NMV 0.8.0 - Big refactor and linting fixes
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@@ -1,6 +1,6 @@
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import { AssetMap } from './AssetMap';
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import { GameObject } from './public/GameObject';
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import type { GameObject } from './public/GameObject';
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import { Vector3 } from './Vector3';
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import type { AssetRegistry } from './AssetRegistry';
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export class BuildMap
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{
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@@ -8,7 +8,7 @@ export class BuildMap
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public primReservoir: GameObject[] = [];
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public rezLocation: Vector3 = Vector3.getZero();
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constructor(public assetMap: AssetMap, public callback: (map: AssetMap) => void, public costOnly = false)
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public constructor(public readonly assetMap: AssetRegistry, public readonly callback: (registry: AssetRegistry) => Promise<void>, public readonly costOnly = false)
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{
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}
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