NMV 0.8.0 - Big refactor and linting fixes
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@@ -2,8 +2,9 @@
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import * as Long from 'long';
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import { MessageFlags } from '../../enums/MessageFlags';
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import { MessageBase } from '../MessageBase';
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import type { MessageBase } from '../MessageBase';
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import { Message } from '../../enums/Message';
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import type { StatID } from '../../enums/StatID';
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export class SimStatsMessage implements MessageBase
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{
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@@ -18,7 +19,7 @@ export class SimStatsMessage implements MessageBase
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ObjectCapacity: number;
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};
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Stat: {
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StatID: number;
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StatID: StatID;
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StatValue: number;
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}[];
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PidStat: {
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@@ -37,32 +38,32 @@ export class SimStatsMessage implements MessageBase
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writeToBuffer(buf: Buffer, pos: number): number
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{
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const startPos = pos;
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buf.writeUInt32LE(this.Region['RegionX'], pos);
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buf.writeUInt32LE(this.Region.RegionX, pos);
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pos += 4;
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buf.writeUInt32LE(this.Region['RegionY'], pos);
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buf.writeUInt32LE(this.Region.RegionY, pos);
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pos += 4;
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buf.writeUInt32LE(this.Region['RegionFlags'], pos);
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buf.writeUInt32LE(this.Region.RegionFlags, pos);
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pos += 4;
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buf.writeUInt32LE(this.Region['ObjectCapacity'], pos);
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buf.writeUInt32LE(this.Region.ObjectCapacity, pos);
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pos += 4;
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let count = this.Stat.length;
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buf.writeUInt8(this.Stat.length, pos++);
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for (let i = 0; i < count; i++)
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{
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buf.writeUInt32LE(this.Stat[i]['StatID'], pos);
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buf.writeUInt32LE(this.Stat[i].StatID, pos);
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pos += 4;
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buf.writeFloatLE(this.Stat[i]['StatValue'], pos);
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buf.writeFloatLE(this.Stat[i].StatValue, pos);
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pos += 4;
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}
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buf.writeInt32LE(this.PidStat['PID'], pos);
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buf.writeInt32LE(this.PidStat.PID, pos);
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pos += 4;
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count = this.RegionInfo.length;
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buf.writeUInt8(this.RegionInfo.length, pos++);
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for (let i = 0; i < count; i++)
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{
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buf.writeInt32LE(this.RegionInfo[i]['RegionFlagsExtended'].low, pos);
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buf.writeInt32LE(this.RegionInfo[i].RegionFlagsExtended.low, pos);
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pos += 4;
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buf.writeInt32LE(this.RegionInfo[i]['RegionFlagsExtended'].high, pos);
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buf.writeInt32LE(this.RegionInfo[i].RegionFlagsExtended.high, pos);
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pos += 4;
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}
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return pos - startPos;
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@@ -83,13 +84,13 @@ export class SimStatsMessage implements MessageBase
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RegionFlags: 0,
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ObjectCapacity: 0
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};
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newObjRegion['RegionX'] = buf.readUInt32LE(pos);
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newObjRegion.RegionX = buf.readUInt32LE(pos);
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pos += 4;
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newObjRegion['RegionY'] = buf.readUInt32LE(pos);
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newObjRegion.RegionY = buf.readUInt32LE(pos);
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pos += 4;
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newObjRegion['RegionFlags'] = buf.readUInt32LE(pos);
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newObjRegion.RegionFlags = buf.readUInt32LE(pos);
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pos += 4;
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newObjRegion['ObjectCapacity'] = buf.readUInt32LE(pos);
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newObjRegion.ObjectCapacity = buf.readUInt32LE(pos);
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pos += 4;
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this.Region = newObjRegion;
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if (pos >= buf.length)
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@@ -107,9 +108,9 @@ export class SimStatsMessage implements MessageBase
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StatID: 0,
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StatValue: 0
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};
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newObjStat['StatID'] = buf.readUInt32LE(pos);
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newObjStat.StatID = buf.readUInt32LE(pos);
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pos += 4;
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newObjStat['StatValue'] = buf.readFloatLE(pos);
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newObjStat.StatValue = buf.readFloatLE(pos);
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pos += 4;
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this.Stat.push(newObjStat);
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}
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@@ -118,7 +119,7 @@ export class SimStatsMessage implements MessageBase
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} = {
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PID: 0
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};
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newObjPidStat['PID'] = buf.readInt32LE(pos);
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newObjPidStat.PID = buf.readInt32LE(pos);
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pos += 4;
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this.PidStat = newObjPidStat;
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if (pos >= buf.length)
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@@ -134,7 +135,7 @@ export class SimStatsMessage implements MessageBase
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} = {
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RegionFlagsExtended: Long.ZERO
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};
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newObjRegionInfo['RegionFlagsExtended'] = new Long(buf.readInt32LE(pos), buf.readInt32LE(pos + 4));
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newObjRegionInfo.RegionFlagsExtended = new Long(buf.readInt32LE(pos), buf.readInt32LE(pos + 4));
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pos += 8;
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this.RegionInfo.push(newObjRegionInfo);
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}
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