Allow textures and transforms of less than 4 entries
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@@ -166,7 +166,7 @@ export class ObjectStoreLite implements IObjectStore
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const override = new LLGLTFMaterialOverride();
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overrides.set(te, override);
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if (textureIDs !== undefined && Array.isArray(textureIDs) && textureIDs.length === 4)
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if (textureIDs !== undefined && Array.isArray(textureIDs))
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{
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override.textures = [];
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for (const tex of textureIDs)
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@@ -239,7 +239,7 @@ export class ObjectStoreLite implements IObjectStore
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);
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}
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if (textureTransforms !== undefined && Array.isArray(textureTransforms) && textureTransforms.length === 4)
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if (textureTransforms !== undefined && Array.isArray(textureTransforms))
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{
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override.textureTransforms = [];
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for (const transform of textureTransforms)
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