Ping / circuit latency, break out commands, add typing function for IM, add thinkingTime and charactersPerSecond parameters to typing functions
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48
dist/classes/commands/NetworkCommands.js
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48
dist/classes/commands/NetworkCommands.js
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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const CommandsBase_1 = require("./CommandsBase");
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const PacketFlags_1 = require("../../enums/PacketFlags");
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const AgentThrottle_1 = require("../messages/AgentThrottle");
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class NetworkCommands extends CommandsBase_1.CommandsBase {
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constructor() {
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super(...arguments);
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this.throttleGenCounter = 0;
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}
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setBandwidth(total) {
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const agentThrottle = new AgentThrottle_1.AgentThrottleMessage();
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agentThrottle.AgentData = {
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AgentID: this.agent.agentID,
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SessionID: this.circuit.sessionID,
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CircuitCode: this.circuit.circuitCode
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};
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const throttleData = Buffer.allocUnsafe(28);
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let pos = 0;
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const resendThrottle = total * 0.1;
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const landThrottle = total * 0.172;
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const windThrottle = total * 0.05;
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const cloudThrottle = total * 0.05;
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const taskThrottle = total * 0.234;
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const textureThrottle = total * 0.234;
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const assetThrottle = total * 0.160;
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throttleData.writeFloatLE(resendThrottle, pos);
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pos += 4;
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throttleData.writeFloatLE(landThrottle, pos);
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pos += 4;
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throttleData.writeFloatLE(windThrottle, pos);
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pos += 4;
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throttleData.writeFloatLE(cloudThrottle, pos);
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pos += 4;
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throttleData.writeFloatLE(taskThrottle, pos);
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pos += 4;
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throttleData.writeFloatLE(textureThrottle, pos);
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pos += 4;
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throttleData.writeFloatLE(assetThrottle, pos);
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agentThrottle.Throttle = {
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GenCounter: this.throttleGenCounter++,
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Throttles: throttleData
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};
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this.circuit.sendMessage(agentThrottle, PacketFlags_1.PacketFlags.Reliable);
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}
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}
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exports.NetworkCommands = NetworkCommands;
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//# sourceMappingURL=NetworkCommands.js.map
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