Add some additional formatting rules
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@@ -45,12 +45,12 @@ export class ObjectStoreLite implements IObjectStore
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protected objectsByParent: { [key: number]: number[] } = {};
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protected clientEvents: ClientEvents;
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protected options: BotOptionFlags;
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protected requestedObjects: {[key: number]: boolean} = {};
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protected requestedObjects: { [key: number]: boolean } = {};
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protected deadObjects: number[] = [];
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protected persist = false;
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protected pendingObjectProperties: {[key: string]: any} = {};
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protected pendingObjectProperties: { [key: string]: any } = {};
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private physicsSubscription: Subscription;
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private selectedPrimsWithoutUpdate: {[key: number]: boolean} = {};
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private selectedPrimsWithoutUpdate: { [key: number]: boolean } = {};
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rtree?: RBush3D;
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@@ -68,7 +68,7 @@ export class ObjectStoreLite implements IObjectStore
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Message.ImprovedTerseObjectUpdate,
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Message.ObjectProperties,
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Message.KillObject
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], async (packet: Packet) =>
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], async(packet: Packet) =>
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{
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switch (packet.message.id)
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{
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@@ -919,7 +919,7 @@ export class ObjectStoreLite implements IObjectStore
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async getAllObjects(): Promise<GameObject[]>
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{
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const results = [];
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const found: {[key: string]: GameObject} = {};
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const found: { [key: string]: GameObject } = {};
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for (const k of Object.keys(this.objects))
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{
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const go = this.objects[parseInt(k, 10)];
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@@ -977,7 +977,7 @@ export class ObjectStoreLite implements IObjectStore
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minZ: minZ,
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maxZ: maxZ
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});
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const found: {[key: string]: GameObject} = {};
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const found: { [key: string]: GameObject } = {};
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const objs: GameObject[] = [];
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for (const obj of result)
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{
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