- Support specifying URL in loginParameters for connecting to OpenSim
- Patch some miscellaneous OpenSim related glitches - Add waitForRegionHandshake function - Add a concurrent promise queue - Fix xml writing of Vector3s - Fix asset downloading on grids without HTTP assets - Fix buildObject to properly orientate prims - Wrangled with CreateSelected all day and it turned out to be an OpenSim bug - LinkFrom function for faster linking - Updated LLSD library to fix LLMesh decoding
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@@ -54,6 +54,10 @@ export class LoginResponse
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const x = parseFloat(num[0]);
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const y = parseFloat(num[1]);
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const z = parseFloat(num[2]);
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if (isNaN(x) || isNaN(y) || isNaN(z))
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{
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throw new Error('Invalid Vector');
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}
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return new Vector3([x, y, z]);
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}
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@@ -79,11 +83,25 @@ export class LoginResponse
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}
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if (parsed['position'])
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{
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result['position'] = this.parseVector3('[' + parsed['position'] + ']');
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try
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{
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result['position'] = this.parseVector3('[' + parsed['position'] + ']');
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}
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catch (error)
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{
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result['position'] = new Vector3([128.0, 128.0, 0.0]);
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}
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}
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if (parsed['look_at'])
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{
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result['lookAt'] = this.parseVector3('[' + parsed['lookAt'] + ']');
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try
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{
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result['lookAt'] = this.parseVector3('[' + parsed['lookAt'] + ']');
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}
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catch (error)
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{
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result['lookAt'] = new Vector3([128.0, 128.0, 0.0]);
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}
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}
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@@ -247,7 +265,14 @@ export class LoginResponse
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});
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break;
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case 'look_at':
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this.agent.cameraLookAt = LoginResponse.parseVector3(val);
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try
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{
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this.agent.cameraLookAt = LoginResponse.parseVector3(val);
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}
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catch (error)
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{
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console.error('Invalid look_at from LoginResponse');
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}
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break;
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case 'openid_url':
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this.agent.openID.url = String(val);
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