UDP Circuit basics, message changes
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106
lib/classes/messages/MapBlockRequest.ts
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106
lib/classes/messages/MapBlockRequest.ts
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// This file has been automatically generated by writeMessageClasses.js
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import {UUID} from '../UUID';
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import {MessageFlags} from '../../enums/MessageFlags';
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import {MessageBase} from '../MessageBase';
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import {Message} from '../../enums/Message';
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export class MapBlockRequestMessage implements MessageBase
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{
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name = 'MapBlockRequest';
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messageFlags = MessageFlags.FrequencyLow;
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id = Message.MapBlockRequest;
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AgentData: {
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AgentID: UUID;
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SessionID: UUID;
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Flags: number;
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EstateID: number;
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Godlike: boolean;
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};
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PositionData: {
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MinX: number;
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MaxX: number;
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MinY: number;
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MaxY: number;
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};
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getSize(): number
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{
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return 49;
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}
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writeToBuffer(buf: Buffer, pos: number): number
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{
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const startPos = pos;
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this.AgentData['AgentID'].writeToBuffer(buf, pos);
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pos += 16;
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this.AgentData['SessionID'].writeToBuffer(buf, pos);
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pos += 16;
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buf.writeUInt32LE(this.AgentData['Flags'], pos);
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pos += 4;
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buf.writeUInt32LE(this.AgentData['EstateID'], pos);
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pos += 4;
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buf.writeUInt8((this.AgentData['Godlike']) ? 1 : 0, pos++);
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buf.writeUInt16LE(this.PositionData['MinX'], pos);
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pos += 2;
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buf.writeUInt16LE(this.PositionData['MaxX'], pos);
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pos += 2;
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buf.writeUInt16LE(this.PositionData['MinY'], pos);
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pos += 2;
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buf.writeUInt16LE(this.PositionData['MaxY'], pos);
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pos += 2;
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return pos - startPos;
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}
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readFromBuffer(buf: Buffer, pos: number): number
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{
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const startPos = pos;
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let varLength = 0;
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const newObjAgentData: {
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AgentID: UUID,
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SessionID: UUID,
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Flags: number,
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EstateID: number,
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Godlike: boolean
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} = {
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AgentID: UUID.zero(),
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SessionID: UUID.zero(),
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Flags: 0,
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EstateID: 0,
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Godlike: false
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};
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newObjAgentData['AgentID'] = new UUID(buf, pos);
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pos += 16;
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newObjAgentData['SessionID'] = new UUID(buf, pos);
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pos += 16;
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newObjAgentData['Flags'] = buf.readUInt32LE(pos);
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pos += 4;
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newObjAgentData['EstateID'] = buf.readUInt32LE(pos);
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pos += 4;
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newObjAgentData['Godlike'] = (buf.readUInt8(pos++) === 1);
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this.AgentData = newObjAgentData;
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const newObjPositionData: {
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MinX: number,
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MaxX: number,
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MinY: number,
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MaxY: number
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} = {
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MinX: 0,
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MaxX: 0,
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MinY: 0,
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MaxY: 0
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};
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newObjPositionData['MinX'] = buf.readUInt16LE(pos);
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pos += 2;
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newObjPositionData['MaxX'] = buf.readUInt16LE(pos);
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pos += 2;
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newObjPositionData['MinY'] = buf.readUInt16LE(pos);
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pos += 2;
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newObjPositionData['MaxY'] = buf.readUInt16LE(pos);
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pos += 2;
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this.PositionData = newObjPositionData;
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return pos - startPos;
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}
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}
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