- When resolving objects, populate object costs (land impact)
- Add a function to find objects by name (regex or micromatch *glob style)
This commit is contained in:
@@ -42,6 +42,12 @@ export class GameObject
|
||||
resolvedAt?: number;
|
||||
totalChildren?: number;
|
||||
|
||||
landImpact?: number;
|
||||
physicaImpact?: number;
|
||||
resourceImpact?: number;
|
||||
linkResourceImpact?: number;
|
||||
linkPhysicsImpact?: number;
|
||||
limitingType?: string;
|
||||
|
||||
children?: GameObject[];
|
||||
rtreeEntry?: ITreeBoundingBox;
|
||||
|
||||
Reference in New Issue
Block a user