Add some additional formatting rules
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@@ -195,7 +195,7 @@ export class RegionCommands extends CommandsBase
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SessionID: this.circuit.sessionID
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};
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deselectObject.ObjectData = [];
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const uuidMap: {[key: string]: GameObject} = {};
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const uuidMap: { [key: string]: GameObject } = {};
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for (const obj of objects)
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{
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const uuidStr = obj.FullID.toString();
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@@ -279,7 +279,7 @@ export class RegionCommands extends CommandsBase
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SessionID: this.circuit.sessionID
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};
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selectObject.ObjectData = [];
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const uuidMap: {[key: string]: GameObject} = {};
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const uuidMap: { [key: string]: GameObject } = {};
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for (const obj of objects)
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{
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const uuidStr = obj.FullID.toString();
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@@ -387,7 +387,7 @@ export class RegionCommands extends CommandsBase
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return new Promise<GameObject>((resolve, reject) =>
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{
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let tmr: Timer | null = null;
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const subscription = this.currentRegion.clientEvents.onNewObjectEvent.subscribe(async (event: NewObjectEvent) =>
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const subscription = this.currentRegion.clientEvents.onNewObjectEvent.subscribe(async(event: NewObjectEvent) =>
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{
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if (event.localID === localID)
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{
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@@ -412,7 +412,7 @@ export class RegionCommands extends CommandsBase
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return new Promise<GameObject>((resolve, reject) =>
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{
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let tmr: Timer | null = null;
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const subscription = this.currentRegion.clientEvents.onNewObjectEvent.subscribe(async (event: NewObjectEvent) =>
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const subscription = this.currentRegion.clientEvents.onNewObjectEvent.subscribe(async(event: NewObjectEvent) =>
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{
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if (event.objectID.equals(objectID))
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{
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@@ -574,7 +574,7 @@ export class RegionCommands extends CommandsBase
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{
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if (err instanceof Error)
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{
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throw(err);
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throw (err);
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}
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else if (typeof err === 'string')
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{
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@@ -595,7 +595,7 @@ export class RegionCommands extends CommandsBase
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'FullMaterialsPerFace': []
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};
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const materialFaces: {[key: string]: boolean} = {};
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const materialFaces: { [key: string]: boolean } = {};
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if (obj.TextureEntry.defaultTexture !== undefined && obj.TextureEntry.defaultTexture !== null)
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{
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const materialID = obj.TextureEntry.defaultTexture.materialID;
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@@ -1277,7 +1277,7 @@ export class RegionCommands extends CommandsBase
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}
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const parts = [];
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parts.push(async () =>
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parts.push(async() =>
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{
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return {
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index: 1,
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@@ -1301,7 +1301,7 @@ export class RegionCommands extends CommandsBase
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if (child.Position !== undefined && child.Rotation !== undefined)
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{
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const index = childIndex++;
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parts.push(async () =>
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parts.push(async() =>
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{
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return {
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index,
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@@ -1348,7 +1348,7 @@ export class RegionCommands extends CommandsBase
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}
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const childPrims: GameObject[] = [];
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results.results.sort((a: {index: number, object: GameObject}, b: {index: number, object: GameObject}) =>
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results.results.sort((a: { index: number, object: GameObject }, b: { index: number, object: GameObject }) =>
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{
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return a.index - b.index;
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});
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@@ -1395,7 +1395,7 @@ export class RegionCommands extends CommandsBase
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}
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reject(new Error('Failed to gather ' + count + ' prims - only gathered ' + gatheredPrims.length));
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}, 30000);
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objSub = this.currentRegion.clientEvents.onNewObjectEvent.subscribe(async (evt: NewObjectEvent) =>
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objSub = this.currentRegion.clientEvents.onNewObjectEvent.subscribe(async(evt: NewObjectEvent) =>
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{
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if (!evt.object.resolvedAt)
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{
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@@ -1508,7 +1508,7 @@ export class RegionCommands extends CommandsBase
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}
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else
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{
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throw(error);
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throw (error);
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}
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}
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if (resolve)
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@@ -1533,7 +1533,7 @@ export class RegionCommands extends CommandsBase
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}
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else
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{
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throw(error);
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throw (error);
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}
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}
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if (resolve)
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@@ -1554,7 +1554,7 @@ export class RegionCommands extends CommandsBase
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{
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objects = await this.getAllObjects(true);
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}
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const idCheck: {[key: string]: boolean} = {};
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const idCheck: { [key: string]: boolean } = {};
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const matches: GameObject[] = [];
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const it = function(go: GameObject): void
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{
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@@ -1570,7 +1570,7 @@ export class RegionCommands extends CommandsBase
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}
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else
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{
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match = micromatch.isMatch(go.name, pattern, {nocase: true});
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match = micromatch.isMatch(go.name, pattern, { nocase: true });
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}
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if (match)
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@@ -1633,11 +1633,11 @@ export class RegionCommands extends CommandsBase
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{
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let uuids = [];
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let objects = [];
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const stillAlive: {[key: string]: GameObject} = {};
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const checkObjects = async (uuidList: any[], objectList: GameObject[]) =>
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const stillAlive: { [key: string]: GameObject } = {};
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const checkObjects = async(uuidList: any[], objectList: GameObject[]) =>
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{
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const objRef: {[key: string]: GameObject} = {};
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const objRef: { [key: string]: GameObject } = {};
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for (const obj of objectList)
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{
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objRef[obj.FullID.toString()] = obj;
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