- Mesh upload support

- LLMesh asset decoding and encoding (inc. LLPhysicsConvex, LLSkin, LLSubMesh)
- Query inventory folder by type
- onSelectedObject event
- fetchInventoryItem command
- Fix packing/unpacking of object shape
- Time sync with SimulatorViewerTimeMessage
- Changed several classes to a .from style rather than setting up in the constructor (exception friendly)
- Whole bunch of other improvements
- Object building
This commit is contained in:
Casper Warden
2018-11-15 03:10:14 +00:00
parent 0b4960eb4f
commit 76b080757b
37 changed files with 2864 additions and 415 deletions

View File

@@ -34,4 +34,10 @@ export class FlexibleData
buf[pos++] = (this.Wind) * 10;
this.Force.writeToBuffer(buf, pos, false);
}
getBuffer(): Buffer
{
const buf = Buffer.allocUnsafe(16);
this.writeToBuffer(buf, 0);
return buf;
}
}

View File

@@ -12,11 +12,12 @@ import * as Long from 'long';
import {IGameObjectData} from '../interfaces/IGameObjectData';
import {
HoleType,
HTTPAssets,
HTTPAssets, PacketFlags,
PCode,
PhysicsShapeType,
PrimFlags,
ProfileShape, SculptType,
ProfileShape,
SculptType,
SoundFlags,
Utils
} from '../..';
@@ -29,6 +30,16 @@ import {InventoryType} from '../../enums/InventoryType';
import {LLWearable} from '../LLWearable';
import {TextureAnim} from './TextureAnim';
import {ExtraParams} from './ExtraParams';
import {ObjectExtraParamsMessage} from '../messages/ObjectExtraParams';
import {ExtraParamType} from '../../enums/ExtraParamType';
import {ObjectImageMessage} from '../messages/ObjectImage';
import {ObjectNameMessage} from '../messages/ObjectName';
import {ObjectDescriptionMessage} from '../messages/ObjectDescription';
import {ObjectPositionMessage} from '../messages/ObjectPosition';
import {MultipleObjectUpdateMessage} from '../messages/MultipleObjectUpdate';
import {UpdateType} from '../../enums/UpdateType';
import {ObjectLinkMessage} from '../messages/ObjectLink';
import {ObjectShapeMessage} from '../messages/ObjectShape';
export class GameObject implements IGameObjectData
{
@@ -139,11 +150,13 @@ export class GameObject implements IGameObjectData
resolveAttempts = 0;
claimedForBuild = false;
private static getFromXMLJS(obj: any, param: string): any
{
if (obj[param] === undefined)
{
return false;
return undefined;
}
let retParam;
if (Array.isArray(obj[param]))
@@ -178,149 +191,149 @@ export class GameObject implements IGameObjectData
const go = new GameObject();
go.Flags = 0;
let prop: any;
if (this.getFromXMLJS(obj, 'AllowedDrop'))
if (this.getFromXMLJS(obj, 'AllowedDrop') !== undefined)
{
go.Flags = go.Flags | PrimFlags.AllowInventoryDrop;
}
if (prop = UUID.fromXMLJS(obj, 'CreatorID'))
if ((prop = UUID.fromXMLJS(obj, 'CreatorID')) !== undefined)
{
go.creatorID = prop;
}
if (prop = UUID.fromXMLJS(obj, 'FolderID'))
if ((prop = UUID.fromXMLJS(obj, 'FolderID')) !== undefined)
{
go.folderID = prop;
}
if (prop = this.getFromXMLJS(obj, 'InventorySerial'))
if ((prop = this.getFromXMLJS(obj, 'InventorySerial')) !== undefined)
{
go.inventorySerial = prop;
}
if (prop = UUID.fromXMLJS(obj, 'UUID'))
if ((prop = UUID.fromXMLJS(obj, 'UUID')) !== undefined)
{
go.FullID = prop;
}
if (prop = this.getFromXMLJS(obj, 'LocalId'))
if ((prop = this.getFromXMLJS(obj, 'LocalId')) !== undefined)
{
go.ID = prop;
}
if (prop = this.getFromXMLJS(obj, 'Name'))
if ((prop = this.getFromXMLJS(obj, 'Name')) !== undefined)
{
go.name = prop;
}
if (prop = this.getFromXMLJS(obj, 'Material'))
if ((prop = this.getFromXMLJS(obj, 'Material')) !== undefined)
{
go.Material = prop;
}
if (prop = Vector3.fromXMLJS(obj, 'GroupPosition'))
if ((prop = Vector3.fromXMLJS(obj, 'GroupPosition')) !== undefined)
{
if (root)
{
go.Position = prop;
}
}
if (prop = Vector3.fromXMLJS(obj, 'OffsetPosition'))
if ((prop = Vector3.fromXMLJS(obj, 'OffsetPosition')) !== undefined)
{
if (!root)
{
go.Position = prop;
}
}
if (prop = Quaternion.fromXMLJS(obj, 'RotationOffset'))
if ((prop = Quaternion.fromXMLJS(obj, 'RotationOffset')) !== undefined)
{
go.Rotation = prop;
}
if (prop = Vector3.fromXMLJS(obj, 'Velocity'))
if ((prop = Vector3.fromXMLJS(obj, 'Velocity')) !== undefined)
{
go.Velocity = prop;
}
if (prop = Vector3.fromXMLJS(obj, 'AngularVelocity'))
if ((prop = Vector3.fromXMLJS(obj, 'AngularVelocity')) !== undefined)
{
go.AngularVelocity = prop;
}
if (prop = Vector3.fromXMLJS(obj, 'Acceleration'))
if ((prop = Vector3.fromXMLJS(obj, 'Acceleration')) !== undefined)
{
go.Acceleration = prop;
}
if (prop = this.getFromXMLJS(obj, 'Description'))
if ((prop = this.getFromXMLJS(obj, 'Description')) !== undefined)
{
go.description = prop;
}
if (prop = this.getFromXMLJS(obj, 'Text'))
if ((prop = this.getFromXMLJS(obj, 'Text')) !== undefined)
{
go.Text = prop;
}
if (prop = Color4.fromXMLJS(obj, 'Color'))
if ((prop = Color4.fromXMLJS(obj, 'Color')) !== undefined)
{
go.TextColor = prop;
}
if (prop = this.getFromXMLJS(obj, 'SitName'))
if ((prop = this.getFromXMLJS(obj, 'SitName')) !== undefined)
{
go.sitName = prop;
}
if (prop = this.getFromXMLJS(obj, 'TouchName'))
if ((prop = this.getFromXMLJS(obj, 'TouchName')) !== undefined)
{
go.touchName = prop;
}
if (prop = this.getFromXMLJS(obj, 'ClickAction'))
if ((prop = this.getFromXMLJS(obj, 'ClickAction')) !== undefined)
{
go.ClickAction = prop;
}
if (prop = Vector3.fromXMLJS(obj, 'Scale'))
if ((prop = Vector3.fromXMLJS(obj, 'Scale')) !== undefined)
{
go.Scale = prop;
}
if (prop = this.getFromXMLJS(obj, 'ParentID'))
if ((prop = this.getFromXMLJS(obj, 'ParentID')) !== undefined)
{
go.ParentID = prop;
}
if (prop = this.getFromXMLJS(obj, 'Category'))
if ((prop = this.getFromXMLJS(obj, 'Category')) !== undefined)
{
go.category = prop;
}
if (prop = this.getFromXMLJS(obj, 'SalePrice'))
if ((prop = this.getFromXMLJS(obj, 'SalePrice')) !== undefined)
{
go.salePrice = prop;
}
if (prop = this.getFromXMLJS(obj, 'ObjectSaleType'))
if ((prop = this.getFromXMLJS(obj, 'ObjectSaleType')) !== undefined)
{
go.saleType = prop;
}
if (prop = this.getFromXMLJS(obj, 'OwnershipCost'))
if ((prop = this.getFromXMLJS(obj, 'OwnershipCost')) !== undefined)
{
go.ownershipCost = prop;
}
if (prop = UUID.fromXMLJS(obj, 'GroupID'))
if ((prop = UUID.fromXMLJS(obj, 'GroupID')) !== undefined)
{
go.groupID = prop;
}
if (prop = UUID.fromXMLJS(obj, 'OwnerID'))
if ((prop = UUID.fromXMLJS(obj, 'OwnerID')) !== undefined)
{
go.OwnerID = prop;
}
if (prop = UUID.fromXMLJS(obj, 'LastOwnerID'))
if ((prop = UUID.fromXMLJS(obj, 'LastOwnerID')) !== undefined)
{
go.lastOwnerID = prop;
}
if (prop = this.getFromXMLJS(obj, 'BaseMask'))
if ((prop = this.getFromXMLJS(obj, 'BaseMask')) !== undefined)
{
go.baseMask = prop;
}
if (prop = this.getFromXMLJS(obj, 'OwnerMask'))
if ((prop = this.getFromXMLJS(obj, 'OwnerMask')) !== undefined)
{
go.ownerMask = prop;
}
if (prop = this.getFromXMLJS(obj, 'GroupMask'))
if ((prop = this.getFromXMLJS(obj, 'GroupMask')) !== undefined)
{
go.groupMask = prop;
}
if (prop = this.getFromXMLJS(obj, 'EveryoneMask'))
if ((prop = this.getFromXMLJS(obj, 'EveryoneMask')) !== undefined)
{
go.everyoneMask = prop;
}
if (prop = this.getFromXMLJS(obj, 'NextOwnerMask'))
if ((prop = this.getFromXMLJS(obj, 'NextOwnerMask')) !== undefined)
{
go.nextOwnerMask = prop;
}
if (prop = this.getFromXMLJS(obj, 'Flags'))
if ((prop = this.getFromXMLJS(obj, 'Flags')) !== undefined)
{
let flags = 0;
if (typeof prop === 'string')
@@ -337,121 +350,125 @@ export class GameObject implements IGameObjectData
}
go.Flags = flags;
}
if (prop = this.getFromXMLJS(obj, 'TextureAnimation'))
if ((prop = this.getFromXMLJS(obj, 'TextureAnimation')) !== undefined)
{
const buf = Buffer.from(prop, 'base64');
go.textureAnim = TextureAnim.from(buf);
}
if (prop = this.getFromXMLJS(obj, 'ParticleSystem'))
if ((prop = this.getFromXMLJS(obj, 'ParticleSystem')) !== undefined)
{
const buf = Buffer.from(prop, 'base64');
go.Particles = ParticleSystem.from(buf);
}
if (prop = this.getFromXMLJS(obj, 'PhysicsShapeType'))
if ((prop = this.getFromXMLJS(obj, 'PhysicsShapeType')) !== undefined)
{
go.physicsShapeType = prop;
}
if (prop = UUID.fromXMLJS(obj, 'SoundID'))
if ((prop = UUID.fromXMLJS(obj, 'SoundID')) !== undefined)
{
go.Sound = prop;
}
if (prop = UUID.fromXMLJS(obj, 'SoundGain'))
if ((prop = UUID.fromXMLJS(obj, 'SoundGain')) !== undefined)
{
go.SoundGain = prop;
}
if (prop = UUID.fromXMLJS(obj, 'SoundFlags'))
if ((prop = UUID.fromXMLJS(obj, 'SoundFlags')) !== undefined)
{
go.SoundFlags = prop;
}
if (prop = UUID.fromXMLJS(obj, 'SoundRadius'))
if ((prop = UUID.fromXMLJS(obj, 'SoundRadius')) !== undefined)
{
go.SoundRadius = prop;
}
if (prop = this.getFromXMLJS(obj, 'Shape'))
if ((prop = this.getFromXMLJS(obj, 'Shape')) !== undefined)
{
const shape = prop;
if (prop = this.getFromXMLJS(shape, 'ProfileCurve'))
if ((prop = this.getFromXMLJS(shape, 'ProfileCurve')) !== undefined)
{
go.ProfileCurve = prop;
}
if (prop = this.getFromXMLJS(shape, 'TextureEntry'))
if ((prop = this.getFromXMLJS(shape, 'TextureEntry')) !== undefined)
{
const buf = Buffer.from(prop, 'base64');
go.TextureEntry = new TextureEntry(buf);
go.TextureEntry = TextureEntry.from(buf);
}
if (prop = this.getFromXMLJS(shape, 'PathBegin'))
if ((prop = this.getFromXMLJS(shape, 'PathBegin')) !== undefined)
{
go.PathBegin = prop;
go.PathBegin = Utils.unpackBeginCut(prop);
}
if (prop = this.getFromXMLJS(shape, 'PathCurve'))
if ((prop = this.getFromXMLJS(shape, 'PathCurve')) !== undefined)
{
go.PathCurve = prop;
}
if (prop = this.getFromXMLJS(shape, 'PathEnd'))
if ((prop = this.getFromXMLJS(shape, 'PathEnd')) !== undefined)
{
go.PathEnd = prop;
go.PathEnd = Utils.unpackEndCut(prop);
}
if (prop = this.getFromXMLJS(shape, 'PathRadiusOffset'))
if ((prop = this.getFromXMLJS(shape, 'PathRadiusOffset')) !== undefined)
{
go.PathRadiusOffset = prop;
go.PathRadiusOffset = Utils.unpackPathTwist(prop);
}
if (prop = this.getFromXMLJS(shape, 'PathRevolutions'))
if ((prop = this.getFromXMLJS(shape, 'PathRevolutions')) !== undefined)
{
go.PathRevolutions = prop;
go.PathRevolutions = Utils.unpackPathRevolutions(prop);
}
if (prop = this.getFromXMLJS(shape, 'PathScaleX'))
if ((prop = this.getFromXMLJS(shape, 'PathScaleX')) !== undefined)
{
go.PathScaleX = prop;
go.PathScaleX = Utils.unpackPathScale(prop);
}
if (prop = this.getFromXMLJS(shape, 'PathScaleY'))
if ((prop = this.getFromXMLJS(shape, 'PathScaleY')) !== undefined)
{
go.PathScaleY = prop;
go.PathScaleY = Utils.unpackPathScale(prop);
}
if (prop = this.getFromXMLJS(shape, 'PathShearX'))
if ((prop = this.getFromXMLJS(shape, 'PathShearX')) !== undefined)
{
go.PathShearX = prop;
go.PathShearX = Utils.unpackPathShear(prop);
}
if (prop = this.getFromXMLJS(shape, 'PathSkew'))
if ((prop = this.getFromXMLJS(shape, 'PathShearY')) !== undefined)
{
go.PathSkew = prop;
go.PathShearY = Utils.unpackPathShear(prop);
}
if (prop = this.getFromXMLJS(shape, 'PathTaperX'))
if ((prop = this.getFromXMLJS(shape, 'PathSkew')) !== undefined)
{
go.PathTaperX = prop;
go.PathSkew = Utils.unpackPathShear(prop);
}
if (prop = this.getFromXMLJS(shape, 'PathTaperY'))
if ((prop = this.getFromXMLJS(shape, 'PathTaperX')) !== undefined)
{
go.PathTaperY = prop;
go.PathTaperX = Utils.unpackPathTaper(prop);
}
if (prop = this.getFromXMLJS(shape, 'PathTwist'))
if ((prop = this.getFromXMLJS(shape, 'PathTaperY')) !== undefined)
{
go.PathTwist = prop;
go.PathTaperY = Utils.unpackPathTaper(prop);
}
if (prop = this.getFromXMLJS(shape, 'PathTwistBegin'))
if ((prop = this.getFromXMLJS(shape, 'PathTwist')) !== undefined)
{
go.PathTwistBegin = prop;
go.PathTwist = Utils.unpackPathTwist(prop);
}
if (prop = this.getFromXMLJS(shape, 'PCode'))
if ((prop = this.getFromXMLJS(shape, 'PathTwistBegin')) !== undefined)
{
go.PathTwistBegin = Utils.unpackPathTwist(prop);
}
if ((prop = this.getFromXMLJS(shape, 'PCode')) !== undefined)
{
go.PCode = prop;
}
if (prop = this.getFromXMLJS(shape, 'ProfileBegin'))
if ((prop = this.getFromXMLJS(shape, 'ProfileBegin')) !== undefined)
{
go.ProfileBegin = prop;
go.ProfileBegin = Utils.unpackBeginCut(prop);
}
if (prop = this.getFromXMLJS(shape, 'ProfileEnd'))
if ((prop = this.getFromXMLJS(shape, 'ProfileEnd')) !== undefined)
{
go.ProfileEnd = prop;
go.ProfileEnd = Utils.unpackEndCut(prop);
}
if (prop = this.getFromXMLJS(shape, 'ProfileHollow'))
if ((prop = this.getFromXMLJS(shape, 'ProfileHollow')) !== undefined)
{
go.ProfileHollow = prop;
go.ProfileHollow = Utils.unpackProfileHollow(prop);
}
if (prop = this.getFromXMLJS(shape, 'State'))
if ((prop = this.getFromXMLJS(shape, 'State')) !== undefined)
{
go.State = prop;
}
if (prop = this.getFromXMLJS(shape, 'ProfileShape'))
if ((prop = this.getFromXMLJS(shape, 'ProfileShape')) !== undefined)
{
if (!go.ProfileCurve)
{
@@ -459,7 +476,7 @@ export class GameObject implements IGameObjectData
}
go.ProfileCurve = go.ProfileCurve | parseInt(ProfileShape[prop], 10);
}
if (prop = this.getFromXMLJS(shape, 'HollowShape'))
if ((prop = this.getFromXMLJS(shape, 'HollowShape')) !== undefined)
{
if (!go.ProfileCurve)
{
@@ -467,7 +484,7 @@ export class GameObject implements IGameObjectData
}
go.ProfileCurve = go.ProfileCurve | parseInt(HoleType[prop], 10);
}
if (this.getFromXMLJS(shape, 'SculptEntry'))
if (this.getFromXMLJS(shape, 'SculptEntry') !== undefined)
{
const type = this.getFromXMLJS(shape, 'SculptType');
if (type !== false && type !== undefined)
@@ -475,6 +492,10 @@ export class GameObject implements IGameObjectData
const id = UUID.fromXMLJS(shape, 'SculptTexture');
if (id instanceof UUID)
{
if (!go.extraParams)
{
go.extraParams = new ExtraParams();
}
if (type & SculptType.Mesh)
{
go.extraParams.setMeshData(type, id);
@@ -486,7 +507,7 @@ export class GameObject implements IGameObjectData
}
}
}
if (this.getFromXMLJS(shape, 'FlexiEntry'))
if (this.getFromXMLJS(shape, 'FlexiEntry') !== undefined)
{
const flexiSoftness = this.getFromXMLJS(shape, 'FlexiSoftness');
const flexiTension = this.getFromXMLJS(shape, 'FlexiTension');
@@ -505,10 +526,14 @@ export class GameObject implements IGameObjectData
flexiForceY !== false &&
flexiForceZ !== false)
{
if (!go.extraParams)
{
go.extraParams = new ExtraParams();
}
go.extraParams.setFlexiData(flexiSoftness, flexiTension, flexiDrag, flexiGravity, flexiWind, new Vector3([flexiForceX, flexiForceY, flexiForceZ]));
}
}
if (this.getFromXMLJS(shape, 'LightEntry'))
if (this.getFromXMLJS(shape, 'LightEntry') !== undefined)
{
const lightColorR = this.getFromXMLJS(shape, 'LightColorR');
const lightColorG = this.getFromXMLJS(shape, 'LightColorG');
@@ -527,6 +552,10 @@ export class GameObject implements IGameObjectData
lightFalloff !== false &&
lightIntensity !== false)
{
if (!go.extraParams)
{
go.extraParams = new ExtraParams();
}
go.extraParams.setLightData(
new Color4(lightColorR, lightColorG, lightColorB, lightColorA),
lightRadius,
@@ -536,18 +565,14 @@ export class GameObject implements IGameObjectData
);
}
}
if (prop = this.getFromXMLJS(shape, 'ExtraParams'))
if ((prop = this.getFromXMLJS(shape, 'ExtraParams')) !== undefined)
{
const buf = Buffer.from(prop, 'base64');
go.extraParams = ExtraParams.from(buf);
}
}
// TODO: TaskInventory
console.log('BURP');
process.exit(0);
return go;
}
static fromXML(xml: string)
@@ -572,7 +597,21 @@ export class GameObject implements IGameObjectData
throw new Error('Root part not found');
}
const rootPart = GameObject.partFromXMLJS(result['SceneObjectPart'][0], true);
rootPart.children = [];
rootPart.totalChildren = 0;
if (result['OtherParts'] && Array.isArray(result['OtherParts']) && result['OtherParts'].length > 0)
{
const obj = result['OtherParts'][0];
if (obj['SceneObjectPart'])
{
for (const part of obj['SceneObjectPart'])
{
rootPart.children.push(GameObject.partFromXMLJS(part, false));
rootPart.totalChildren++;
}
}
}
resolve(rootPart);
}
});
});
@@ -603,6 +642,359 @@ export class GameObject implements IGameObjectData
return '';
}
setIfDefined(def?: number, v?: number)
{
if (def === undefined)
{
def = 0;
}
if (v === undefined)
{
return def;
}
else
{
return v;
}
}
async setShape(PathCurve?: number,
ProfileCurve?: number,
PathBegin?: number,
PathEnd?: number,
PathScaleX?: number,
PathScaleY?: number,
PathShearX?: number,
PathShearY?: number,
PathTwist?: number,
PathTwistBegin?: number,
PathRadiusOffset?: number,
PathTaperX?: number,
PathTaperY?: number,
PathRevolutions?: number,
PathSkew?: number,
ProfileBegin?: number,
ProfileEnd?: number,
ProfileHollow?: number)
{
this.PathCurve = this.setIfDefined(this.PathCurve, PathCurve);
this.ProfileCurve = this.setIfDefined(this.ProfileCurve, ProfileCurve);
this.PathBegin = this.setIfDefined(this.PathBegin, PathBegin);
this.PathEnd = this.setIfDefined(this.PathEnd, PathEnd);
this.PathScaleX = this.setIfDefined(this.PathScaleX, PathScaleX);
this.PathScaleY = this.setIfDefined(this.PathScaleY, PathScaleY);
this.PathShearX = this.setIfDefined(this.PathShearX, PathShearX);
this.PathShearY = this.setIfDefined(this.PathShearY, PathShearY);
this.PathTwist = this.setIfDefined(this.PathTwist, PathTwist);
this.PathTwistBegin = this.setIfDefined(this.PathTwistBegin, PathTwistBegin);
this.PathRadiusOffset = this.setIfDefined(this.PathRadiusOffset, PathRadiusOffset);
this.PathTaperX = this.setIfDefined(this.PathTaperX, PathTaperX);
this.PathTaperY = this.setIfDefined(this.PathTaperY, PathTaperY);
this.PathRevolutions = this.setIfDefined(this.PathRevolutions, PathRevolutions);
this.PathSkew = this.setIfDefined(this.PathSkew, PathSkew);
this.ProfileBegin = this.setIfDefined(this.ProfileBegin, ProfileBegin);
this.ProfileEnd = this.setIfDefined(this.ProfileEnd, ProfileEnd);
this.ProfileHollow = this.setIfDefined(this.ProfileHollow, ProfileHollow);
if (!this.region)
{
return;
}
const msg = new ObjectShapeMessage();
msg.AgentData = {
AgentID: this.region.agent.agentID,
SessionID: this.region.circuit.sessionID
};
msg.ObjectData = [
{
ObjectLocalID: this.ID,
PathCurve: this.PathCurve,
ProfileCurve: this.ProfileCurve,
PathBegin: Utils.packBeginCut(this.PathBegin),
PathEnd: Utils.packEndCut(this.PathEnd),
PathScaleX: Utils.packPathScale(this.PathScaleX),
PathScaleY: Utils.packPathScale(this.PathScaleY),
PathShearX: Utils.packPathShear(this.PathShearX),
PathShearY: Utils.packPathShear(this.PathShearY),
PathTwist: Utils.packPathTwist(this.PathTwist),
PathTwistBegin: Utils.packPathTwist(this.PathTwistBegin),
PathRadiusOffset: Utils.packPathTwist(this.PathRadiusOffset),
PathTaperX: Utils.packPathTaper(this.PathTaperX),
PathTaperY: Utils.packPathTaper(this.PathTaperY),
PathRevolutions: Utils.packPathRevolutions(this.PathRevolutions),
PathSkew: Utils.packPathTwist(this.PathSkew),
ProfileBegin: Utils.packBeginCut(this.ProfileBegin),
ProfileEnd: Utils.packEndCut(this.ProfileEnd),
ProfileHollow: Utils.packProfileHollow(this.ProfileHollow)
}
];
await this.region.circuit.waitForAck(this.region.circuit.sendMessage(msg, PacketFlags.Reliable), 10000);
}
async setName(name: string)
{
this.name = name;
if (!this.region)
{
return;
}
const msg = new ObjectNameMessage();
msg.AgentData = {
AgentID: this.region.agent.agentID,
SessionID: this.region.circuit.sessionID
};
msg.ObjectData = [
{
LocalID: this.ID,
Name: Utils.StringToBuffer(name)
}
];
await this.region.circuit.waitForAck(this.region.circuit.sendMessage(msg, PacketFlags.Reliable), 10000);
}
private compareParam(name: string, param1: number | undefined, param2: number | undefined): boolean
{
if (param1 === undefined)
{
param1 = 0;
}
if (param2 === undefined)
{
param2 = 0;
}
if (Math.abs(param1 - param2) < 0.0001)
{
return true;
}
else
{
console.log('Failed ' + name + ' - ' + param1 + ' vs ' + param2);
return false;
}
}
compareShape(obj: GameObject): boolean
{
return this.compareParam('PathCurve', this.PathCurve, obj.PathCurve) &&
this.compareParam('ProfileCurve', this.ProfileCurve, obj.ProfileCurve) &&
this.compareParam('PathBegin', this.PathBegin, obj.PathBegin) &&
this.compareParam('PathEnd', this.PathEnd, obj.PathEnd) &&
this.compareParam('PathScaleX', this.PathScaleX, obj.PathScaleX) &&
this.compareParam('PathScaleY', this.PathScaleY, obj.PathScaleY) &&
this.compareParam('PathShearX', this.PathShearX, obj.PathShearX) &&
this.compareParam('PathShearY', this.PathShearY, obj.PathShearY) &&
this.compareParam('PathTwist', this.PathTwist, obj.PathTwist) &&
this.compareParam('PathTwistBegin', this.PathTwistBegin, obj.PathTwistBegin) &&
this.compareParam('PathRadiusOffset', this.PathRadiusOffset, obj.PathRadiusOffset) &&
this.compareParam('PathTaperX', this.PathTaperX, obj.PathTaperX) &&
this.compareParam('PathTaperY', this.PathTaperY, obj.PathTaperY) &&
this.compareParam('PathRevolutions', this.PathRevolutions, obj.PathRevolutions) &&
this.compareParam('PathSkew', this.PathSkew, obj.PathSkew) &&
this.compareParam('ProfileBegin', this.ProfileBegin, obj.ProfileBegin) &&
this.compareParam('ProfileEnd', this.ProfileEnd, obj.ProfileEnd) &&
this.compareParam('PRofileHollow', this.ProfileHollow, obj.ProfileHollow);
}
async setGeometry(pos?: Vector3, rot?: Quaternion, scale?: Vector3)
{
const data = [];
if (pos !== undefined)
{
this.Position = pos;
data.push({
ObjectLocalID: this.ID,
Type: UpdateType.Position,
Data: pos.getBuffer()
});
}
if (rot !== undefined)
{
this.Rotation = rot;
data.push({
ObjectLocalID: this.ID,
Type: UpdateType.Rotation,
Data: rot.getBuffer()
})
}
if (scale !== undefined)
{
this.Scale = scale;
data.push({
ObjectLocalID: this.ID,
Type: UpdateType.Scale,
Data: scale.getBuffer()
})
}
if (!this.region || data.length === 0)
{
return;
}
const msg = new MultipleObjectUpdateMessage();
msg.AgentData = {
AgentID: this.region.agent.agentID,
SessionID: this.region.circuit.sessionID
};
msg.ObjectData = data;
await this.region.circuit.waitForAck(this.region.circuit.sendMessage(msg, PacketFlags.Reliable), 30000);
}
async linkTo(root: GameObject)
{
const msg = new ObjectLinkMessage();
msg.AgentData = {
AgentID: this.region.agent.agentID,
SessionID: this.region.circuit.sessionID
};
msg.ObjectData = [
{
ObjectLocalID: root.ID
},
{
ObjectLocalID: this.ID
}
];
await this.region.circuit.waitForAck(this.region.circuit.sendMessage(msg, PacketFlags.Reliable), 30000);
}
async setDescription(desc: string)
{
this.description = desc;
if (!this.region)
{
return;
}
const msg = new ObjectDescriptionMessage();
msg.AgentData = {
AgentID: this.region.agent.agentID,
SessionID: this.region.circuit.sessionID
};
msg.ObjectData = [
{
LocalID: this.ID,
Description: Utils.StringToBuffer(desc)
}
];
await this.region.circuit.waitForAck(this.region.circuit.sendMessage(msg, PacketFlags.Reliable), 10000);
}
async setTextureEntry(e: TextureEntry)
{
this.TextureEntry = e;
if (!this.region)
{
return;
}
await this.setTextureAndMediaURL();
}
private async setTextureAndMediaURL()
{
const msg = new ObjectImageMessage();
msg.AgentData = {
AgentID: this.region.agent.agentID,
SessionID: this.region.circuit.sessionID
};
if (this.MediaURL === undefined)
{
this.MediaURL = '';
}
if (this.TextureEntry === undefined)
{
this.TextureEntry = new TextureEntry();
}
msg.ObjectData = [
{
ObjectLocalID: this.ID,
TextureEntry: this.TextureEntry.toBuffer(),
MediaURL: Utils.StringToBuffer(this.MediaURL)
}
];
await this.region.circuit.waitForAck(this.region.circuit.sendMessage(msg, PacketFlags.Reliable), 10000);
}
async setExtraParams(ex: ExtraParams)
{
this.extraParams = ex;
if (!this.region)
{
return;
}
// Set ExtraParams
const msg = new ObjectExtraParamsMessage();
msg.AgentData = {
AgentID: this.region.agent.agentID,
SessionID: this.region.circuit.sessionID
};
msg.ObjectData = [];
let params = 0;
if (ex.lightData !== null)
{
params++;
const data = ex.lightData.getBuffer();
msg.ObjectData.push({
ObjectLocalID: this.ID,
ParamType: ExtraParamType.Light,
ParamInUse: (ex.lightData.Intensity !== 0.0),
ParamData: data,
ParamSize: data.length
});
}
if (ex.flexibleData !== null)
{
params++;
const data = ex.flexibleData.getBuffer();
msg.ObjectData.push({
ObjectLocalID: this.ID,
ParamType: ExtraParamType.Flexible,
ParamInUse: true,
ParamData: data,
ParamSize: data.length
});
}
if (ex.lightImageData !== null)
{
params++;
const data = ex.lightImageData.getBuffer();
msg.ObjectData.push({
ObjectLocalID: this.ID,
ParamType: ExtraParamType.LightImage,
ParamInUse: true,
ParamData: data,
ParamSize: data.length
});
}
if (ex.sculptData !== null)
{
params++;
const data = ex.sculptData.getBuffer();
msg.ObjectData.push({
ObjectLocalID: this.ID,
ParamType: ExtraParamType.Sculpt,
ParamInUse: true,
ParamData: data,
ParamSize: data.length
});
}
if (ex.meshData !== null)
{
params++;
const data = ex.meshData.getBuffer();
msg.ObjectData.push({
ObjectLocalID: this.ID,
ParamType: ExtraParamType.Mesh,
ParamInUse: true,
ParamData: data,
ParamSize: data.length
});
}
if (params > 0)
{
const ack = this.region.circuit.sendMessage(msg, PacketFlags.Reliable);
await this.region.circuit.waitForAck(ack, 10000);
}
}
private async getInventoryXML(xml: XMLElementOrXMLNode, inv: InventoryItem)
{
if (!inv.assetID.equals(UUID.zero()))
@@ -695,29 +1087,30 @@ export class GameObject implements IGameObjectData
shape.ele('ProfileCurve', this.ProfileCurve);
if (this.TextureEntry)
{
shape.ele('TextureEntry', this.TextureEntry.binary.toString('base64'));
shape.ele('TextureEntry', this.TextureEntry.toBase64());
}
if (this.extraParams)
{
shape.ele('ExtraParams', this.extraParams.toBase64());
}
shape.ele('PathBegin', this.PathBegin);
shape.ele('PathBegin', Utils.packBeginCut(Utils.numberOrZero(this.PathBegin)));
shape.ele('PathCurve', this.PathCurve);
shape.ele('PathEnd', this.PathEnd);
shape.ele('PathRadiusOffset', this.PathRadiusOffset);
shape.ele('PathRevolutions', this.PathRevolutions);
shape.ele('PathScaleX', this.PathScaleX);
shape.ele('PathScaleY', this.PathScaleY);
shape.ele('PathShearX', this.PathShearX);
shape.ele('PathSkew', this.PathSkew);
shape.ele('PathTaperX', this.PathTaperX);
shape.ele('PathTaperY', this.PathTaperY);
shape.ele('PathTwist', this.PathTwist);
shape.ele('PathTwistBegin', this.PathTwistBegin);
shape.ele('PathEnd', Utils.packEndCut(Utils.numberOrZero(this.PathEnd)));
shape.ele('PathRadiusOffset', Utils.packPathTwist(Utils.numberOrZero(this.PathRadiusOffset)));
shape.ele('PathRevolutions', Utils.packPathRevolutions(Utils.numberOrZero(this.PathRevolutions)));
shape.ele('PathScaleX', Utils.packPathScale(Utils.numberOrZero(this.PathScaleX)));
shape.ele('PathScaleY', Utils.packPathScale(Utils.numberOrZero(this.PathScaleY)));
shape.ele('PathShearX', Utils.packPathShear(Utils.numberOrZero(this.PathShearX)));
shape.ele('PathShearY', Utils.packPathShear(Utils.numberOrZero(this.PathShearY)));
shape.ele('PathSkew', Utils.packPathTwist(Utils.numberOrZero(this.PathSkew)));
shape.ele('PathTaperX', Utils.packPathTaper(Utils.numberOrZero(this.PathTaperX)));
shape.ele('PathTaperY', Utils.packPathTaper(Utils.numberOrZero(this.PathTaperY)));
shape.ele('PathTwist', Utils.packPathTwist(Utils.numberOrZero(this.PathTwist)));
shape.ele('PathTwistBegin', Utils.packPathTwist(Utils.numberOrZero(this.PathTwistBegin)));
shape.ele('PCode', this.PCode);
shape.ele('ProfileBegin', this.ProfileBegin);
shape.ele('ProfileEnd', this.ProfileEnd);
shape.ele('ProfileHollow', this.ProfileHollow);
shape.ele('ProfileBegin', Utils.packBeginCut(Utils.numberOrZero(this.ProfileBegin)));
shape.ele('ProfileEnd', Utils.packEndCut(Utils.numberOrZero(this.ProfileEnd)));
shape.ele('ProfileHollow', Utils.packProfileHollow(Utils.numberOrZero(this.ProfileHollow)));
shape.ele('State', this.State);
if (this.ProfileCurve)

View File

@@ -0,0 +1,630 @@
import {Utils} from '../Utils';
import * as zlib from 'zlib';
import * as LLSD from '@caspertech/llsd';
import {UUID} from '../UUID';
import {LLSubMesh} from './interfaces/LLSubMesh';
import {Vector3} from '../Vector3';
import {Vector2} from '../Vector2';
import {LLSkin} from './interfaces/LLSkin';
import {mat4} from '../../tsm/mat4';
import {LLPhysicsConvex} from './interfaces/LLPhysicsConvex';
export class LLMesh
{
version: number;
lodLevels: {[key: string]: LLSubMesh[]} = {};
physicsConvex: LLPhysicsConvex;
skin?: LLSkin;
creatorID: UUID;
date: Date;
static async from(buf: Buffer): Promise<LLMesh>
{
const llmesh = new LLMesh();
const binData = new LLSD.Binary(Array.from(buf), 'BASE64');
let obj = LLSD.LLSD.parseBinary(binData);
if (obj['result'] === undefined)
{
throw new Error('Failed to decode header');
}
if (obj['position'] === undefined)
{
throw new Error('Position not reported');
}
const startPos = parseInt(obj['position'], 10);
obj = obj['result'];
if (!obj['version'])
{
throw new Error('No version found');
}
if (!obj['creator'])
{
throw new Error('Creator UUID not found');
}
if (obj['date'] === undefined)
{
throw new Error('Date not found');
}
llmesh.creatorID = new UUID(obj['creator'].toString());
llmesh.date = obj['date'];
llmesh.version = parseInt(obj['version'], 10);
for (const key of Object.keys(obj))
{
const o = obj[key];
if (typeof o === 'object' && o !== null && o['offset'] !== undefined)
{
const bufFrom = startPos + parseInt(o['offset'], 10);
const bufTo = startPos + parseInt(o['offset'], 10) + parseInt(o['size'], 10);
const partBuf = buf.slice(bufFrom, bufTo);
const deflated = await this.inflate(partBuf);
const mesh = LLSD.LLSD.parseBinary(new LLSD.Binary(Array.from(deflated), 'BASE64'));
if (mesh['result'] === undefined)
{
throw new Error('Failed to parse compressed submesh data');
}
if (key === 'physics_convex')
{
llmesh.physicsConvex = this.parsePhysicsConvex(mesh['result']);
}
else if (key === 'skin')
{
llmesh.skin = this.parseSkin(mesh['result']);
}
else if (key === 'physics_havok' || key === 'physics_cost_data')
{
// Used by the simulator
}
else
{
llmesh.lodLevels[key] = this.parseLODLevel(mesh['result']);
}
}
}
return llmesh;
}
static parseSkin(mesh: any): LLSkin
{
if (!mesh['joint_names'])
{
throw new Error('Joint names missing from skin');
}
if (!mesh['bind_shape_matrix'])
{
throw new Error('Bind shape matrix missing from skin');
}
if (!mesh['inverse_bind_matrix'])
{
throw new Error('Inverse bind matrix missing from skin');
}
const skin: LLSkin = {
jointNames: mesh['joint_names'],
bindShapeMatrix: new mat4(mesh['bind_shape_matrix']),
inverseBindMatrix: []
};
if (mesh['inverse_bind_matrix'])
{
skin.inverseBindMatrix = [];
for (const inv of mesh['inverse_bind_matrix'])
{
skin.inverseBindMatrix.push(new mat4(inv));
}
}
if (mesh['alt_inverse_bind_matrix'])
{
skin.altInverseBindMatrix = [];
for (const inv of mesh['alt_inverse_bind_matrix'])
{
skin.altInverseBindMatrix.push(new mat4(inv));
}
}
if (mesh['pelvis_offset'])
{
skin.pelvisOffset = new mat4(mesh['pelvis_offset']);
}
return skin;
}
static fixReal(arr: number[]): number[]
{
const newArr = [];
for (let num of arr)
{
if ((num >> 0) === num && !((num === 0) && ((1 / num) === -Infinity)))
{
num += 0.0000000001;
}
newArr.push(num);
}
return newArr;
}
static parsePhysicsConvex(mesh: any): LLPhysicsConvex
{
const conv: LLPhysicsConvex = {
boundingVerts: [],
domain: {
min: new Vector3([-0.5, -0.5, -0.5]),
max: new Vector3([0.5, 0.5, 0.5])
}
};
if (mesh['Min'])
{
conv.domain.min.x = mesh['Min'][0];
conv.domain.min.y = mesh['Min'][1];
conv.domain.min.z = mesh['Min'][2];
}
if (mesh['Max'])
{
conv.domain.max.x = mesh['Max'][0];
conv.domain.max.y = mesh['Max'][1];
conv.domain.max.z = mesh['Max'][2];
}
if (mesh['HullList'])
{
if (!mesh['Positions'])
{
throw new Error('Positions must be supplied if hull list is present');
}
conv.positions = this.decodeByteDomain3(mesh['Positions'].toArray(), conv.domain.min, conv.domain.max);
conv.hullList = mesh['HullList'].toArray();
if (conv.hullList === undefined)
{
throw new Error('HullList undefined');
}
else
{
let totalPoints = 0;
for (const hull of conv.hullList)
{
totalPoints += hull;
}
if (conv.positions.length !== totalPoints)
{
throw new Error('Hull list expected number of points does not match number of positions: ' + totalPoints + ' vs ' + conv.positions.length);
}
}
}
if (!mesh['BoundingVerts'])
{
throw new Error('BoundingVerts is required');
}
conv.boundingVerts = this.decodeByteDomain3(mesh['BoundingVerts'].toArray(), conv.domain.min, conv.domain.max);
return conv;
}
static parseLODLevel(mesh: any): LLSubMesh[]
{
const list: LLSubMesh[] = [];
for (const submesh of mesh)
{
const decoded: LLSubMesh = {
positionDomain: {
min: new Vector3([-0.5, -0.5, -0.5]),
max: new Vector3([0.5, 0.5, 0.5])
}
};
if (submesh['NoGeometry'])
{
decoded.noGeometry = true;
list.push(decoded);
}
else
{
decoded.position = [];
if (!submesh['Position'])
{
throw new Error('Submesh does not contain position data');
}
if (decoded.positionDomain !== undefined)
{
if (submesh['PositionDomain'])
{
if (submesh['PositionDomain']['Max'] !== undefined)
{
const dom = submesh['PositionDomain']['Max'];
decoded.positionDomain.max.x = dom[0];
decoded.positionDomain.max.y = dom[1];
decoded.positionDomain.max.z = dom[2];
}
if (submesh['PositionDomain']['Min'] !== undefined)
{
const dom = submesh['PositionDomain']['Min'];
decoded.positionDomain.min.x = dom[0];
decoded.positionDomain.min.y = dom[1];
decoded.positionDomain.min.z = dom[2];
}
}
decoded.position = this.decodeByteDomain3(submesh['Position'].toArray(), decoded.positionDomain.min, decoded.positionDomain.max);
}
if (submesh['Normal'])
{
decoded.normal = this.decodeByteDomain3(submesh['Normal'].toArray(), new Vector3([-1.0, -1.0, -1.0]), new Vector3([1.0, 1.0, 1.0]));
if (decoded.normal.length !== decoded.position.length)
{
throw new Error('Normal length does not match vertex position length');
}
}
if (submesh['TexCoord0'])
{
decoded.texCoord0Domain = {
min: new Vector2([-0.5, -0.5]),
max: new Vector2([0.5, 0.5])
};
if (submesh['TexCoord0Domain'])
{
if (submesh['TexCoord0Domain']['Max'] !== undefined)
{
const dom = submesh['TexCoord0Domain']['Max'];
decoded.texCoord0Domain.max.x = dom[0];
decoded.texCoord0Domain.max.y = dom[1];
}
if (submesh['TexCoord0Domain']['Min'] !== undefined)
{
const dom = submesh['TexCoord0Domain']['Min'];
decoded.texCoord0Domain.min.x = dom[0];
decoded.texCoord0Domain.min.y = dom[1];
}
}
else
{
throw new Error('TexCoord0Domain is required if Texcoord0 is present');
}
decoded.texCoord0 = this.decodeByteDomain2(submesh['TexCoord0'].toArray(), decoded.texCoord0Domain.min, decoded.texCoord0Domain.max);
}
if (!submesh['TriangleList'])
{
throw new Error('TriangleList is required');
}
const indexBuf = new Buffer(submesh['TriangleList'].toArray());
decoded.triangleList = [];
for (let pos = 0; pos < indexBuf.length; pos = pos + 2)
{
const vertIndex = indexBuf.readUInt16LE(pos);
if (vertIndex >= decoded.position.length)
{
throw new Error('Vertex index out of range: ' + vertIndex)
}
decoded.triangleList.push(vertIndex);
}
if (submesh['Weights'])
{
const skinBuf = new Buffer(submesh['Weights'].toArray());
decoded.weights = [];
let pos = 0;
while (pos < skinBuf.length)
{
const entry: {[key: number]: number} = {};
for (let x = 0; x < 4; x++)
{
const jointNum = skinBuf.readUInt8(pos++);
if (jointNum === 0xFF)
{
break;
}
const value = skinBuf.readUInt16LE(pos); pos = pos + 2;
entry[jointNum] = value;
}
decoded.weights.push(entry);
}
if (decoded.weights.length !== decoded.position.length)
{
throw new Error('Weight list differs in length from position list');
}
}
list.push(decoded);
}
}
return list;
}
static decodeByteDomain3(posArray: number[], minDomain: Vector3, maxDomain: Vector3): Vector3[]
{
const result: Vector3[] = [];
const buf = new Buffer(posArray);
for (let idx = 0; idx < posArray.length; idx = idx + 6)
{
const posX = this.normalizeDomain(buf.readUInt16LE(idx), minDomain.x, maxDomain.x);
const posY = this.normalizeDomain(buf.readUInt16LE(idx + 2), minDomain.y, maxDomain.y);
const posZ = this.normalizeDomain(buf.readUInt16LE(idx + 4), minDomain.z, maxDomain.z);
result.push(new Vector3([posX, posY, posZ]));
}
return result;
}
static decodeByteDomain2(posArray: number[], minDomain: Vector2, maxDomain: Vector2): Vector2[]
{
const result: Vector2[] = [];
const buf = new Buffer(posArray);
for (let idx = 0; idx < posArray.length; idx = idx + 4)
{
const posX = this.normalizeDomain(buf.readUInt16LE(idx), minDomain.x, maxDomain.x);
const posY = this.normalizeDomain(buf.readUInt16LE(idx + 2), minDomain.y, maxDomain.y);
result.push(new Vector2([posX, posY]));
}
return result;
}
static normalizeDomain(value: number, min: number, max: number)
{
return ((value / 65535) * (max - min)) + min;
}
static inflate(buf: Buffer): Promise<Buffer>
{
return new Promise<Buffer>((resolve, reject) =>
{
zlib.inflate(buf, (error: (Error| null), result: Buffer) =>
{
if (error)
{
reject(error)
}
else
{
resolve(result);
}
})
});
}
static deflate(buf: Buffer): Promise<Buffer>
{
return new Promise<Buffer>((resolve, reject) =>
{
zlib.deflate(buf, { level: 9}, (error: (Error| null), result: Buffer) =>
{
if (error)
{
reject(error)
}
else
{
resolve(result);
}
})
});
}
private encodeSubMesh(mesh: LLSubMesh)
{
const data: {
NoGeometry?: true,
Position?: any, // LLSD.Binary
PositionDomain?: {
Min: number[],
Max: number[]
},
Normal?: any, // LLSD.Binary
TexCoord0?: any, // LLSD.Binary
TexCoord0Domain?: {
Min: number[],
Max: number[]
},
TriangleList?: any, // LLSD.Binary
Weights?: any // LLSD.Binary
} = {};
if (mesh.noGeometry === true)
{
data.NoGeometry = true;
return data;
}
if (!mesh.position)
{
throw new Error('No position data when encoding submesh');
}
if (mesh.positionDomain !== undefined)
{
data.Position = new LLSD.Binary(Array.from(this.expandFromDomain(mesh.position, mesh.positionDomain.min, mesh.positionDomain.max)));
data.PositionDomain = {
Min: LLMesh.fixReal(mesh.positionDomain.min.toArray()),
Max: LLMesh.fixReal(mesh.positionDomain.max.toArray())
};
}
if (mesh.texCoord0 && mesh.texCoord0Domain !== undefined)
{
data.TexCoord0 = new LLSD.Binary(Array.from(this.expandFromDomain(mesh.texCoord0, mesh.texCoord0Domain.min, mesh.texCoord0Domain.max)));
data.TexCoord0Domain = {
Min: LLMesh.fixReal(mesh.texCoord0Domain.min.toArray()),
Max: LLMesh.fixReal(mesh.texCoord0Domain.max.toArray())
};
}
if (mesh.normal)
{
data.Normal = new LLSD.Binary(Array.from(this.expandFromDomain(mesh.normal, new Vector3([-1.0, -1.0, -1.0]), new Vector3([1.0, 1.0, 1.0]))));
}
if (mesh.triangleList)
{
const triangles = Buffer.allocUnsafe(mesh.triangleList.length * 2);
let pos = 0;
for (let x = 0; x < mesh.triangleList.length; x++)
{
triangles.writeUInt16LE(mesh.triangleList[x], pos); pos = pos + 2;
}
data.TriangleList = new LLSD.Binary(Array.from(triangles));
}
else
{
throw new Error('Triangle list is required');
}
if (mesh.weights)
{
// Calculate how much space we need
let spaceNeeded = 0;
for (const weight of mesh.weights)
{
const keys = Object.keys(weight);
spaceNeeded = spaceNeeded + keys.length * 3;
if (keys.length < 4)
{
spaceNeeded = spaceNeeded + 1;
}
}
const weightBuff = Buffer.allocUnsafe(spaceNeeded);
let pos = 0;
for (const weight of mesh.weights)
{
const keys = Object.keys(weight);
for (const jointID of keys)
{
weightBuff.writeUInt8(parseInt(jointID, 10), pos++);
weightBuff.writeUInt16LE(weight[parseInt(jointID, 10)], pos); pos = pos + 2;
}
if (keys.length < 4)
{
weightBuff.writeUInt8(0xFF, pos++);
}
}
data.Weights = new LLSD.Binary(Array.from(weightBuff));
}
return data;
}
private expandFromDomain(data: Vector3[] | Vector2[], domainMin: Vector3 | Vector2, domainMax: Vector3 | Vector2)
{
let length = 4;
if (data.length > 0 && data[0] instanceof Vector3)
{
length = 6;
}
const buf = Buffer.allocUnsafe(data.length * length);
let pos = 0;
for (const c of data)
{
const coord: Vector3 | Vector2 = c;
const sizeX = domainMax.x - domainMin.x;
const newX = Math.round(((coord.x - domainMin.x) / sizeX) * 65535);
const sizeY = domainMax.y - domainMin.y;
const newY = Math.round(((coord.y - domainMin.y) / sizeY) * 65535);
buf.writeUInt16LE(newX, pos); pos = pos + 2;
buf.writeUInt16LE(newY, pos); pos = pos + 2;
if (coord instanceof Vector3 && domainMin instanceof Vector3 && domainMax instanceof Vector3)
{
const sizeZ = domainMax.z - domainMin.z;
const newZ = Math.round(((coord.z - domainMin.z) / sizeZ) * 65535);
buf.writeUInt16LE(newZ, pos); pos = pos + 2;
}
}
return buf;
}
private async encodeLODLevel(name: string, submeshes: LLSubMesh[]): Promise<Buffer>
{
const smList = [];
for (const sub of submeshes)
{
smList.push(this.encodeSubMesh(sub))
}
const mesh = LLSD.LLSD.formatBinary(smList);
return await LLMesh.deflate(Buffer.from(mesh.toArray()));
}
private async encodePhysicsConvex(conv: LLPhysicsConvex): Promise<Buffer>
{
const llsd: {
'HullList'?: any,
'Positions'?: any,
'BoundingVerts'?: any,
'Min': number[],
'Max': number[];
} = {
Min: LLMesh.fixReal(conv.domain.min.toArray()),
Max: LLMesh.fixReal(conv.domain.max.toArray())
};
const sizeX = conv.domain.max.x - conv.domain.min.x;
const sizeY = conv.domain.max.y - conv.domain.min.y;
const sizeZ = conv.domain.max.z - conv.domain.min.z;
if (conv.hullList)
{
if (!conv.positions)
{
throw new Error('Positions must be present if hullList is set.')
}
llsd.HullList = new LLSD.Binary(conv.hullList);
const buf = Buffer.allocUnsafe(conv.positions.length * 6);
let pos = 0;
for (const vec of conv.positions)
{
buf.writeUInt16LE(Math.round(((vec.x - conv.domain.min.x) / sizeX) * 65535), pos); pos = pos + 2;
buf.writeUInt16LE(Math.round(((vec.y - conv.domain.min.y) / sizeY) * 65535), pos); pos = pos + 2;
buf.writeUInt16LE(Math.round(((vec.z - conv.domain.min.z) / sizeZ) * 65535), pos); pos = pos + 2;
}
llsd.Positions = new LLSD.Binary(Array.from(buf));
}
{
const buf = Buffer.allocUnsafe(conv.boundingVerts.length * 6);
let pos = 0;
for (const vec of conv.boundingVerts)
{
buf.writeUInt16LE(Math.round(((vec.x - conv.domain.min.x) / sizeX)) * 65535, pos);
pos = pos + 2;
buf.writeUInt16LE(Math.round(((vec.y - conv.domain.min.y) / sizeY)) * 65535, pos);
pos = pos + 2;
buf.writeUInt16LE(Math.round(((vec.z - conv.domain.min.z) / sizeZ)) * 65535, pos);
pos = pos + 2;
}
llsd.BoundingVerts = new LLSD.Binary(Array.from(buf));
}
const mesh = LLSD.LLSD.formatBinary(llsd);
return await LLMesh.deflate(Buffer.from(mesh.toArray()));
}
private async encodeSkin(skin: LLSkin): Promise<Buffer>
{
const llsd: {[key: string]: any} = {};
llsd['joint_names'] = skin.jointNames;
llsd['bind_shape_matrix'] = skin.bindShapeMatrix.toArray();
llsd['inverse_bind_matrix'] = [];
for (const matrix of skin.inverseBindMatrix)
{
llsd['inverse_bind_matrix'].push(matrix.toArray())
}
if (skin.altInverseBindMatrix)
{
llsd['alt_inverse_bind_matrix'] = [];
for (const matrix of skin.altInverseBindMatrix)
{
llsd['alt_inverse_bind_matrix'].push(matrix.toArray())
}
}
if (skin.pelvisOffset)
{
llsd['pelvis_offset'] = skin.pelvisOffset.toArray();
}
const mesh = LLSD.LLSD.formatBinary(llsd);
return await LLMesh.deflate(Buffer.from(mesh.toArray()));
}
async toAsset(): Promise<Buffer>
{
const llsd: {[key: string]: any} = {
'creator': new LLSD.UUID(this.creatorID.toString()),
'version': this.version,
'date': null
};
let offset = 0;
const bufs = [];
for (const lod of Object.keys(this.lodLevels))
{
const lodBlob = await this.encodeLODLevel(lod, this.lodLevels[lod]);
llsd[lod] = {
'offset': offset,
'size': lodBlob.length
};
offset += lodBlob.length;
bufs.push(lodBlob);
}
if (this.physicsConvex)
{
const physBlob = await this.encodePhysicsConvex(this.physicsConvex);
llsd['physics_convex'] = {
'offset': offset,
'size': physBlob.length
};
offset += physBlob.length;
bufs.push(physBlob);
}
if (this.skin)
{
const skinBlob = await this.encodeSkin(this.skin);
llsd['skin'] = {
'offset': offset,
'size': skinBlob.length
};
offset += skinBlob.length;
bufs.push(skinBlob);
}
bufs.unshift(Buffer.from(LLSD.LLSD.formatBinary(llsd).toArray()));
return Buffer.concat(bufs);
}
}

View File

@@ -39,4 +39,10 @@ export class LightData
buf.writeFloatLE(this.Cutoff, pos); pos = pos + 4;
buf.writeFloatLE(this.Falloff, pos);
}
getBuffer(): Buffer
{
const buf = Buffer.allocUnsafe(16);
this.writeToBuffer(buf, 0);
return buf;
}
}

View File

@@ -20,4 +20,10 @@ export class LightImageData
this.texture.writeToBuffer(buf, pos); pos = pos + 16;
this.params.writeToBuffer(buf, pos, false);
}
getBuffer(): Buffer
{
const buf = Buffer.allocUnsafe(28);
this.writeToBuffer(buf, 0);
return buf;
}
}

View File

@@ -23,4 +23,10 @@ export class MeshData
this.meshData.writeToBuffer(buf, pos); pos = pos + 16;
buf.writeUInt8(this.type, pos);
}
getBuffer(): Buffer
{
const buf = Buffer.allocUnsafe(17);
this.writeToBuffer(buf, 0);
return buf;
}
}

View File

@@ -23,4 +23,10 @@ export class SculptData
this.texture.writeToBuffer(buf, pos); pos = pos + 16;
buf.writeUInt8(this.type, pos);
}
getBuffer(): Buffer
{
const buf = Buffer.allocUnsafe(17);
this.writeToBuffer(buf, 0);
return buf;
}
}

View File

@@ -0,0 +1,12 @@
import {Vector3} from '../../Vector3';
export interface LLPhysicsConvex
{
hullList?: number[];
positions?: Vector3[];
boundingVerts: Vector3[];
domain: {
min: Vector3,
max: Vector3
}
}

View File

@@ -0,0 +1,10 @@
import {mat4} from '../../../tsm/mat4';
export interface LLSkin
{
jointNames: string[];
bindShapeMatrix: mat4;
inverseBindMatrix: mat4[];
altInverseBindMatrix?: mat4[];
pelvisOffset?: mat4;
}

View File

@@ -0,0 +1,21 @@
import {Vector3} from '../../Vector3';
import {Vector2} from '../../Vector2';
export interface LLSubMesh
{
noGeometry?: true,
position?: Vector3[],
positionDomain?: {
min: Vector3,
max: Vector3
},
normal?: Vector3[],
texCoord0?: Vector2[],
texCoord0Domain?: {
min: Vector2,
max: Vector2
}
triangleList?: number[],
weights?: {[key: number]: number}[],
}