UDP Circuit basics, message changes
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101
lib/classes/messages/ImprovedTerseObjectUpdate.ts
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101
lib/classes/messages/ImprovedTerseObjectUpdate.ts
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// This file has been automatically generated by writeMessageClasses.js
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import Long = require('long');
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import {MessageFlags} from '../../enums/MessageFlags';
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import {MessageBase} from '../MessageBase';
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import {Message} from '../../enums/Message';
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export class ImprovedTerseObjectUpdateMessage implements MessageBase
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{
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name = 'ImprovedTerseObjectUpdate';
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messageFlags = MessageFlags.Trusted | MessageFlags.FrequencyHigh;
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id = Message.ImprovedTerseObjectUpdate;
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RegionData: {
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RegionHandle: Long;
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TimeDilation: number;
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};
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ObjectData: {
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Data: string;
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TextureEntry: string;
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}[];
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getSize(): number
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{
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return ((this.calculateVarVarSize(this.ObjectData, 'Data', 1) + this.calculateVarVarSize(this.ObjectData, 'TextureEntry', 2)) * this.ObjectData.length) + 11;
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}
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calculateVarVarSize(block: object[], paramName: string, extraPerVar: number): number
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{
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let size = 0;
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block.forEach((bl: any) =>
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{
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size += bl[paramName].length + extraPerVar;
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});
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return size;
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}
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writeToBuffer(buf: Buffer, pos: number): number
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{
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const startPos = pos;
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buf.writeInt32LE(this.RegionData['RegionHandle'].low, pos);
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pos += 4;
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buf.writeInt32LE(this.RegionData['RegionHandle'].high, pos);
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pos += 4;
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buf.writeUInt16LE(this.RegionData['TimeDilation'], pos);
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pos += 2;
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const count = this.ObjectData.length;
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buf.writeUInt8(this.ObjectData.length, pos++);
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for (let i = 0; i < count; i++)
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{
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buf.writeUInt8(this.ObjectData[i]['Data'].length, pos++);
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buf.write(this.ObjectData[i]['Data'], pos);
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pos += this.ObjectData[i]['Data'].length;
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buf.writeUInt16LE(this.ObjectData[i]['TextureEntry'].length, pos);
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pos += 2;
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buf.write(this.ObjectData[i]['TextureEntry'], pos);
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pos += this.ObjectData[i]['TextureEntry'].length;
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}
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return pos - startPos;
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}
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readFromBuffer(buf: Buffer, pos: number): number
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{
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const startPos = pos;
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let varLength = 0;
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const newObjRegionData: {
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RegionHandle: Long,
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TimeDilation: number
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} = {
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RegionHandle: Long.ZERO,
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TimeDilation: 0
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};
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newObjRegionData['RegionHandle'] = new Long(buf.readInt32LE(pos), buf.readInt32LE(pos+4));
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pos += 8;
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newObjRegionData['TimeDilation'] = buf.readUInt16LE(pos);
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pos += 2;
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this.RegionData = newObjRegionData;
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const count = buf.readUInt8(pos++);
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this.ObjectData = [];
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for (let i = 0; i < count; i++)
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{
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const newObjObjectData: {
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Data: string,
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TextureEntry: string
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} = {
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Data: '',
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TextureEntry: ''
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};
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varLength = buf.readUInt8(pos++);
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newObjObjectData['Data'] = buf.toString('utf8', pos, pos + (varLength - 1));
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pos += varLength;
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varLength = buf.readUInt16LE(pos);
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pos += 2;
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newObjObjectData['TextureEntry'] = buf.toString('utf8', pos, pos + (varLength - 1));
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pos += varLength;
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this.ObjectData.push(newObjObjectData);
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}
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return pos - startPos;
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}
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}
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