NMV 0.8.0 - Big refactor and linting fixes
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@@ -1,10 +1,10 @@
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import { ExtendedMeshFlags } from './ExtendedMeshFlags';
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import type { ExtendedMeshFlags } from './ExtendedMeshFlags';
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export class ExtendedMeshData
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{
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public flags: ExtendedMeshFlags = 0 as ExtendedMeshFlags;
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constructor(buf?: Buffer, pos?: number, length?: number)
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public constructor(buf?: Buffer, pos?: number, length?: number)
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{
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if (buf !== undefined && pos !== undefined && length !== undefined)
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{
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@@ -15,12 +15,12 @@ export class ExtendedMeshData
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}
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}
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writeToBuffer(buf: Buffer, pos: number): void
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public writeToBuffer(buf: Buffer, pos: number): void
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{
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buf.writeUInt32LE(this.flags, pos);
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}
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getBuffer(): Buffer
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public getBuffer(): Buffer
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{
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const buf = Buffer.allocUnsafe(4);
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this.writeToBuffer(buf, 0);
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