Extensive work on building, wearables, assets, inventory, attachments, serialization, etc.
Resolves #36
This commit is contained in:
@@ -1,44 +1,64 @@
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export enum AttachmentPoint
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{
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Default = 0,
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Chest = 1,
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Skull,
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LeftShoulder,
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RightShoulder,
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LeftHand,
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RightHand,
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LeftFoot,
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RightFoot,
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Spine,
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Pelvis,
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Mouth,
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Chin,
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LeftEar,
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RightEar,
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LeftEyeball,
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RightEyeball,
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Nose,
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RightUpperArm,
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RightForearm,
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LeftUpperArm,
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LeftForearm,
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RightHip,
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RightUpperLeg,
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RightLowerLeg,
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LeftHip,
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LeftUpperLeg,
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LeftLowerLeg,
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Stomach,
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LeftPec,
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RightPec,
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HUDCenter2,
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HUDTopRight,
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HUDTop,
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HUDTopLeft,
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HUDCenter,
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HUDBottomLeft,
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HUDBottom,
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HUDBottomRight,
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Neck,
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Root
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Chest = 1, // FS: Chest
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Skull, // FS: Skull
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LeftShoulder, // FS: Left Shoulder
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RightShoulder, // FS: Right Shoulder
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LeftHand, // FS: Left Hand
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RightHand, // FS: Right Hand
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LeftFoot, // FS: Left Foot
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RightFoot, // FS: Right Root
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Spine, // FS: Spine
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Pelvis, // FS: Pelvis
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Mouth, // FS: Mouth
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Chin, // FS: Chin
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LeftEar, // FS: Left Ear
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RightEar, // FS: Right Ear
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LeftEyeball, // FS: Left Eyeball
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RightEyeball, // FS: Right Eyeball
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Nose, // FS: Nose
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RightUpperArm, // FS: R Upper Arm
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RightForearm, // FS: R Forearm
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LeftUpperArm, // FS: L Upper Arm
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LeftForearm, // FS: L Forearm
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RightHip, // FS: Right Hip
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RightUpperLeg, // FS: R Upper Leg
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RightLowerLeg, // FS: R Lower Leg
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LeftHip, // FS: Left Hip
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LeftUpperLeg, // FS: L Upper Leg
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LeftLowerLeg, // FS: L Lower Leg
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Stomach, // FS: Stomach
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LeftPec, // FS: Left Pec
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RightPec, // FS: Right Pec
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// Private/HUD attachments
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HUDCenter2, // FS: Center 2
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HUDTopRight, // FS: Top Right
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HUDTop, // FS: Top
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HUDTopLeft, // FS: Top Left
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HUDCenter, // FS: Center
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HUDBottomLeft, // FS: Bottom Left
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HUDBottom, // FS: Bottom
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HUDBottomRight, // FS: Bottom Right
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// Extras
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Neck, // FS: Neck
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Root = 40, // FS: Avatar Center
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Center = 40,
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LefHandRing1 = 41, // FS: Left Ring Finger
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RightHandRing1 = 42, // FS: Right Ring Finger
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TailBase = 43, // FS: Tail Base
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TailTip = 44, // FS: Tail Tip
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LeftWing = 45, // FS: Left Wing
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RightWing = 46, // FS: Right Wing
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FaceJaw = 47, // FS: Jaw
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FaceLeftEar = 48, // FS: Alt Left Ear
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FaceRightEar = 49, // FS: Alt Right Ear
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FaceLeftEye = 50, // FS: Alt Left Eye
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FaceRightEye = 51, // FS: Alt Right Eye
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FaceTongue = 52, // FS: Tongue
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Groin = 53, // FS: Groin
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HindLeftFoot = 54, // FS: Left Hind Foot
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HindRightFoot = 55 // FS: Right Hind Foot
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}
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@@ -23,5 +23,5 @@ export enum InventoryType
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Wearable = 18,
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Animation = 19,
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Gesture = 20,
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Mesh = 22,
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Mesh = 22
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}
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@@ -1,18 +0,0 @@
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export enum InventoryTypeLL
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{
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texture = 0,
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sound = 1,
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callcard = 2,
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landmark = 3,
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object = 6,
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notecard = 7,
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category = 8,
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root = 9,
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script = 10,
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snapshot = 15,
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attach = 17,
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wearable = 18,
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animation = 19,
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gesture = 20,
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mesh = 22
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}
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5
lib/enums/LLGestureAnimationFlags.ts
Normal file
5
lib/enums/LLGestureAnimationFlags.ts
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@@ -0,0 +1,5 @@
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export enum LLGestureAnimationFlags
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{
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None = 0,
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Stop = 1
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}
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4
lib/enums/LLGestureChatFlags.ts
Normal file
4
lib/enums/LLGestureChatFlags.ts
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@@ -0,0 +1,4 @@
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export enum LLGestureChatFlags
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{
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None = 0
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}
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4
lib/enums/LLGestureSoundFlags.ts
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4
lib/enums/LLGestureSoundFlags.ts
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@@ -0,0 +1,4 @@
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export enum LLGestureSoundFlags
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{
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None = 0
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}
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7
lib/enums/LLGestureStepType.ts
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7
lib/enums/LLGestureStepType.ts
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@@ -0,0 +1,7 @@
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export enum LLGestureStepType
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{
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Animation = 0,
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Sound = 1,
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Chat = 2,
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Wait = 3
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}
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6
lib/enums/LLGestureWaitFlags.ts
Normal file
6
lib/enums/LLGestureWaitFlags.ts
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@@ -0,0 +1,6 @@
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export enum LLGestureWaitFlags
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{
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None = 0,
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Time = 1,
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AllAnim = 2
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}
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@@ -32,5 +32,5 @@ export enum ParcelFlags
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AllowGroupObjectEntry = 1 << 28,
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AllowVoiceChat = 1 << 29,
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UseEstateVoiceChan = 1 << 30,
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DenyAgeUnverified = 1 << 31
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}
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DenyAgeUnverified = 2147483648
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};
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