- When resolving objects, populate object costs (land impact)

- Add a function to find objects by name (regex or micromatch *glob style)
This commit is contained in:
Casper Warden
2018-10-20 14:32:33 +01:00
parent c291ed7eda
commit 4c6cbfc45b
14 changed files with 1144 additions and 34 deletions

View File

@@ -42,6 +42,12 @@ export class GameObject
resolvedAt?: number;
totalChildren?: number;
landImpact?: number;
physicaImpact?: number;
resourceImpact?: number;
linkResourceImpact?: number;
linkPhysicsImpact?: number;
limitingType?: string;
children?: GameObject[];
rtreeEntry?: ITreeBoundingBox;