NMV 0.8.0 - Big refactor and linting fixes
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@@ -2,16 +2,16 @@ import { TextureEntryFace } from './TextureEntryFace';
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import { UUID } from './UUID';
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import { Color4 } from './Color4';
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import { Utils } from './Utils';
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import { LLGLTFMaterialOverride } from './LLGLTFMaterialOverride';
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import type { LLGLTFMaterialOverride } from './LLGLTFMaterialOverride';
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export class TextureEntry
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{
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static MAX_UINT32 = 4294967295;
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public static MAX_UINT32 = 4294967295;
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public defaultTexture: TextureEntryFace | null;
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public faces: TextureEntryFace[] = [];
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public gltfMaterialOverrides = new Map<number, LLGLTFMaterialOverride>()
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static readFaceBitfield(buf: Buffer, pos: number): {
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public static readFaceBitfield(buf: Buffer, pos: number): {
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result: boolean,
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pos: number,
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faceBits: number,
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@@ -41,7 +41,7 @@ export class TextureEntry
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return result;
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}
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static getFaceBitfieldBuffer(bitfield: number): Buffer
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public static getFaceBitfieldBuffer(bitfield: number): Buffer
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{
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let byteLength = 0;
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let tmpBitfield = bitfield;
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@@ -70,7 +70,7 @@ export class TextureEntry
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return bytes;
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}
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static from(buf: Buffer): TextureEntry
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public static from(buf: Buffer): TextureEntry
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{
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const te = new TextureEntry();
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if (buf.length < 16)
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@@ -380,24 +380,17 @@ export class TextureEntry
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return te;
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}
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constructor()
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public getEffectiveEntryForFace(face: number): TextureEntryFace
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{
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const def = new TextureEntryFace(this.defaultTexture);
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if (this.faces.length > face)
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{
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return this.faces[face];
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}
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return def;
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}
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private createFace(face: number): void
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{
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if (face > 32)
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{
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console.error('Warning: Face number exceeds maximum number of faces: 32');
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}
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while (this.faces.length <= face)
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{
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this.faces.push(new TextureEntryFace(this.defaultTexture));
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}
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}
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toBuffer(): Buffer
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public toBuffer(): Buffer
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{
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if (this.defaultTexture === null)
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{
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@@ -573,7 +566,7 @@ export class TextureEntry
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return Buffer.concat(chunks);
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}
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getChunks(chunks: Buffer[], items: number[], func: (item: TextureEntryFace) => Buffer): void
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public getChunks(chunks: Buffer[], items: number[], func: (item: TextureEntryFace) => Buffer): void
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{
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if (this.defaultTexture !== null)
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{
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@@ -623,8 +616,20 @@ export class TextureEntry
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}
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}
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toBase64(): string
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public toBase64(): string
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{
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return this.toBuffer().toString('base64');
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}
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private createFace(face: number): void
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{
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if (face > 32)
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{
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console.error('Warning: Face number exceeds maximum number of faces: 32');
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}
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while (this.faces.length <= face)
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{
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this.faces.push(new TextureEntryFace(this.defaultTexture));
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}
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}
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}
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