NMV 0.8.0 - Big refactor and linting fixes

This commit is contained in:
Casper Warden
2025-01-17 23:37:54 +00:00
parent 3870861b0a
commit 53659008ac
210 changed files with 17588 additions and 18300 deletions

View File

@@ -1,10 +1,10 @@
import { ExtendedMeshFlags } from './ExtendedMeshFlags';
import type { ExtendedMeshFlags } from './ExtendedMeshFlags';
export class ExtendedMeshData
{
public flags: ExtendedMeshFlags = 0 as ExtendedMeshFlags;
constructor(buf?: Buffer, pos?: number, length?: number)
public constructor(buf?: Buffer, pos?: number, length?: number)
{
if (buf !== undefined && pos !== undefined && length !== undefined)
{
@@ -15,12 +15,12 @@ export class ExtendedMeshData
}
}
writeToBuffer(buf: Buffer, pos: number): void
public writeToBuffer(buf: Buffer, pos: number): void
{
buf.writeUInt32LE(this.flags, pos);
}
getBuffer(): Buffer
public getBuffer(): Buffer
{
const buf = Buffer.allocUnsafe(4);
this.writeToBuffer(buf, 0);