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88
dist/classes/packets/ObjectFlagUpdate.js
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88
dist/classes/packets/ObjectFlagUpdate.js
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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const UUID_1 = require("../UUID");
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const MessageFlags_1 = require("../../enums/MessageFlags");
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class ObjectFlagUpdatePacket {
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constructor() {
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this.name = 'ObjectFlagUpdate';
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this.flags = MessageFlags_1.MessageFlags.Zerocoded | MessageFlags_1.MessageFlags.FrequencyLow;
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this.id = 4294901854;
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}
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getSize() {
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return ((17) * this.ExtraPhysics.length) + 41;
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}
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writeToBuffer(buf, pos) {
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const startPos = pos;
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this.AgentData['AgentID'].writeToBuffer(buf, pos);
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pos += 16;
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this.AgentData['SessionID'].writeToBuffer(buf, pos);
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pos += 16;
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buf.writeUInt32LE(this.AgentData['ObjectLocalID'], pos);
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pos += 4;
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buf.writeUInt8((this.AgentData['UsePhysics']) ? 1 : 0, pos++);
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buf.writeUInt8((this.AgentData['IsTemporary']) ? 1 : 0, pos++);
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buf.writeUInt8((this.AgentData['IsPhantom']) ? 1 : 0, pos++);
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buf.writeUInt8((this.AgentData['CastsShadows']) ? 1 : 0, pos++);
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const count = this.ExtraPhysics.length;
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buf.writeUInt8(this.ExtraPhysics.length, pos++);
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for (let i = 0; i < count; i++) {
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buf.writeUInt8(this.ExtraPhysics[i]['PhysicsShapeType'], pos++);
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buf.writeFloatLE(this.ExtraPhysics[i]['Density'], pos);
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pos += 4;
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buf.writeFloatLE(this.ExtraPhysics[i]['Friction'], pos);
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pos += 4;
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buf.writeFloatLE(this.ExtraPhysics[i]['Restitution'], pos);
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pos += 4;
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buf.writeFloatLE(this.ExtraPhysics[i]['GravityMultiplier'], pos);
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pos += 4;
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}
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return pos - startPos;
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}
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readFromBuffer(buf, pos) {
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const startPos = pos;
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const newObjAgentData = {
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AgentID: UUID_1.UUID.zero(),
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SessionID: UUID_1.UUID.zero(),
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ObjectLocalID: 0,
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UsePhysics: false,
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IsTemporary: false,
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IsPhantom: false,
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CastsShadows: false
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};
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newObjAgentData['AgentID'] = new UUID_1.UUID(buf, pos);
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pos += 16;
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newObjAgentData['SessionID'] = new UUID_1.UUID(buf, pos);
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pos += 16;
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newObjAgentData['ObjectLocalID'] = buf.readUInt32LE(pos);
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pos += 4;
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newObjAgentData['UsePhysics'] = (buf.readUInt8(pos++) === 1);
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newObjAgentData['IsTemporary'] = (buf.readUInt8(pos++) === 1);
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newObjAgentData['IsPhantom'] = (buf.readUInt8(pos++) === 1);
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newObjAgentData['CastsShadows'] = (buf.readUInt8(pos++) === 1);
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this.AgentData = newObjAgentData;
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const count = buf.readUInt8(pos++);
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this.ExtraPhysics = [];
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for (let i = 0; i < count; i++) {
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const newObjExtraPhysics = {
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PhysicsShapeType: 0,
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Density: 0,
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Friction: 0,
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Restitution: 0,
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GravityMultiplier: 0
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};
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newObjExtraPhysics['PhysicsShapeType'] = buf.readUInt8(pos++);
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newObjExtraPhysics['Density'] = buf.readFloatLE(pos);
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pos += 4;
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newObjExtraPhysics['Friction'] = buf.readFloatLE(pos);
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pos += 4;
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newObjExtraPhysics['Restitution'] = buf.readFloatLE(pos);
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pos += 4;
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newObjExtraPhysics['GravityMultiplier'] = buf.readFloatLE(pos);
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pos += 4;
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this.ExtraPhysics.push(newObjExtraPhysics);
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}
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return pos - startPos;
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}
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}
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exports.ObjectFlagUpdatePacket = ObjectFlagUpdatePacket;
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//# sourceMappingURL=ObjectFlagUpdate.js.map
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