UDP Circuit basics, message changes
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90
lib/classes/messages/SimulatorLoad.ts
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90
lib/classes/messages/SimulatorLoad.ts
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// This file has been automatically generated by writeMessageClasses.js
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import {MessageFlags} from '../../enums/MessageFlags';
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import {MessageBase} from '../MessageBase';
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import {Message} from '../../enums/Message';
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export class SimulatorLoadMessage implements MessageBase
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{
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name = 'SimulatorLoad';
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messageFlags = MessageFlags.Trusted | MessageFlags.FrequencyLow;
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id = Message.SimulatorLoad;
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SimulatorLoad: {
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TimeDilation: number;
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AgentCount: number;
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CanAcceptAgents: boolean;
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};
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AgentList: {
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CircuitCode: number;
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X: number;
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Y: number;
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}[];
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getSize(): number
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{
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return ((6) * this.AgentList.length) + 10;
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}
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writeToBuffer(buf: Buffer, pos: number): number
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{
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const startPos = pos;
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buf.writeFloatLE(this.SimulatorLoad['TimeDilation'], pos);
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pos += 4;
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buf.writeInt32LE(this.SimulatorLoad['AgentCount'], pos);
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pos += 4;
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buf.writeUInt8((this.SimulatorLoad['CanAcceptAgents']) ? 1 : 0, pos++);
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const count = this.AgentList.length;
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buf.writeUInt8(this.AgentList.length, pos++);
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for (let i = 0; i < count; i++)
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{
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buf.writeUInt32LE(this.AgentList[i]['CircuitCode'], pos);
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pos += 4;
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buf.writeUInt8(this.AgentList[i]['X'], pos++);
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buf.writeUInt8(this.AgentList[i]['Y'], pos++);
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}
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return pos - startPos;
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}
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readFromBuffer(buf: Buffer, pos: number): number
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{
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const startPos = pos;
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let varLength = 0;
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const newObjSimulatorLoad: {
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TimeDilation: number,
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AgentCount: number,
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CanAcceptAgents: boolean
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} = {
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TimeDilation: 0,
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AgentCount: 0,
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CanAcceptAgents: false
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};
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newObjSimulatorLoad['TimeDilation'] = buf.readFloatLE(pos);
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pos += 4;
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newObjSimulatorLoad['AgentCount'] = buf.readInt32LE(pos);
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pos += 4;
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newObjSimulatorLoad['CanAcceptAgents'] = (buf.readUInt8(pos++) === 1);
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this.SimulatorLoad = newObjSimulatorLoad;
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const count = buf.readUInt8(pos++);
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this.AgentList = [];
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for (let i = 0; i < count; i++)
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{
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const newObjAgentList: {
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CircuitCode: number,
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X: number,
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Y: number
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} = {
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CircuitCode: 0,
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X: 0,
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Y: 0
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};
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newObjAgentList['CircuitCode'] = buf.readUInt32LE(pos);
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pos += 4;
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newObjAgentList['X'] = buf.readUInt8(pos++);
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newObjAgentList['Y'] = buf.readUInt8(pos++);
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this.AgentList.push(newObjAgentList);
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}
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return pos - startPos;
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}
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}
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