- Support specifying URL in loginParameters for connecting to OpenSim
- Patch some miscellaneous OpenSim related glitches - Add waitForRegionHandshake function - Add a concurrent promise queue - Fix xml writing of Vector3s - Fix asset downloading on grids without HTTP assets - Fix buildObject to properly orientate prims - Wrangled with CreateSelected all day and it turned out to be an OpenSim bug - LinkFrom function for faster linking - Updated LLSD library to fix LLMesh decoding
This commit is contained in:
@@ -118,7 +118,14 @@ export class EventQueueClient
|
||||
pprop.AABBMin = new Vector3([parseInt(body['ParcelData'][0]['AABBMin'][0], 10), parseInt(body['ParcelData'][0]['AABBMin'][1], 10), parseInt( body['ParcelData'][0]['AABBMin'][2], 10)]);
|
||||
pprop.AnyAVSounds = body['ParcelData'][0]['AnyAVSounds'];
|
||||
pprop.Area = body['ParcelData'][0]['Area'];
|
||||
pprop.AuctionID = Buffer.from(body['ParcelData'][0]['AuctionID'].toArray()).readUInt32LE(0);
|
||||
try
|
||||
{
|
||||
pprop.AuctionID = Buffer.from(body['ParcelData'][0]['AuctionID'].toArray()).readUInt32LE(0);
|
||||
}
|
||||
catch (ignore)
|
||||
{
|
||||
// TODO: Opensim glitch
|
||||
}
|
||||
pprop.AuthBuyerID = new UUID(String(body['ParcelData'][0]['AuthBuyerID']));
|
||||
|
||||
pprop.Bitmap = Buffer.from(body['ParcelData'][0]['Bitmap'].toArray());
|
||||
@@ -167,7 +174,11 @@ export class EventQueueClient
|
||||
pprop.TotalPrims = body['ParcelData'][0]['TotalPrims'];
|
||||
pprop.UserLocation = new Vector3([parseInt(body['ParcelData'][0]['UserLocation'][0], 10), parseInt(body['ParcelData'][0]['UserLocation'][1], 10), parseInt(body['ParcelData'][0]['UserLocation'][2], 10)]);
|
||||
pprop.UserLookAt = new Vector3([parseInt(body['ParcelData'][0]['UserLookAt'][0], 10), parseInt(body['ParcelData'][0]['UserLookAt'][1], 10), parseInt(body['ParcelData'][0]['UserLookAt'][2], 10)]);
|
||||
pprop.RegionAllowAccessOverride = body['RegionAllowAccessBlock'][0]['RegionAllowAccessOverride'];
|
||||
if (body['RegionAllowAccessBlock'] !== undefined && body['RegionAllowAccessBlock'].length > 0)
|
||||
{
|
||||
// TODO: OpenSim glitch
|
||||
pprop.RegionAllowAccessOverride = body['RegionAllowAccessBlock'][0]['RegionAllowAccessOverride'];
|
||||
}
|
||||
this.clientEvents.onParcelPropertiesEvent.next(pprop);
|
||||
break;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user