UDP Circuit basics, message changes
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63
lib/classes/messages/EnableSimulator.ts
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63
lib/classes/messages/EnableSimulator.ts
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// This file has been automatically generated by writeMessageClasses.js
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import {IPAddress} from '../IPAddress';
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import Long = require('long');
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import {MessageFlags} from '../../enums/MessageFlags';
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import {MessageBase} from '../MessageBase';
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import {Message} from '../../enums/Message';
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export class EnableSimulatorMessage implements MessageBase
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{
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name = 'EnableSimulator';
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messageFlags = MessageFlags.Trusted | MessageFlags.Blacklisted | MessageFlags.FrequencyLow;
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id = Message.EnableSimulator;
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SimulatorInfo: {
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Handle: Long;
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IP: IPAddress;
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Port: number;
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};
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getSize(): number
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{
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return 14;
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}
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writeToBuffer(buf: Buffer, pos: number): number
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{
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const startPos = pos;
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buf.writeInt32LE(this.SimulatorInfo['Handle'].low, pos);
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pos += 4;
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buf.writeInt32LE(this.SimulatorInfo['Handle'].high, pos);
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pos += 4;
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this.SimulatorInfo['IP'].writeToBuffer(buf, pos);
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pos += 4;
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buf.writeUInt16LE(this.SimulatorInfo['Port'], pos);
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pos += 2;
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return pos - startPos;
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}
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readFromBuffer(buf: Buffer, pos: number): number
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{
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const startPos = pos;
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let varLength = 0;
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const newObjSimulatorInfo: {
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Handle: Long,
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IP: IPAddress,
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Port: number
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} = {
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Handle: Long.ZERO,
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IP: IPAddress.zero(),
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Port: 0
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};
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newObjSimulatorInfo['Handle'] = new Long(buf.readInt32LE(pos), buf.readInt32LE(pos+4));
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pos += 8;
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newObjSimulatorInfo['IP'] = new IPAddress(buf, pos);
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pos += 4;
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newObjSimulatorInfo['Port'] = buf.readUInt16LE(pos);
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pos += 2;
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this.SimulatorInfo = newObjSimulatorInfo;
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return pos - startPos;
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}
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}
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