Receive and respond to friend requests and inventory offers

This commit is contained in:
Casper Warden
2017-12-19 19:59:06 +00:00
parent 6cbe790657
commit 70fd5a99ce
23 changed files with 382 additions and 11 deletions

View File

@@ -9,6 +9,12 @@ import {ChatType} from '../../enums/ChatType';
import {InstantMessageDialog} from '../../enums/InstantMessageDialog';
import Timer = NodeJS.Timer;
import {GroupChatSessionJoinEvent} from '../../events/GroupChatSessionJoinEvent';
import {FriendRequestEvent} from '../../events/FriendRequestEvent';
import {AcceptFriendshipMessage} from '../messages/AcceptFriendship';
import {AssetType} from '../../enums/AssetType';
import {DeclineFriendshipMessage} from '../messages/DeclineFriendship';
import {InventoryOfferedEvent} from '../../events/InventoryOfferedEvent';
import {ChatSourceType} from '../../enums/ChatSourceType';
export class CommunicationsCommands extends CommandsBase
{
@@ -358,6 +364,98 @@ export class CommunicationsCommands extends CommandsBase
});
}
acceptFriendRequest(event: FriendRequestEvent): Promise<void>
{
const accept: AcceptFriendshipMessage = new AcceptFriendshipMessage();
accept.AgentData = {
AgentID: this.agent.agentID,
SessionID: this.circuit.sessionID
};
accept.TransactionBlock = {
TransactionID: event.requestID
};
accept.FolderData = [];
accept.FolderData.push(
{
'FolderID': this.agent.inventory.findFolderForType(AssetType.CallingCard)
}
);
const sequenceNo = this.circuit.sendMessage(accept, PacketFlags.Reliable);
return this.circuit.waitForAck(sequenceNo, 10000);
}
private respondToInventoryOffer(event: InventoryOfferedEvent, response: InstantMessageDialog): Promise<void>
{
const agentName = this.agent.firstName + ' ' + this.agent.lastName;
const im: ImprovedInstantMessageMessage = new ImprovedInstantMessageMessage();
const folder = this.agent.inventory.findFolderForType(event.type);
const binary = Buffer.allocUnsafe(16);
folder.writeToBuffer(binary, 0);
im.AgentData = {
AgentID: this.agent.agentID,
SessionID: this.circuit.sessionID
};
im.MessageBlock = {
FromGroup: false,
ToAgentID: event.from,
ParentEstateID: 0,
RegionID: UUID.zero(),
Position: Vector3.getZero(),
Offline: 0,
Dialog: response,
ID: event.requestID,
Timestamp: Math.floor(new Date().getTime() / 1000),
FromAgentName: Utils.StringToBuffer(agentName),
Message: Utils.StringToBuffer(''),
BinaryBucket: binary
};
im.EstateBlock = {
EstateID: 0
};
const sequenceNo = this.circuit.sendMessage(im, PacketFlags.Reliable);
return this.circuit.waitForAck(sequenceNo, 10000);
}
acceptInventoryOffer(event: InventoryOfferedEvent): Promise<void>
{
if (event.source === ChatSourceType.Object)
{
return this.respondToInventoryOffer(event, InstantMessageDialog.TaskInventoryAccepted);
}
else
{
return this.respondToInventoryOffer(event, InstantMessageDialog.InventoryAccepted);
}
}
rejectInventoryOffer(event: InventoryOfferedEvent): Promise<void>
{
if (event.source === ChatSourceType.Object)
{
return this.respondToInventoryOffer(event, InstantMessageDialog.TaskInventoryDeclined);
}
else
{
return this.respondToInventoryOffer(event, InstantMessageDialog.InventoryDeclined);
}
}
rejectFriendRequest(event: FriendRequestEvent): Promise<void>
{
const reject: DeclineFriendshipMessage = new DeclineFriendshipMessage();
reject.AgentData = {
AgentID: this.agent.agentID,
SessionID: this.circuit.sessionID
};
reject.TransactionBlock = {
TransactionID: event.requestID
};
const sequenceNo = this.circuit.sendMessage(reject, PacketFlags.Reliable);
return this.circuit.waitForAck(sequenceNo, 10000);
}
sendGroupMessage(groupID: UUID | string, message: string): Promise<number>
{
return new Promise<number>((resolve, reject) =>