- Mesh upload support

- LLMesh asset decoding and encoding (inc. LLPhysicsConvex, LLSkin, LLSubMesh)
- Query inventory folder by type
- onSelectedObject event
- fetchInventoryItem command
- Fix packing/unpacking of object shape
- Time sync with SimulatorViewerTimeMessage
- Changed several classes to a .from style rather than setting up in the constructor (exception friendly)
- Whole bunch of other improvements
- Object building
This commit is contained in:
Casper Warden
2018-11-15 03:10:14 +00:00
parent 0b4960eb4f
commit 76b080757b
37 changed files with 2864 additions and 415 deletions

View File

@@ -0,0 +1,21 @@
import {Vector3} from '../../Vector3';
import {Vector2} from '../../Vector2';
export interface LLSubMesh
{
noGeometry?: true,
position?: Vector3[],
positionDomain?: {
min: Vector3,
max: Vector3
},
normal?: Vector3[],
texCoord0?: Vector2[],
texCoord0Domain?: {
min: Vector2,
max: Vector2
}
triangleList?: number[],
weights?: {[key: number]: number}[],
}