everyoneMask));
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lines.push('\tnext_owner_mask\t' + Utils.numberToFixedHex(this.permissions.nextOwnerMask));
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lines.push('\tcreator_id\t' + this.permissions.creator.toString());
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lines.push('\towner_id\t' + this.permissions.owner.toString());
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lines.push('\tlast_owner_id\t' + this.permissions.lastOwner.toString());
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lines.push('\tgroup_id\t' + this.permissions.group.toString());
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lines.push('}');
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lines.push('\tasset_id\t' + this.assetID.toString());
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lines.push('\ttype\t' + Utils.AssetTypeToHTTPAssetType(this.type));
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lines.push('\tinv_type\t' + Utils.InventoryTypeToLLInventoryType(this.inventoryType));
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lines.push('\tflags\t' + Utils.numberToFixedHex(this.flags));
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lines.push('sale_info\t0');
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lines.push('{');
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switch (this.saleType)
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{
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case 0:
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lines.push('\tsale_type\tnot');
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break;
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case 1:
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lines.push('\tsale_type\torig');
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break;
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case 2:
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lines.push('\tsale_type\tcopy');
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break;
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case 3:
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lines.push('\tsale_type\tcntn');
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break;
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}
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lines.push('\tsale_price\t' + this.salePrice);
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lines.push('}');
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lines.push('\tname\t' + this.name + '|');
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lines.push('\tdesc\t' + this.description + '|');
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lines.push('\tcreation_date\t' + Math.floor(this.created.getTime() / 1000));
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lines.push('}');
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return indent + lines.join('\n' + indent);
|
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}
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|
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getCRC(): number
|
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{
|
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let crc = 0;
|
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@@ -67,4 +501,503 @@ export class InventoryItem
|
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crc = crc + Math.round(this.created.getTime() / 1000) >>> 0;
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return crc;
|
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}
|
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|
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async moveToFolder(targetFolder: InventoryFolder): Promise<InventoryItem>
|
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{
|
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if (this.agent !== undefined)
|
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{
|
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if (this.container instanceof GameObject)
|
||||
{
|
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const msg = new MoveTaskInventoryMessage();
|
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msg.AgentData = {
|
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AgentID: this.agent.agentID,
|
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SessionID: this.agent.currentRegion.circuit.sessionID,
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FolderID: targetFolder.folderID
|
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};
|
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msg.InventoryData = {
|
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LocalID: this.container.ID,
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ItemID: this.itemID
|
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};
|
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this.agent.currentRegion.circuit.sendMessage(msg, PacketFlags.Reliable);
|
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const response: UpdateCreateInventoryItemMessage = await this.agent.currentRegion.circuit.waitForMessage<UpdateCreateInventoryItemMessage>(Message.UpdateCreateInventoryItem, 10000, (message: UpdateCreateInventoryItemMessage) =>
|
||||
{
|
||||
for (const inv of message.InventoryData)
|
||||
{
|
||||
if (Utils.BufferToStringSimple(inv.Name) === this.name)
|
||||
{
|
||||
return FilterResponse.Finish;
|
||||
}
|
||||
}
|
||||
return FilterResponse.NoMatch;
|
||||
});
|
||||
for (const inv of response.InventoryData)
|
||||
{
|
||||
if (Utils.BufferToStringSimple(inv.Name) === this.name)
|
||||
{
|
||||
const item = await this.agent.inventory.fetchInventoryItem(inv.ItemID);
|
||||
if (item === null)
|
||||
{
|
||||
throw new Error('Unable to get inventory item after move');
|
||||
}
|
||||
if (!item.parentID.equals(targetFolder.folderID))
|
||||
{
|
||||
await item.moveToFolder(targetFolder);
|
||||
}
|
||||
return item;
|
||||
}
|
||||
}
|
||||
throw new Error('Unable to get inventory item after move');
|
||||
}
|
||||
else
|
||||
{
|
||||
const msg = new MoveInventoryItemMessage();
|
||||
msg.AgentData = {
|
||||
AgentID: this.agent.agentID,
|
||||
SessionID: this.agent.currentRegion.circuit.sessionID,
|
||||
Stamp: false
|
||||
};
|
||||
msg.InventoryData = [
|
||||
{
|
||||
ItemID: this.itemID,
|
||||
FolderID: targetFolder.folderID,
|
||||
NewName: Buffer.alloc(0)
|
||||
}
|
||||
];
|
||||
const ack = this.agent.currentRegion.circuit.sendMessage(msg, PacketFlags.Reliable);
|
||||
await this.agent.currentRegion.circuit.waitForAck(ack, 10000);
|
||||
const item = await this.agent.inventory.fetchInventoryItem(this.itemID);
|
||||
if (item === null)
|
||||
{
|
||||
throw new Error('Unable to find inventory item after move')
|
||||
}
|
||||
return item;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new Error('This inventoryItem is local only and cannot be moved to a folder')
|
||||
}
|
||||
}
|
||||
|
||||
async delete()
|
||||
{
|
||||
if (this.agent !== undefined)
|
||||
{
|
||||
const msg = new RemoveInventoryItemMessage();
|
||||
msg.AgentData = {
|
||||
AgentID: this.agent.agentID,
|
||||
SessionID: this.agent.currentRegion.circuit.sessionID
|
||||
};
|
||||
msg.InventoryData = [
|
||||
{
|
||||
ItemID: this.itemID
|
||||
}
|
||||
];
|
||||
const ack = this.agent.currentRegion.circuit.sendMessage(msg, PacketFlags.Reliable);
|
||||
return this.agent.currentRegion.circuit.waitForAck(ack, 10000);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new Error('This inventoryItem is local only and cannot be deleted')
|
||||
}
|
||||
}
|
||||
|
||||
async exportXML(): Promise<string>
|
||||
{
|
||||
const document = builder.create('InventoryItem');
|
||||
document.ele('Name', this.name);
|
||||
document.ele('ID', this.itemID.toString());
|
||||
document.ele('InvType', this.inventoryType);
|
||||
document.ele('CreatorUUID', this.permissions.creator.toString());
|
||||
document.ele('CreationDate', this.created.getTime() / 1000);
|
||||
document.ele('Owner', this.permissions.owner.toString());
|
||||
document.ele('LastOwner', this.permissions.lastOwner.toString());
|
||||
document.ele('Description', this.description);
|
||||
document.ele('AssetType', this.type);
|
||||
document.ele('AssetID', this.assetID.toString());
|
||||
document.ele('SaleType', this.saleType);
|
||||
document.ele('SalePrice', this.salePrice);
|
||||
document.ele('BasePermissions', this.permissions.baseMask);
|
||||
document.ele('CurrentPermissions', this.permissions.ownerMask);
|
||||
document.ele('EveryonePermissions', this.permissions.everyoneMask);
|
||||
document.ele('NextPermissions', this.permissions.nextOwnerMask);
|
||||
document.ele('Flags', this.flags);
|
||||
document.ele('GroupID', this.permissions.group.toString());
|
||||
document.ele('GroupOwned', this.permissions.groupOwned);
|
||||
return document.end({pretty: true, allowEmpty: true});
|
||||
}
|
||||
|
||||
detachFromAvatar()
|
||||
{
|
||||
if (this.agent === undefined)
|
||||
{
|
||||
throw new Error('This inventory item was created locally. Please import to the grid.');
|
||||
}
|
||||
const msg = new DetachAttachmentIntoInvMessage();
|
||||
msg.ObjectData = {
|
||||
AgentID: this.agent.agentID,
|
||||
ItemID: this.itemID
|
||||
};
|
||||
const ack = this.agent.currentRegion.circuit.sendMessage(msg, PacketFlags.Reliable);
|
||||
return this.agent.currentRegion.circuit.waitForAck(ack, 10000);
|
||||
}
|
||||
|
||||
attachToAvatar(attachPoint: AttachmentPoint, timeout: number = 10000): Promise<GameObject>
|
||||
{
|
||||
return new Promise<GameObject>((resolve, reject) =>
|
||||
{
|
||||
if (this.agent === undefined)
|
||||
{
|
||||
throw new Error('This inventory item was created locally. Please import to the grid.');
|
||||
}
|
||||
const rsafi = new RezSingleAttachmentFromInvMessage();
|
||||
rsafi.AgentData = {
|
||||
AgentID: this.agent.agentID,
|
||||
SessionID: this.agent.currentRegion.circuit.sessionID
|
||||
};
|
||||
|
||||
rsafi.ObjectData = {
|
||||
ItemID: this.itemID,
|
||||
OwnerID: this.permissions.owner,
|
||||
AttachmentPt: 0x80 | attachPoint,
|
||||
ItemFlags: this.flags,
|
||||
GroupMask: this.permissions.groupMask,
|
||||
EveryoneMask: this.permissions.everyoneMask,
|
||||
NextOwnerMask: this.permissions.nextOwnerMask,
|
||||
Name: Utils.StringToBuffer(this.name),
|
||||
Description: Utils.StringToBuffer(this.description)
|
||||
};
|
||||
const avatar = this.agent.currentRegion.clientCommands.agent.getAvatar();
|
||||
let subs: Subscription | undefined = undefined;
|
||||
let tmout: Timeout | undefined = undefined;
|
||||
subs = avatar.onAttachmentAdded.subscribe((obj: GameObject) =>
|
||||
{
|
||||
if (obj.name === this.name)
|
||||
{
|
||||
if (subs !== undefined)
|
||||
{
|
||||
subs.unsubscribe();
|
||||
subs = undefined;
|
||||
}
|
||||
if (tmout !== undefined)
|
||||
{
|
||||
clearTimeout(tmout);
|
||||
tmout = undefined;
|
||||
}
|
||||
resolve(obj);
|
||||
}
|
||||
});
|
||||
setTimeout(() =>
|
||||
{
|
||||
if (subs !== undefined)
|
||||
{
|
||||
subs.unsubscribe();
|
||||
subs = undefined;
|
||||
}
|
||||
if (tmout !== undefined)
|
||||
{
|
||||
clearTimeout(tmout);
|
||||
tmout = undefined;
|
||||
}
|
||||
reject(new Error('Attach to avatar timed out'));
|
||||
}, timeout);
|
||||
this.agent.currentRegion.circuit.sendMessage(rsafi, PacketFlags.Reliable);
|
||||
});
|
||||
}
|
||||
|
||||
rezGroupInWorld(position: Vector3): Promise<GameObject[]>
|
||||
{
|
||||
return new Promise<GameObject[]>(async (resolve, reject) =>
|
||||
{
|
||||
if (this.agent === undefined)
|
||||
{
|
||||
reject(new Error('This InventoryItem is local only, so cant rez'));
|
||||
return;
|
||||
}
|
||||
const queryID = UUID.random();
|
||||
const msg = new RezObjectMessage();
|
||||
msg.AgentData = {
|
||||
AgentID: this.agent.agentID,
|
||||
SessionID: this.agent.currentRegion.circuit.sessionID,
|
||||
GroupID: UUID.zero()
|
||||
};
|
||||
msg.RezData = {
|
||||
FromTaskID: (this.container instanceof GameObject) ? this.container.FullID : UUID.zero(),
|
||||
BypassRaycast: 1,
|
||||
RayStart: position,
|
||||
RayEnd: position,
|
||||
RayTargetID: UUID.zero(),
|
||||
RayEndIsIntersection: false,
|
||||
RezSelected: true,
|
||||
RemoveItem: false,
|
||||
ItemFlags: this.flags,
|
||||
GroupMask: PermissionMask.All,
|
||||
EveryoneMask: PermissionMask.All,
|
||||
NextOwnerMask: PermissionMask.All,
|
||||
};
|
||||
msg.InventoryData = {
|
||||
ItemID: this.itemID,
|
||||
FolderID: this.parentID,
|
||||
CreatorID: this.permissions.creator,
|
||||
OwnerID: this.permissions.owner,
|
||||
GroupID: this.permissions.group,
|
||||
BaseMask: this.permissions.baseMask,
|
||||
OwnerMask: this.permissions.ownerMask,
|
||||
GroupMask: this.permissions.groupMask,
|
||||
EveryoneMask: this.permissions.everyoneMask,
|
||||
NextOwnerMask: this.permissions.nextOwnerMask,
|
||||
GroupOwned: false,
|
||||
TransactionID: queryID,
|
||||
Type: this.type,
|
||||
InvType: this.inventoryType,
|
||||
Flags: this.flags,
|
||||
SaleType: this.saleType,
|
||||
SalePrice: this.salePrice,
|
||||
Name: Utils.StringToBuffer(this.name),
|
||||
Description: Utils.StringToBuffer(this.description),
|
||||
CreationDate: Math.round(this.created.getTime() / 1000),
|
||||
CRC: 0,
|
||||
};
|
||||
|
||||
let objSub: Subscription | undefined = undefined;
|
||||
|
||||
const agent = this.agent;
|
||||
|
||||
const gotObjects: GameObject[] = [];
|
||||
|
||||
objSub = this.agent.currentRegion.clientEvents.onNewObjectEvent.subscribe(async (evt: NewObjectEvent) =>
|
||||
{
|
||||
if (evt.createSelected && !evt.object.resolvedAt)
|
||||
{
|
||||
// We need to get the full ObjectProperties so we can be sure this is or isn't a rez from inventory
|
||||
await agent.currentRegion.clientCommands.region.resolveObject(evt.object, false, true);
|
||||
}
|
||||
if (evt.createSelected && !evt.object.claimedForBuild)
|
||||
{
|
||||
if (evt.object.itemID !== undefined && evt.object.itemID.equals(this.itemID))
|
||||
{
|
||||
evt.object.claimedForBuild = true;
|
||||
gotObjects.push(evt.object);
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
// We have no way of knowing when the cluster is finished rezzing, so we just wait for 30 seconds
|
||||
setTimeout(() =>
|
||||
{
|
||||
if (objSub !== undefined)
|
||||
{
|
||||
objSub.unsubscribe();
|
||||
objSub = undefined;
|
||||
}
|
||||
if (gotObjects.length > 0)
|
||||
{
|
||||
resolve(gotObjects);
|
||||
}
|
||||
else
|
||||
{
|
||||
reject(new Error('No objects arrived'));
|
||||
}
|
||||
}, 30000);
|
||||
|
||||
// Move the camera to look directly at prim for faster capture
|
||||
const camLocation = new Vector3(position);
|
||||
camLocation.z += (5) + 1;
|
||||
await this.agent.currentRegion.clientCommands.agent.setCamera(camLocation, position, 256, new Vector3([-1.0, 0, 0]), new Vector3([0.0, 1.0, 0]));
|
||||
this.agent.currentRegion.circuit.sendMessage(msg, PacketFlags.Reliable);
|
||||
});
|
||||
}
|
||||
|
||||
rezInWorld(position: Vector3, objectScale?: Vector3): Promise<GameObject>
|
||||
{
|
||||
return new Promise<GameObject>(async (resolve, reject) =>
|
||||
{
|
||||
if (this.agent === undefined)
|
||||
{
|
||||
reject(new Error('This InventoryItem is local only, so cant rez'));
|
||||
return;
|
||||
}
|
||||
const queryID = UUID.random();
|
||||
const msg = new RezObjectMessage();
|
||||
msg.AgentData = {
|
||||
AgentID: this.agent.agentID,
|
||||
SessionID: this.agent.currentRegion.circuit.sessionID,
|
||||
GroupID: UUID.zero()
|
||||
};
|
||||
msg.RezData = {
|
||||
FromTaskID: (this.container instanceof GameObject) ? this.container.FullID : UUID.zero(),
|
||||
BypassRaycast: 1,
|
||||
RayStart: position,
|
||||
RayEnd: position,
|
||||
RayTargetID: UUID.zero(),
|
||||
RayEndIsIntersection: false,
|
||||
RezSelected: true,
|
||||
RemoveItem: false,
|
||||
ItemFlags: this.flags,
|
||||
GroupMask: PermissionMask.All,
|
||||
EveryoneMask: PermissionMask.All,
|
||||
NextOwnerMask: PermissionMask.All,
|
||||
};
|
||||
msg.InventoryData = {
|
||||
ItemID: this.itemID,
|
||||
FolderID: this.parentID,
|
||||
CreatorID: this.permissions.creator,
|
||||
OwnerID: this.permissions.owner,
|
||||
GroupID: this.permissions.group,
|
||||
BaseMask: this.permissions.baseMask,
|
||||
OwnerMask: this.permissions.ownerMask,
|
||||
GroupMask: this.permissions.groupMask,
|
||||
EveryoneMask: this.permissions.everyoneMask,
|
||||
NextOwnerMask: this.permissions.nextOwnerMask,
|
||||
GroupOwned: false,
|
||||
TransactionID: queryID,
|
||||
Type: this.type,
|
||||
InvType: this.inventoryType,
|
||||
Flags: this.flags,
|
||||
SaleType: this.saleType,
|
||||
SalePrice: this.salePrice,
|
||||
Name: Utils.StringToBuffer(this.name),
|
||||
Description: Utils.StringToBuffer(this.description),
|
||||
CreationDate: Math.round(this.created.getTime() / 1000),
|
||||
CRC: 0,
|
||||
};
|
||||
|
||||
let objSub: Subscription | undefined = undefined;
|
||||
let timeout: Timeout | undefined = setTimeout(() =>
|
||||
{
|
||||
if (objSub !== undefined)
|
||||
{
|
||||
objSub.unsubscribe();
|
||||
objSub = undefined;
|
||||
}
|
||||
if (timeout !== undefined)
|
||||
{
|
||||
clearTimeout(timeout);
|
||||
timeout = undefined;
|
||||
}
|
||||
reject(new Error('Prim never arrived'));
|
||||
}, 10000);
|
||||
let claimedPrim = false;
|
||||
const agent = this.agent;
|
||||
objSub = this.agent.currentRegion.clientEvents.onNewObjectEvent.subscribe(async (evt: NewObjectEvent) =>
|
||||
{
|
||||
if (evt.createSelected && !evt.object.resolvedAt)
|
||||
{
|
||||
// We need to get the full ObjectProperties so we can be sure this is or isn't a rez from inventory
|
||||
await agent.currentRegion.clientCommands.region.resolveObject(evt.object, false, true);
|
||||
}
|
||||
if (evt.createSelected && !evt.object.claimedForBuild && !claimedPrim)
|
||||
{
|
||||
if (evt.object.itemID !== undefined && evt.object.itemID.equals(this.itemID))
|
||||
{
|
||||
if (objSub !== undefined)
|
||||
{
|
||||
objSub.unsubscribe();
|
||||
objSub = undefined;
|
||||
}
|
||||
if (timeout !== undefined)
|
||||
{
|
||||
clearTimeout(timeout);
|
||||
timeout = undefined;
|
||||
}
|
||||
evt.object.claimedForBuild = true;
|
||||
claimedPrim = true;
|
||||
resolve(evt.object);
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
// Move the camera to look directly at prim for faster capture
|
||||
let height = 10;
|
||||
if (objectScale !== undefined)
|
||||
{
|
||||
height = objectScale.z;
|
||||
}
|
||||
const camLocation = new Vector3(position);
|
||||
camLocation.z += (height / 2) + 1;
|
||||
await this.agent.currentRegion.clientCommands.agent.setCamera(camLocation, position, height, new Vector3([-1.0, 0, 0]), new Vector3([0.0, 1.0, 0]));
|
||||
this.agent.currentRegion.circuit.sendMessage(msg, PacketFlags.Reliable);
|
||||
});
|
||||
}
|
||||
|
||||
async renameInTask(task: GameObject, newName: string)
|
||||
{
|
||||
this.name = newName;
|
||||
if (this.agent === undefined)
|
||||
{
|
||||
return;
|
||||
}
|
||||
const msg = new UpdateTaskInventoryMessage();
|
||||
msg.AgentData = {
|
||||
AgentID: this.agent.agentID,
|
||||
SessionID: this.agent.currentRegion.circuit.sessionID
|
||||
};
|
||||
msg.UpdateData = {
|
||||
Key: 0,
|
||||
LocalID: task.ID
|
||||
};
|
||||
msg.InventoryData = {
|
||||
ItemID: this.itemID,
|
||||
FolderID: this.parentID,
|
||||
CreatorID: this.permissions.creator,
|
||||
OwnerID: this.permissions.owner,
|
||||
GroupID: this.permissions.group,
|
||||
BaseMask: this.permissions.baseMask,
|
||||
OwnerMask: this.permissions.ownerMask,
|
||||
GroupMask: this.permissions.groupMask,
|
||||
EveryoneMask: this.permissions.everyoneMask,
|
||||
NextOwnerMask: this.permissions.nextOwnerMask,
|
||||
GroupOwned: this.permissions.groupOwned || false,
|
||||
TransactionID: UUID.zero(),
|
||||
Type: this.type,
|
||||
InvType: this.inventoryType,
|
||||
Flags: this.flags,
|
||||
SaleType: this.saleType,
|
||||
SalePrice: this.salePrice,
|
||||
Name: Utils.StringToBuffer(this.name),
|
||||
Description: Utils.StringToBuffer(this.description),
|
||||
CreationDate: this.created.getTime() / 1000,
|
||||
CRC: this.getCRC()
|
||||
};
|
||||
return this.agent.currentRegion.circuit.waitForAck(this.agent.currentRegion.circuit.sendMessage(msg, PacketFlags.Reliable), 10000);
|
||||
}
|
||||
|
||||
async updateScript(scriptAsset: Buffer): Promise<UUID>
|
||||
{
|
||||
if (this.agent === undefined)
|
||||
{
|
||||
throw new Error('This item was created locally and can\'t be updated');
|
||||
}
|
||||
if (this.container instanceof GameObject)
|
||||
{
|
||||
try
|
||||
{
|
||||
const result: any = await this.agent.currentRegion.caps.capsPostXML('UpdateScriptTask', {
|
||||
'item_id': new LLSD.UUID(this.itemID.toString()),
|
||||
'task_id': new LLSD.UUID(this.container.FullID.toString()),
|
||||
'is_script_running': true,
|
||||
'target': 'mono'
|
||||
});
|
||||
if (result['uploader'])
|
||||
{
|
||||
const uploader = result['uploader'];
|
||||
const uploadResult: any = await this.agent.currentRegion.caps.capsRequestUpload(uploader, scriptAsset);
|
||||
if (uploadResult['state'] && uploadResult['state'] === 'complete')
|
||||
{
|
||||
return new UUID(uploadResult['new_asset'].toString());
|
||||
}
|
||||
}
|
||||
throw new Error('Asset upload failed');
|
||||
}
|
||||
catch (err)
|
||||
{
|
||||
console.error(err);
|
||||
throw err;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new Error('Agent inventory not supported just yet')
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user