Implement GLTF overrides
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@@ -2,12 +2,14 @@ import { TextureEntryFace } from './TextureEntryFace';
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import { UUID } from './UUID';
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import { Color4 } from './Color4';
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import { Utils } from './Utils';
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import { LLGLTFMaterialOverride } from './LLGLTFMaterialOverride';
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export class TextureEntry
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{
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static MAX_UINT32 = 4294967295;
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defaultTexture: TextureEntryFace | null;
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faces: TextureEntryFace[] = [];
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public defaultTexture: TextureEntryFace | null;
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public faces: TextureEntryFace[] = [];
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public gltfMaterialOverrides = new Map<number, LLGLTFMaterialOverride>()
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static readFaceBitfield(buf: Buffer, pos: number): {
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result: boolean,
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