Migrate from tslint to eslint (will tighten rules in further commits)
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@@ -81,7 +81,6 @@ export class ParticleSystem
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{
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let totalBits = intBits + fracBits;
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let min;
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let max;
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if (signed)
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{
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@@ -93,7 +92,8 @@ export class ParticleSystem
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{
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min = 0;
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}
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max = 1 << intBits;
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const max = 1 << intBits;
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let fixedVal = Utils.Clamp(data, min, max);
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if (signed)
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