- Mesh upload support
- LLMesh asset decoding and encoding (inc. LLPhysicsConvex, LLSkin, LLSubMesh) - Query inventory folder by type - onSelectedObject event - fetchInventoryItem command - Fix packing/unpacking of object shape - Time sync with SimulatorViewerTimeMessage - Changed several classes to a .from style rather than setting up in the constructor (exception friendly) - Whole bunch of other improvements - Object building
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@@ -23,4 +23,10 @@ export class SculptData
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this.texture.writeToBuffer(buf, pos); pos = pos + 16;
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buf.writeUInt8(this.type, pos);
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}
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getBuffer(): Buffer
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{
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const buf = Buffer.allocUnsafe(17);
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this.writeToBuffer(buf, 0);
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return buf;
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}
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}
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