NMV 0.8.0 - Big refactor and linting fixes

This commit is contained in:
Casper Warden
2025-01-17 23:37:54 +00:00
parent 3870861b0a
commit 53659008ac
210 changed files with 17588 additions and 18300 deletions

View File

@@ -1,37 +1,41 @@
import { Vector3 } from './Vector3';
import { GameObject } from './public/GameObject';
import { UUID } from './UUID';
import type { UUID } from './UUID';
import * as builder from 'xmlbuilder';
import { XMLElement } from 'xmlbuilder';
import type { XMLElement } from 'xmlbuilder';
import { Utils } from './Utils';
export class CoalescedGameObject
{
itemID: UUID;
assetID: UUID;
size: Vector3;
objects: {
public itemID: UUID;
public assetID: UUID;
public size: Vector3;
public objects: {
offset: Vector3,
object: GameObject
}[];
static async fromXML(xml: string): Promise<CoalescedGameObject>
public static async fromXML(xml: string): Promise<CoalescedGameObject>
{
const obj = new CoalescedGameObject();
const parsed = await Utils.parseXML(xml);
if (!parsed['CoalescedObject'])
if (!parsed.CoalescedObject)
{
throw new Error('CoalescedObject not found');
}
const result = parsed['CoalescedObject'];
const result = parsed.CoalescedObject;
obj.size = new Vector3([parseFloat(result.$.x), parseFloat(result.$.y), parseFloat(result.$.z)]);
const sog = result['SceneObjectGroup'];
const sog = result.SceneObjectGroup;
obj.objects = [];
for (const object of sog)
{
const toProcess = object['SceneObjectGroup'][0];
if (object.SceneObjectGroup === undefined || !Array.isArray(object.SceneObjectGroup) || object.SceneObjectGroup.length === 0)
{
continue;
}
const toProcess = object.SceneObjectGroup[0];
const go = await GameObject.fromXML(toProcess);
obj.objects.push({
offset: new Vector3([parseFloat(object.$.offsetx), parseFloat(object.$.offsety), parseFloat(object.$.offsetz)]),
@@ -41,7 +45,7 @@ export class CoalescedGameObject
return obj;
}
async exportXMLElement(rootNode?: string, skipResolve?: Set<string>): Promise<XMLElement>
public async exportXMLElement(rootNode?: string, skipResolve?: Set<string>): Promise<XMLElement>
{
const document = builder.create('CoalescedObject');
document.att('x', this.size.x);
@@ -60,7 +64,7 @@ export class CoalescedGameObject
return document;
}
async exportXML(rootNode?: string, skipResolve?: Set<string>): Promise<string>
public async exportXML(rootNode?: string, skipResolve?: Set<string>): Promise<string>
{
return (await this.exportXMLElement(rootNode, skipResolve)).end({ pretty: true, allowEmpty: true });
}