UDP Circuit basics, message changes
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99
lib/classes/messages/ParcelPropertiesRequest.ts
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99
lib/classes/messages/ParcelPropertiesRequest.ts
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// This file has been automatically generated by writeMessageClasses.js
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import {UUID} from '../UUID';
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import {MessageFlags} from '../../enums/MessageFlags';
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import {MessageBase} from '../MessageBase';
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import {Message} from '../../enums/Message';
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export class ParcelPropertiesRequestMessage implements MessageBase
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{
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name = 'ParcelPropertiesRequest';
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messageFlags = MessageFlags.Zerocoded | MessageFlags.FrequencyMedium;
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id = Message.ParcelPropertiesRequest;
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AgentData: {
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AgentID: UUID;
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SessionID: UUID;
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};
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ParcelData: {
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SequenceID: number;
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West: number;
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South: number;
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East: number;
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North: number;
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SnapSelection: boolean;
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};
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getSize(): number
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{
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return 53;
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}
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writeToBuffer(buf: Buffer, pos: number): number
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{
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const startPos = pos;
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this.AgentData['AgentID'].writeToBuffer(buf, pos);
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pos += 16;
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this.AgentData['SessionID'].writeToBuffer(buf, pos);
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pos += 16;
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buf.writeInt32LE(this.ParcelData['SequenceID'], pos);
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pos += 4;
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buf.writeFloatLE(this.ParcelData['West'], pos);
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pos += 4;
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buf.writeFloatLE(this.ParcelData['South'], pos);
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pos += 4;
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buf.writeFloatLE(this.ParcelData['East'], pos);
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pos += 4;
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buf.writeFloatLE(this.ParcelData['North'], pos);
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pos += 4;
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buf.writeUInt8((this.ParcelData['SnapSelection']) ? 1 : 0, pos++);
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return pos - startPos;
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}
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readFromBuffer(buf: Buffer, pos: number): number
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{
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const startPos = pos;
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let varLength = 0;
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const newObjAgentData: {
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AgentID: UUID,
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SessionID: UUID
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} = {
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AgentID: UUID.zero(),
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SessionID: UUID.zero()
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};
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newObjAgentData['AgentID'] = new UUID(buf, pos);
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pos += 16;
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newObjAgentData['SessionID'] = new UUID(buf, pos);
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pos += 16;
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this.AgentData = newObjAgentData;
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const newObjParcelData: {
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SequenceID: number,
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West: number,
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South: number,
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East: number,
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North: number,
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SnapSelection: boolean
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} = {
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SequenceID: 0,
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West: 0,
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South: 0,
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East: 0,
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North: 0,
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SnapSelection: false
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};
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newObjParcelData['SequenceID'] = buf.readInt32LE(pos);
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pos += 4;
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newObjParcelData['West'] = buf.readFloatLE(pos);
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pos += 4;
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newObjParcelData['South'] = buf.readFloatLE(pos);
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pos += 4;
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newObjParcelData['East'] = buf.readFloatLE(pos);
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pos += 4;
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newObjParcelData['North'] = buf.readFloatLE(pos);
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pos += 4;
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newObjParcelData['SnapSelection'] = (buf.readUInt8(pos++) === 1);
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this.ParcelData = newObjParcelData;
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return pos - startPos;
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}
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}
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