Only get properties at export time if we don't already have them
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@@ -398,6 +398,17 @@ export class RegionCommands extends CommandsBase
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return this.currentRegion.resolver.getInventories(objects);
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}
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public async fetchObjectCost(object: GameObject): Promise<void>
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{
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return this.currentRegion.resolver.getCosts([object]);
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}
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public async fetchObjectCosts(objects: GameObject[]): Promise<void>
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{
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return this.currentRegion.resolver.getCosts(objects);
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}
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private waitForObjectByLocalID(localID: number, timeout: number): Promise<GameObject>
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{
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return new Promise<GameObject>((resolve, reject) =>
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@@ -1515,9 +1515,18 @@ export class GameObject implements IGameObjectData
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const resolver = this.region?.resolver;
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if (resolver)
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{
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await resolver.resolveObjects([this], { includeTempObjects: true });
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await resolver.getInventory(this);
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await resolver.getCosts([this]);
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if (this.resolvedAt === undefined)
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{
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await resolver.resolveObjects([this], { includeTempObjects: true });
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}
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if (!this.resolvedInventory)
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{
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await resolver.getInventory(this);
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}
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if (this.calculatedLandImpact === undefined)
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{
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await resolver.getCosts([this]);
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}
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}
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let root = xml;
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