UDP Circuit basics, message changes
This commit is contained in:
446
lib/classes/messages/ChildAgentUpdate.ts
Normal file
446
lib/classes/messages/ChildAgentUpdate.ts
Normal file
@@ -0,0 +1,446 @@
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// This file has been automatically generated by writeMessageClasses.js
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import {UUID} from '../UUID';
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import {Vector3} from '../Vector3';
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import Long = require('long');
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import {Quaternion} from '../Quaternion';
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import {MessageFlags} from '../../enums/MessageFlags';
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import {MessageBase} from '../MessageBase';
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import {Message} from '../../enums/Message';
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export class ChildAgentUpdateMessage implements MessageBase
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{
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name = 'ChildAgentUpdate';
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messageFlags = MessageFlags.Trusted | MessageFlags.Zerocoded | MessageFlags.FrequencyHigh;
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id = Message.ChildAgentUpdate;
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AgentData: {
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RegionHandle: Long;
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ViewerCircuitCode: number;
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AgentID: UUID;
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SessionID: UUID;
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AgentPos: Vector3;
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AgentVel: Vector3;
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Center: Vector3;
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Size: Vector3;
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AtAxis: Vector3;
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LeftAxis: Vector3;
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UpAxis: Vector3;
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ChangedGrid: boolean;
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Far: number;
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Aspect: number;
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Throttles: string;
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LocomotionState: number;
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HeadRotation: Quaternion;
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BodyRotation: Quaternion;
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ControlFlags: number;
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EnergyLevel: number;
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GodLevel: number;
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AlwaysRun: boolean;
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PreyAgent: UUID;
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AgentAccess: number;
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AgentTextures: string;
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ActiveGroupID: UUID;
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};
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GroupData: {
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GroupID: UUID;
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GroupPowers: Long;
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AcceptNotices: boolean;
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}[];
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AnimationData: {
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Animation: UUID;
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ObjectID: UUID;
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}[];
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GranterBlock: {
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GranterID: UUID;
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}[];
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NVPairData: {
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NVPairs: string;
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}[];
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VisualParam: {
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ParamValue: number;
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}[];
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AgentAccess: {
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AgentLegacyAccess: number;
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AgentMaxAccess: number;
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}[];
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AgentInfo: {
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Flags: number;
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}[];
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AgentInventoryHost: {
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InventoryHost: string;
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}[];
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getSize(): number
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{
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return (this.AgentData['Throttles'].length + 1 + this.AgentData['AgentTextures'].length + 2) + ((25) * this.GroupData.length) + ((32) * this.AnimationData.length) + ((16) * this.GranterBlock.length) + ((this.calculateVarVarSize(this.NVPairData, 'NVPairs', 2)) * this.NVPairData.length) + ((1) * this.VisualParam.length) + ((2) * this.AgentAccess.length) + ((4) * this.AgentInfo.length) + ((this.calculateVarVarSize(this.AgentInventoryHost, 'InventoryHost', 1)) * this.AgentInventoryHost.length) + 216;
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}
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calculateVarVarSize(block: object[], paramName: string, extraPerVar: number): number
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{
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let size = 0;
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block.forEach((bl: any) =>
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{
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size += bl[paramName].length + extraPerVar;
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});
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return size;
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}
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writeToBuffer(buf: Buffer, pos: number): number
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{
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const startPos = pos;
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buf.writeInt32LE(this.AgentData['RegionHandle'].low, pos);
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pos += 4;
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buf.writeInt32LE(this.AgentData['RegionHandle'].high, pos);
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pos += 4;
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buf.writeUInt32LE(this.AgentData['ViewerCircuitCode'], pos);
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pos += 4;
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this.AgentData['AgentID'].writeToBuffer(buf, pos);
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pos += 16;
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this.AgentData['SessionID'].writeToBuffer(buf, pos);
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pos += 16;
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this.AgentData['AgentPos'].writeToBuffer(buf, pos, false);
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pos += 12;
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this.AgentData['AgentVel'].writeToBuffer(buf, pos, false);
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pos += 12;
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this.AgentData['Center'].writeToBuffer(buf, pos, false);
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pos += 12;
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this.AgentData['Size'].writeToBuffer(buf, pos, false);
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pos += 12;
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this.AgentData['AtAxis'].writeToBuffer(buf, pos, false);
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pos += 12;
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this.AgentData['LeftAxis'].writeToBuffer(buf, pos, false);
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pos += 12;
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this.AgentData['UpAxis'].writeToBuffer(buf, pos, false);
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pos += 12;
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buf.writeUInt8((this.AgentData['ChangedGrid']) ? 1 : 0, pos++);
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buf.writeFloatLE(this.AgentData['Far'], pos);
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pos += 4;
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buf.writeFloatLE(this.AgentData['Aspect'], pos);
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pos += 4;
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buf.writeUInt8(this.AgentData['Throttles'].length, pos++);
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buf.write(this.AgentData['Throttles'], pos);
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pos += this.AgentData['Throttles'].length;
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buf.writeUInt32LE(this.AgentData['LocomotionState'], pos);
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pos += 4;
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this.AgentData['HeadRotation'].writeToBuffer(buf, pos);
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pos += 12;
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this.AgentData['BodyRotation'].writeToBuffer(buf, pos);
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pos += 12;
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buf.writeUInt32LE(this.AgentData['ControlFlags'], pos);
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pos += 4;
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buf.writeFloatLE(this.AgentData['EnergyLevel'], pos);
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pos += 4;
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buf.writeUInt8(this.AgentData['GodLevel'], pos++);
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buf.writeUInt8((this.AgentData['AlwaysRun']) ? 1 : 0, pos++);
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this.AgentData['PreyAgent'].writeToBuffer(buf, pos);
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pos += 16;
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buf.writeUInt8(this.AgentData['AgentAccess'], pos++);
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buf.writeUInt16LE(this.AgentData['AgentTextures'].length, pos);
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pos += 2;
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buf.write(this.AgentData['AgentTextures'], pos);
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pos += this.AgentData['AgentTextures'].length;
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this.AgentData['ActiveGroupID'].writeToBuffer(buf, pos);
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pos += 16;
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let count = this.GroupData.length;
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buf.writeUInt8(this.GroupData.length, pos++);
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for (let i = 0; i < count; i++)
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{
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this.GroupData[i]['GroupID'].writeToBuffer(buf, pos);
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pos += 16;
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buf.writeInt32LE(this.GroupData[i]['GroupPowers'].low, pos);
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pos += 4;
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buf.writeInt32LE(this.GroupData[i]['GroupPowers'].high, pos);
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pos += 4;
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buf.writeUInt8((this.GroupData[i]['AcceptNotices']) ? 1 : 0, pos++);
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}
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count = this.AnimationData.length;
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buf.writeUInt8(this.AnimationData.length, pos++);
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for (let i = 0; i < count; i++)
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{
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this.AnimationData[i]['Animation'].writeToBuffer(buf, pos);
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pos += 16;
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this.AnimationData[i]['ObjectID'].writeToBuffer(buf, pos);
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pos += 16;
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}
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count = this.GranterBlock.length;
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buf.writeUInt8(this.GranterBlock.length, pos++);
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for (let i = 0; i < count; i++)
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{
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this.GranterBlock[i]['GranterID'].writeToBuffer(buf, pos);
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pos += 16;
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}
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count = this.NVPairData.length;
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buf.writeUInt8(this.NVPairData.length, pos++);
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for (let i = 0; i < count; i++)
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{
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buf.writeUInt16LE(this.NVPairData[i]['NVPairs'].length, pos);
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pos += 2;
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buf.write(this.NVPairData[i]['NVPairs'], pos);
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pos += this.NVPairData[i]['NVPairs'].length;
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}
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count = this.VisualParam.length;
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buf.writeUInt8(this.VisualParam.length, pos++);
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for (let i = 0; i < count; i++)
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{
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buf.writeUInt8(this.VisualParam[i]['ParamValue'], pos++);
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}
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count = this.AgentAccess.length;
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buf.writeUInt8(this.AgentAccess.length, pos++);
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for (let i = 0; i < count; i++)
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{
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buf.writeUInt8(this.AgentAccess[i]['AgentLegacyAccess'], pos++);
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buf.writeUInt8(this.AgentAccess[i]['AgentMaxAccess'], pos++);
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}
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count = this.AgentInfo.length;
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buf.writeUInt8(this.AgentInfo.length, pos++);
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for (let i = 0; i < count; i++)
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{
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buf.writeUInt32LE(this.AgentInfo[i]['Flags'], pos);
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pos += 4;
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}
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count = this.AgentInventoryHost.length;
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buf.writeUInt8(this.AgentInventoryHost.length, pos++);
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for (let i = 0; i < count; i++)
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{
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buf.writeUInt8(this.AgentInventoryHost[i]['InventoryHost'].length, pos++);
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buf.write(this.AgentInventoryHost[i]['InventoryHost'], pos);
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pos += this.AgentInventoryHost[i]['InventoryHost'].length;
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}
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return pos - startPos;
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}
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readFromBuffer(buf: Buffer, pos: number): number
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{
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const startPos = pos;
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let varLength = 0;
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const newObjAgentData: {
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RegionHandle: Long,
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ViewerCircuitCode: number,
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AgentID: UUID,
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SessionID: UUID,
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AgentPos: Vector3,
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AgentVel: Vector3,
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Center: Vector3,
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Size: Vector3,
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AtAxis: Vector3,
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LeftAxis: Vector3,
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UpAxis: Vector3,
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ChangedGrid: boolean,
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Far: number,
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Aspect: number,
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Throttles: string,
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LocomotionState: number,
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HeadRotation: Quaternion,
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BodyRotation: Quaternion,
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ControlFlags: number,
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EnergyLevel: number,
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GodLevel: number,
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AlwaysRun: boolean,
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PreyAgent: UUID,
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AgentAccess: number,
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AgentTextures: string,
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ActiveGroupID: UUID
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} = {
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RegionHandle: Long.ZERO,
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ViewerCircuitCode: 0,
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AgentID: UUID.zero(),
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SessionID: UUID.zero(),
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AgentPos: Vector3.getZero(),
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AgentVel: Vector3.getZero(),
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Center: Vector3.getZero(),
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Size: Vector3.getZero(),
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AtAxis: Vector3.getZero(),
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LeftAxis: Vector3.getZero(),
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UpAxis: Vector3.getZero(),
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ChangedGrid: false,
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Far: 0,
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Aspect: 0,
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Throttles: '',
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LocomotionState: 0,
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HeadRotation: Quaternion.getIdentity(),
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BodyRotation: Quaternion.getIdentity(),
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ControlFlags: 0,
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EnergyLevel: 0,
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GodLevel: 0,
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AlwaysRun: false,
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PreyAgent: UUID.zero(),
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AgentAccess: 0,
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AgentTextures: '',
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ActiveGroupID: UUID.zero()
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};
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newObjAgentData['RegionHandle'] = new Long(buf.readInt32LE(pos), buf.readInt32LE(pos+4));
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pos += 8;
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newObjAgentData['ViewerCircuitCode'] = buf.readUInt32LE(pos);
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pos += 4;
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newObjAgentData['AgentID'] = new UUID(buf, pos);
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pos += 16;
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newObjAgentData['SessionID'] = new UUID(buf, pos);
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pos += 16;
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newObjAgentData['AgentPos'] = new Vector3(buf, pos, false);
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pos += 12;
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newObjAgentData['AgentVel'] = new Vector3(buf, pos, false);
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pos += 12;
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newObjAgentData['Center'] = new Vector3(buf, pos, false);
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pos += 12;
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newObjAgentData['Size'] = new Vector3(buf, pos, false);
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pos += 12;
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newObjAgentData['AtAxis'] = new Vector3(buf, pos, false);
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pos += 12;
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newObjAgentData['LeftAxis'] = new Vector3(buf, pos, false);
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pos += 12;
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newObjAgentData['UpAxis'] = new Vector3(buf, pos, false);
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pos += 12;
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newObjAgentData['ChangedGrid'] = (buf.readUInt8(pos++) === 1);
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newObjAgentData['Far'] = buf.readFloatLE(pos);
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pos += 4;
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newObjAgentData['Aspect'] = buf.readFloatLE(pos);
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pos += 4;
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varLength = buf.readUInt8(pos++);
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newObjAgentData['Throttles'] = buf.toString('utf8', pos, pos + (varLength - 1));
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pos += varLength;
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newObjAgentData['LocomotionState'] = buf.readUInt32LE(pos);
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pos += 4;
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newObjAgentData['HeadRotation'] = new Quaternion(buf, pos);
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pos += 12;
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newObjAgentData['BodyRotation'] = new Quaternion(buf, pos);
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pos += 12;
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newObjAgentData['ControlFlags'] = buf.readUInt32LE(pos);
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pos += 4;
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newObjAgentData['EnergyLevel'] = buf.readFloatLE(pos);
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pos += 4;
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newObjAgentData['GodLevel'] = buf.readUInt8(pos++);
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newObjAgentData['AlwaysRun'] = (buf.readUInt8(pos++) === 1);
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newObjAgentData['PreyAgent'] = new UUID(buf, pos);
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pos += 16;
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newObjAgentData['AgentAccess'] = buf.readUInt8(pos++);
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varLength = buf.readUInt16LE(pos);
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pos += 2;
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newObjAgentData['AgentTextures'] = buf.toString('utf8', pos, pos + (varLength - 1));
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pos += varLength;
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newObjAgentData['ActiveGroupID'] = new UUID(buf, pos);
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pos += 16;
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this.AgentData = newObjAgentData;
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let count = buf.readUInt8(pos++);
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this.GroupData = [];
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for (let i = 0; i < count; i++)
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{
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const newObjGroupData: {
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GroupID: UUID,
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GroupPowers: Long,
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AcceptNotices: boolean
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} = {
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GroupID: UUID.zero(),
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GroupPowers: Long.ZERO,
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AcceptNotices: false
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};
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newObjGroupData['GroupID'] = new UUID(buf, pos);
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pos += 16;
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newObjGroupData['GroupPowers'] = new Long(buf.readInt32LE(pos), buf.readInt32LE(pos+4));
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pos += 8;
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newObjGroupData['AcceptNotices'] = (buf.readUInt8(pos++) === 1);
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this.GroupData.push(newObjGroupData);
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}
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count = buf.readUInt8(pos++);
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this.AnimationData = [];
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for (let i = 0; i < count; i++)
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{
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const newObjAnimationData: {
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Animation: UUID,
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ObjectID: UUID
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} = {
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Animation: UUID.zero(),
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ObjectID: UUID.zero()
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};
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newObjAnimationData['Animation'] = new UUID(buf, pos);
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pos += 16;
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newObjAnimationData['ObjectID'] = new UUID(buf, pos);
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pos += 16;
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this.AnimationData.push(newObjAnimationData);
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}
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count = buf.readUInt8(pos++);
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this.GranterBlock = [];
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for (let i = 0; i < count; i++)
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{
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const newObjGranterBlock: {
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GranterID: UUID
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} = {
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GranterID: UUID.zero()
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};
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newObjGranterBlock['GranterID'] = new UUID(buf, pos);
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pos += 16;
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this.GranterBlock.push(newObjGranterBlock);
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}
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count = buf.readUInt8(pos++);
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this.NVPairData = [];
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for (let i = 0; i < count; i++)
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{
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const newObjNVPairData: {
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NVPairs: string
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} = {
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NVPairs: ''
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};
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varLength = buf.readUInt16LE(pos);
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pos += 2;
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newObjNVPairData['NVPairs'] = buf.toString('utf8', pos, pos + (varLength - 1));
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pos += varLength;
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this.NVPairData.push(newObjNVPairData);
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}
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count = buf.readUInt8(pos++);
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this.VisualParam = [];
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for (let i = 0; i < count; i++)
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{
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const newObjVisualParam: {
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ParamValue: number
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} = {
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ParamValue: 0
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};
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newObjVisualParam['ParamValue'] = buf.readUInt8(pos++);
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this.VisualParam.push(newObjVisualParam);
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}
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count = buf.readUInt8(pos++);
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this.AgentAccess = [];
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for (let i = 0; i < count; i++)
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{
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const newObjAgentAccess: {
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AgentLegacyAccess: number,
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AgentMaxAccess: number
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} = {
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AgentLegacyAccess: 0,
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AgentMaxAccess: 0
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};
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newObjAgentAccess['AgentLegacyAccess'] = buf.readUInt8(pos++);
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newObjAgentAccess['AgentMaxAccess'] = buf.readUInt8(pos++);
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this.AgentAccess.push(newObjAgentAccess);
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}
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count = buf.readUInt8(pos++);
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this.AgentInfo = [];
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for (let i = 0; i < count; i++)
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{
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const newObjAgentInfo: {
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Flags: number
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} = {
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Flags: 0
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};
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newObjAgentInfo['Flags'] = buf.readUInt32LE(pos);
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pos += 4;
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this.AgentInfo.push(newObjAgentInfo);
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}
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count = buf.readUInt8(pos++);
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this.AgentInventoryHost = [];
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for (let i = 0; i < count; i++)
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{
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const newObjAgentInventoryHost: {
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InventoryHost: string
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} = {
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InventoryHost: ''
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};
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varLength = buf.readUInt8(pos++);
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newObjAgentInventoryHost['InventoryHost'] = buf.toString('utf8', pos, pos + (varLength - 1));
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pos += varLength;
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this.AgentInventoryHost.push(newObjAgentInventoryHost);
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}
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return pos - startPos;
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}
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}
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Reference in New Issue
Block a user